Die 4 a Paycheck

Game
new_releases New — just published

Survive 15 minutes, kill zombies, and extract alive for a $1,000,000 paycheck in this darkly comic top-down shooter

vjdanov updated 1h ago 1.1 GB engine 29
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Survive fifteen minutes. Extract alive. Collect $1,000,000.


Hi there! This is my first-ever game jam, and I’m excited to be taking part! Die 4 a Paycheck is my entry, and I hope you have fun with it. 

The laboratory is recruiting volunteers to test experimental equipment in a zombie-infested outpost. No experience required. Payment requires a living recipient.


Die 4 a Paycheck
is a darkly comic, single-player top-down survival shooter inspired by Crimsonland and Alien Shooter. Enter the trial, fight through escalating attacks, build your loadout, and reach extraction before your volunteer becomes another research expense.

  • 🔦 Fight in the dark. Your flashlight reveals approaching threats. Watch for warning lights and listen for trouble beyond the beam.
  • 🔫 Make every shot count. Carry an infinite-ammo pistol and a pump-action shotgun with limited shells. Keep moving, reload carefully, and find ammunition.
  • 🧬 Experiment with upgrades. Collect battle data from fallen zombies and choose from twelve upgrades as you level up.
  • 🧪 Fund the next attempt. Earn Scrap and purchase permanent LAB RESEARCH unlocks that add new upgrade choices to future trials.
  • 🧟 Learn what’s hunting you. Shamblers, charging Runners, heavy Brutes, and Spitters demand different reactions.
  • 📋 Meet your next volunteer. Each recruit has a name, a former job, and a trait that helps—or complicates—their chances.
  • 🚁 Survive, then escape. Last fifteen minutes and hold the extraction zone to retire alive. Random Trial Conditions add new complications to repeat attempts.

Death ends a volunteer’s story. Your research remains, the laboratory’s body heap grows, and the next applicant arrives.


Controls:
WASD to move, mouse to aim, left click to fire, R to reload, 1/2 to switch weapons, F for the flashlight, and E to interact.


 Development will continue after the jam! I have plenty of ideas I want to bring to the game, and there’s only so much I can finish before the deadline.
 More updates are coming, so stay tuned, and thanks for playing!

 

Coming Soon
:
New Map: Master new terrain.
Expanded Gameplay: Discover new traits and dynamic arena conditions to shake up your strategy.
4-Player Co-op: Team up with friends on a brand-new map

 

Credits:

David KBD — mission music from Eternity and Eternity Vol. 2, licensed under CC BY 4.0.
Makoto Hiramatsu — “Alone” and “Transfer” from LOST, licensed under CC BY 4.0.
Michel Baradariplayer pain vocals, adapted through trimming and normalization, licensed under CC BY 3.0.
Binbun3DRetroUrban Free floor textures, licensed under CC BY 4.0.
artisticdudeZombies Sound Pack.
Kenneyimpact sounds and UI audio.
SnakeF8 — pistol firing audio from Snake’s SECOND Authentic Gun Sounds Pack.
Place Holder Assets — zombie death audio from 50 Free Game Sounds.
Fredrik Svanholm — Weiholmir font.
YourPetFishLow Poly Flare model.
Facepunch and s&box community creators — models, materials, effects, and additional audio, including alloyworkshop, baik, debelizmik, vidya, and cannedburgers
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2.8 hours
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Package ID: vjdanov.zombieshooter
Created: 2026-09-17 10:28 UTC
Updated: 2026-09-19 18:34 UTC
Type: game
Public: Yes
Version: 393107
files: 1,460
Size: 1,141.3 MB
Engine Version: 29
Asset Version ID: 393107
Version Created: 2026-09-19 18:34 UTC
Hash: 1789842869
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Startup Scene: scenes/main_menu.scene
Map Select: Unrestricted
new_releases Latest Update Sep 19, 2026
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