Escape From Klapan
GameLoot, survive, and extract in a brutal world where every decision matters.
Loot what you can. Survive what follows. Extract before Klapan takes it all.
Game DescriptionEscape From Klapan is a survival looter shooter set in a dangerous city where every trip outside your base can turn into a fight for your life. Scavenge buildings, loot bodies, trade with NPCs, fight zombies and armed factions, then extract before you lose everything you carried in.
Build your base, manage your inventory, gear up, and decide when to risk another raid. The world is full of useful junk, food, weapons, cash, traders, storage, locked doors, dead bodies to loot, and enemies that react to what happens around them.
VisionThe goal is to make a tense, physical, sandbox survival experience where every item matters and every raid tells a story.
I want the game to feel like:
- You are never fully safe outside your base.
- Loot has real value because losing it hurts.
- NPCs are more than targets. They can trade, flee, fight, beg, hide, or become dangerous.
- Zombies are not just background enemies. Noise, gunshots, and bad decisions can bring more of them.
- Your base becomes your personal stash, workshop, and recovery space between raids.
Help
Lobby loot is just for demo.
You can not take it to raid with you.
In a Raid you need to extract to keep your loot.
If you leave or die you lose your loot.
At the base you can save your loot safely.
CreditsBaguette_01 by Small Box Studio (https://sbox.game/smallboxstudio/baguette01)
Baguette_02 by Small Box Studio (https://sbox.game/smallboxstudio/baguette02)
Bandage_01 by Small Box Studio (https://sbox.game/smallboxstudio/bandage01)
Cell Door by GnomeFig (https://sbox.game/gnomefig/celldoor)
Coal Bag by humantarsier4200 (https://sbox.game/humantarsier4200/coalbag)
French_fries_02 by Small Box Studio (https://sbox.game/smallboxstudio/frenchfries02)
French_fries_02_empty by Small Box Studio (https://sbox.game/smallboxstudio/frenchfries02empty)
gas_can_01 by Small Box Studio (https://sbox.game/smallboxstudio/gascan01)
Hot_dog_01 by Small Box Studio (https://sbox.game/smallboxstudio/hotdog01)
Roast_chicken_01 by Small Box Studio (https://sbox.game/smallboxstudio/roastchicken01)
Sandwich_01 by Small Box Studio (https://sbox.game/smallboxstudio/sandwich01)
Stir_fried_noodles_01 by Small Box Studio (https://sbox.game/smallboxstudio/stirfriednoodles01)
Water_bottle_01 by Small Box Studio (https://sbox.game/smallboxstudio/waterbottle01)
Baguette_02 by Small Box Studio (https://sbox.game/smallboxstudio/baguette02)
Bandage_01 by Small Box Studio (https://sbox.game/smallboxstudio/bandage01)
Cell Door by GnomeFig (https://sbox.game/gnomefig/celldoor)
Coal Bag by humantarsier4200 (https://sbox.game/humantarsier4200/coalbag)
French_fries_02 by Small Box Studio (https://sbox.game/smallboxstudio/frenchfries02)
French_fries_02_empty by Small Box Studio (https://sbox.game/smallboxstudio/frenchfries02empty)
gas_can_01 by Small Box Studio (https://sbox.game/smallboxstudio/gascan01)
Hot_dog_01 by Small Box Studio (https://sbox.game/smallboxstudio/hotdog01)
Roast_chicken_01 by Small Box Studio (https://sbox.game/smallboxstudio/roastchicken01)
Sandwich_01 by Small Box Studio (https://sbox.game/smallboxstudio/sandwich01)
Stir_fried_noodles_01 by Small Box Studio (https://sbox.game/smallboxstudio/stirfriednoodles01)
Water_bottle_01 by Small Box Studio (https://sbox.game/smallboxstudio/waterbottle01)
508
Total Users
978
Total Sessions
5.9 days
Total Playtime
Global Statistics
810
deaths
17
kills
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
1m - 2m
10
2m - 4m
9
4m - 8m
3
8m - 16m
3
16m - 32m
2
4.3h - 8.5h
4
8.5h - 17.1h
1
17.1h - 34.1h
5
0 recorded entries
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Package ID:
w2lf.escape_from_klapan
Created:
2026-07-04 10:27 UTC
Updated:
2026-08-10 21:32 UTC
Type:
game
Public:
Yes
Version:
340773
files:
4,483
Size:
3,192.4 MB
Engine Version:
28
Asset Version ID:
340773
Version Created:
2026-08-10 21:32 UTC
Hash:
1791475610
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Unknown
sports_esports Input & Control Support
Keyboard & Mouse
cancel Unsupported
Controller / Gamepad
cancel Unsupported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
QuickPlay
Startup Scene:
scenes/lobby.scene
Map Select:
Unrestricted
more_horiz Additional Properties
Uses Streamer Features:
true
Map Startup Scene:
scenes/lobby.scene
Dedicated Server Startup Scene:
scenes/lobby.scene
System Scene:
scenes/systemscene.scene
July 27 Update
Jul 27, 2026
Added
- Added more to POI Police Station (more search loot, zombie doors, doors, fixed alarm, second floor)
- Added item descriptions
- Added Stamina
- Added raid map selection
- Added new raid map
- Added new masking tool for map instance objects
- Added camera shake on movement
- Added custom Esc Menu
- Added new POIs to the new Farm Map
- Added tickets and reward system for Skin
Fixed
- Fixed corpse inventory missing item icon
- Fixed corpse inventory item spawner
- Fixed manually some prefab icons and icon rotations.
