Goofball
Game
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New — just published
A physics based friendslop football game played by critters in the forest.
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GOOFBALL is online arcade football for up to 8 friends.
Line up, snap it, and throw it downfield to a critter who may or may not be looking.
Every tackle, dive and stiff-arm is full-body physics, so no two hits land the same way. Most of them land badly.
Every tackle, dive and stiff-arm is full-body physics, so no two hits land the same way. Most of them land badly.
Watching over all of it is the zebra.
He whistles every play dead, throws a flag for every hold, and walks out to explain each call to your face, hand signals and all.
FEATURES
- 1 to 8 players online. Bring whoever you've got. Bots fill the empty spots, so two friends is a game and so is one.
- Everything is physics. Tackles, dive-tackles, stiff-arms and shoulder charges are full ragdolls. When you go down, you go down in a heap.
- A referee who takes this very seriously. Holding, pass interference, roughing the passer, false starts, encroachment. He catches all of it, and he'll tell you about it in a speech bubble while everyone waits.
- Fumbles are a brawl. Hit a runner hard enough and the ball pops loose. Dive on it, then mash until the zebra comes over to break up the pile.
- A real playbook. Slants, smash, flood, counter and more, with your routes chalked on the grass. Don't like the call? Audible at the line.
- Proximity voice chat. Your voice comes out of your critter and its mouth flaps along. Trash talk works best up close.
- Call for the ball. Throw your hand up and a bot quarterback will throw it to you, whether or not that's a good idea.
8
Total Users
14
Total Sessions
52 min
Total Playtime
0 recorded entries
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Package ID:
tripp.goofball
Created:
2026-09-21 22:47 UTC
Updated:
2026-09-22 00:49 UTC
Type:
game
Public:
Yes
Version:
394190
files:
306
Size:
37.0 MB
Engine Version:
29
Asset Version ID:
394190
Version Created:
2026-09-22 00:49 UTC
Hash:
1790038169
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Yes
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Startup Scene:
scenes/field.scene
Map Select:
Unrestricted
394190
Sep 22, 2026
Changes on 2026-09-22
394182
Sep 22, 2026
Changes on 2026-09-22
394150
Sep 21, 2026
Changes on 2026-09-21
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