Vivid Panels
Aims to mimic the behavior of WorldPanels, while being unaffected by Post Processing effects.
hard_drive
0 MB
folder
13 files
build
Engine v22
history
Last update 298d ago
About This Package
Aims to mimic the behavior of WorldPanels, while being unaffected by Post Processing effects.
No usage statistics available
This package may be new or not widely used yet. Usage data becomes available as more users install and play with the package.
This package may be new or not widely used yet. Usage data becomes available as more users install and play with the package.
Package ID:
tzainten.vividpanels
Created:
2025-09-19 21:45 UTC
Updated:
2025-10-04 17:29 UTC
Type:
library
Public:
Yes
Version:
122644
files:
13
Size:
0.0 MB
Engine Version:
22
Asset Version ID:
122644
Version Created:
2025-10-04 17:29 UTC
Hash:
1327297407895553001
Manifest: Open manifest
Resources:
Code Package References:
122644
Oct 4, 2025
Use ZIndex to determine render order, fix OnRenderOverlay ballooning
119037
Sep 22, 2025
Add RenderBackFace option, use ChangeAttribute to call CreateVertexBuffer
118987
Sep 22, 2025
Don't add the Renderer component if the game isn't playing
118975
Sep 22, 2025
Fix RenderScale not working if ConsistentSize wasn't checked
118974
Sep 22, 2025
Much better functionality
118742
Sep 19, 2025
Initial publish