SWOLECEROR: MUSCLE WIZARD

Game

Duplicate crap into your enemies faces.. or punch them into SUPERVIOLENT GORE EXPLOSIONS

Vidya Games updated 5mo ago 595 MB engine 25

SWOLECEROR: MUSCLE WIZARD

He's a sorcerer.. who's also a wizard. And swole. Very swole.

This game has been updated OCTOBER 1ST with additional polish changes!

Suck everything up to blow them all away!

You can pull objects to you with Right Click and shoot copies of them at enemies with R.
Match enemy elemental projectiles with the 1-2-3-4 keys or the Mouse Wheel to absorb them as ammunition and take no damage!

Not your style? In that case..

Fist them into exploding!

Punch enemies with E to send them flying, hitting enemies along the way, exploding superviolently into excessive gore.

Just play the fucking game already.

This was submitted to the Ape Tavern hosted 2025 jam and has had polish changes since initial submission.
You can see/rate our submission here:

REVAMP: Chapter 1 (Soon™)

Here are some videos. Check out the account for more.
show_chart Player History
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1,587
Total Users
2,115
Total Sessions
14.6 days
Total Playtime
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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67
67
1m - 2m
43
13
56
2m - 4m
67
2
69
4m - 8m
46
7
53
8m - 16m
6
4
10
16m - 32m
67
1
68
32m - 1.1h
33
33
1.1h - 2.1h
23
1
24
2.1h - 4.3h
14
14
4.3h - 8.5h
12
1
13
8.5h - 17.1h
22
22
17.1h - 34.1h
6
3
9
34.1h - 68.3h
1
1
68.3h - 136.5h
1
1
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Package ID: vidya.swoleceror
Created: 2025-06-28 09:46 UTC
Updated: 2026-05-14 22:53 UTC
Type: game
Public: Yes
Version: 241217
files: 1,367
Size: 595.0 MB
Engine Version: 25
Asset Version ID: 241217
Version Created: 2026-05-14 22:53 UTC
Hash: 1792251667
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

sports_esports Input & Control Support

keyboard
Keyboard & Mouse
cancel Unsupported
sports_esports
Controller / Gamepad
cancel Unsupported
view_in_ar
Virtual Reality (VR)
cancel Unsupported

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/menu.scene
Map Select: Unrestricted

more_horiz Additional Properties

Compiler: {"RootNamespace":"Copy","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Debug","AssemblyReferences":[],"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]}
System Scene: scenes/system.scene
new_releases Latest Update May 14, 2026
music update from jaccurate
October POST-JAM POLISH Update Oct 2, 2025
Added
  • The Evil King now has a visible healthbar and the fight ends instantly when his health is reduced to zero.
  • Ending credits now play a special variant of the theme song.
  • There is now a HUD element for the main objectives of the game (destroying the urns and defeating the king).
  • New Skybox by domestik8
Improved
  • Ending credits have been improved
  • Visuals in general have been tweaked and improved and some new decorations have been added.
  • Visual issues with the player's healthbar have been fixed and there is now an effect when the player takes damage.
  • The map has been overhauled, with a new more sensible layout, and the arena fights have been tweaked in difficulty and duration.
  • There is now a HUD element for the main objectives of the game (destroying the urns and defeating the king).
  • The PUNCH HAS BEEN BUFFED.
  • The ugly grass texture has been improved.
  • The map now has lighting instead of being essentially unlit.
  • The flute frog has been moved to somewhere more secret.
  • New Skybox by domestik8
  • Some music tracks by JACCURATE have been modified
Fixed
  • All appropriate textures and sprites should have point filtering, giving them that nice crispy pixel look.
  • Many texture and particle fixes and other small visual details improved and fixed.
  • Issues with the new October version of S&box have been fixed.
  • Urns have a visual and audio indicator when they spawn, making it more obvious you have to smash those motherfuckers.
  • Projectiles are more effective when thrown - should be far less 'glancing blows', and the Dumbells and Maxwells have been buffed.
Known Issues
  • Particles don't have impact sounds
  • Pause menu and other menus still kinda suck
  • Enemies killed by objects do not make a sick splat noise
  • Some goblins in the dungeon don't seem to path towards the player when they spawn
  • Some torches in the dungeon are out of position
info Live API Passthrough & Removal Notice

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