Spiralween

Game
new_releases New — just published

Halloween paper theatre: spin the wheel, strike petals in time, parry reds. 30 spooky nights, bosses, endless, 4-player coop

PRIME updated 3d ago 182 MB engine 29

 A Halloween paper theatre. SPIRALWEEN - the toy theatre where every night is a duel at the wheel

  The needle runs round the wheel. Strike the yellow petals as it passes, parry the red ones before they fade - or a candle goes out. 
  Every strike turns the needle back. 
spiralween_loading_1920x1080.png 2.97 MB
   Play the campaign, chase a score in Endless, or sit up to 4 friends at one table.    HOW IT WORKS
    • Click when the needle is over a petal. Yellow - you strike the monster. Red -its attack: parry it before it fades, or one of your candles goes out.
    • Every strike turns the needle the other way. Hold the right button and it runs faster.
    • Click on nothing - half a candle burns down and the needle stumbles. Three clean hits in a row bring half a flame back.
    • Petals bloom anywhere round the wheel and shrink as they live - choose your path.

    THREE WAYS TO PLAY
    • CAMPAIGN - 30 nights in 10 chapters, from The Porch to The Last Midnight. Every third night a boss takes the stage with a trick of his own.
    • ENDLESS - yellow petals score, blue ones buy time. Hits in a row light the candles - up to x5 points. Everyone gets the same deal each day; the best names go to the Hall of Fame.
    • THE TABLE - up to 4 players, each on their own wheel, all against one monster that grows with every seat. Burn out and you watch - the night is lost only when everyone is out.

    20 PUPPETS · 10 BOSSES · 15 TRICKS
    The Scarecrow King, the Gourd King, the Drowned Bride, the Kitchen Witch, the Demon Host and the rest of the troupe.
    The Fire Thief steals your flame, the Pumpkin Crust takes two blows, the Mill drags the reds, the Lantern puts the lights out, the Pendulum locks the needle in, the Cauldron boils the colours over, the Wings close the stage - and more.

    CONTROLS
    Left click - strike · Hold right click - faster needle · Esc - pause

    CREDITS
    Music: "Moonlight Hall", "Ghost Processional", "Waltz of the Carnies" - Kevin MacLeod (incompetech.com), CC BY 4.0.
    Laughs: Nanakisan, wolfdoctor (CC BY 4.0), Iwan "qubodup" Gabovitch, djfroyd (CC BY 3.0) - freesound.org.
    Also used: Kenney (CC0), Tsorthan Grove (CC0), SlimeyFox and Surprising_Media (Pixabay Content License), Musopen recordings of Mussorgsky and Chopin (public domain). Everything else was made for this game.
show_chart Player History
Loading history...
No history data available yet
25
Total Users
32
Total Sessions
7.0 hours
Total Playtime

Global Statistics

173
campaign_night
22.4K
endless_score
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
3
3
1m - 2m
1
1
2m - 4m
1
1
8m - 16m
1
1
16m - 32m
2
2
32m - 1.1h
1
1
1.1h - 2.1h
1
1
2.1h - 4.3h
2
1
3
4.3h - 8.5h
2
2
0 recorded entries
Rank Player Score Recorded
refresh
Discovering package leaderboards...
Package ID: vcorp.spiralween
Created: 2026-10-02 22:36 UTC
Updated: 2026-10-05 22:26 UTC
Type: game
Public: Yes
Version: 410930
files: 3,690
Size: 182.3 MB
Engine Version: 29
Asset Version ID: 410930
Version Created: 2026-10-05 22:26 UTC
Hash: 1791300413
Manifest: Open manifest

settings Engine & Multiplayer Configuration

Player Count: 1 - 4 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/fight.scene
Map Select: Unrestricted

more_horiz Additional Properties

Recommended Min Players: 1
Recommended Max Players: 4
Coop: true
Versus: true
Map Settings: {"UseCreateGameModal":false,"NeedsMap":false,"ShowChangeMap":false,"DefaultMap":null,"MapTarget":null}
new_releases Latest Update Oct 5, 2026
Changes on 2026-10-05
Co-op Update Oct 6, 2026
Added
  • Own rules - each player reads on their own screen
  • No skipping - nobody can skip rules for others
  • Full rules - once per session per mode
  • Repeat nights - only the trick card
  • Cause card - each player sees what beat them
  • Loss tips - parry reds, RMB speed-up
  • Who's reading - name and timer over the curtain
Improved
  • Wait cap - 20 s full rules, 8 s per card
  • Curtain - opens once everyone has read
  • Night start - cards close instantly
Fixed
  • Boss tricks - now visible on every wheel
  • Wings - curtains show for everyone
  • Pendulum - stops show for everyone
  • Lantern - darkness shows for everyone
  • Rules - no longer skipped by one player
  • Thief - flame returns to the right candle
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.