Vivid Panels
tzainten tzainten Library update 9mo ago

Vivid Panels

Aims to mimic the behavior of WorldPanels, while being unaffected by Post Processing effects.

hard_drive 0 MB folder 13 files build Engine v22 history Last update 298d ago
open_in_new View on sbox.game

About This Package

Aims to mimic the behavior of WorldPanels, while being unaffected by Post Processing effects.

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Package ID: tzainten.vividpanels
Created: 2025-09-19 21:45 UTC
Updated: 2025-10-04 17:29 UTC
Type: library
Public: Yes
Version: 122644
files: 13
Size: 0.0 MB
Engine Version: 22
Asset Version ID: 122644
Version Created: 2025-10-04 17:29 UTC
Hash: 1327297407895553001
Manifest: Open manifest
Resources:
Code Package References:
new_releases Latest Update Oct 4, 2025
Use ZIndex to determine render order, fix OnRenderOverlay ballooning
122644 Oct 4, 2025
Use ZIndex to determine render order, fix OnRenderOverlay ballooning
119037 Sep 22, 2025
Add RenderBackFace option, use ChangeAttribute to call CreateVertexBuffer
118987 Sep 22, 2025
Don't add the Renderer component if the game isn't playing
118975 Sep 22, 2025
Fix RenderScale not working if ConsistentSize wasn't checked
118974 Sep 22, 2025
Much better functionality
118742 Sep 19, 2025
Initial publish