- Fixed zombie swing sound playing from player position.
- Fixed zombie pathfinding through doors
- Fixed melee weapon attack speed
- Fixed splits loading screen during map loading
- Fixed tooltip for multiplayer
- Fixed spawn with cloths
- Fixed NPC showing on Tab window
- Fixed leave window (duration and leave button)
Removed
- Removed crosshair from couple of weapons
July 16 Update
Jul 16, 2026
Added
- Added dead zombie loot.
- Added so you always spawn with small backpack.
- Added item prices
- Added item physics culler
- Added item physics start asleep
Fixed
- Fixed bots ragdoll distance culled
- Fixed weapon FOV
- Fixed melee weapon hit distance
- Fixed zombie hit distance lowered
- Fixed zomibe path so they can get closer to player
- Fixed killfeed (bot names, remove icon)
- Fixed weapons hotbar switching.
- Fixed weapons switching pop glitch
- Fixed clothing shadows on local player. (for flashlight)
- Fixed zombie attack sound
- Fixed zombie nav link left-right shaking, then flinging next to doors.
- Fixed alarm visual bug, attract zombies
July 14 Update
Jul 14, 2026
Added
- Added Back Alley POI in raid
- Added/Fixed world culler
- Added 50 new items
- Added Hospital POI
- Added Gnome Achievements
- Added Item Icon enum for manual rotation, scale (Editor Tool)
Improved
- Improved fps on raid map drastically.
Fixed
- Fixed 2 more exceptions
July 11 Update
Jul 11, 2026
Added
- Added spawn always with secure container. (adjusted so it works with save)
- Added spawn always with melee weapon
- Added green smoke for extraction (So its easy to see where to extract)
- Added Train
Improved
- Tweaked Zombie spawn manager
- Optimized Raid map
- Optimized Extraction smokes
Fixed
- Fixed initial equipment icon size
- Fixed Train physics movement issues
- Fixed Exceptions: InternalSend, PlayerBase.Movement.cs:321, ModelUtil.cs:12, PlayerBase.Clothing.cs:18, PlayerBase.Movement.cs:399
- Fixed Inventory Save
July 7-10 Update
Jul 10, 2026
Added
- Added more loot in POI - Police - BigCity
- Added a new POI with loot POI - Restaurant - BigCity
- Added info board for new players in lobby
- Added World Object Occlusion, for better performance.
- Added Loading screen while Map load/Map Objects Load.
- Added NPC's in BigCity. (Zombie, Civilian, Military, Gang)
- Added Trader, Dialogue. (You can now talk to NPC, Trade, Kill them and loot)
- Added/Fixed loot window scrolling
- Added/Fixed unequip if hotbar key is pressed second time.
- Added/Changed more Equipment Slots.
- Added/Fixed more NPC features (Path finding, ai agent, door breaking)
- Added more sounds, lean, ironsight, NPC
- Added more items
- Added Zombie sounds
- Added zombie spawn manager
- Added new POI Military Outpost (Safe area, with trader)
- Added new POI Gang Outpost
Improved
- Disabled Hunger and Water in Lobby
- Tweaked zombie spawn manager
Fixed
- Fixed/Optimized death ragdolls, and godmode in lobby for 2 minutes after death, so you don't get spam killed.
- Fixed Pickup item name
- Fixed more null exception
- Fixed Weapon unequip Anim and Sound.
- Fixed flashlight sound and shadows
- Fixed death ragdoll collisions with player.
- Fixed zombie door path finding
- Fixed/Lowered weapon sounds volume
- Fixed more small things
July 5-6 Update
Jul 6, 2026
Added
- Added First Timer Achievement
- Added volumetric fog to player for visual upgrade
- Added more Items/search in Lobby
- Added more loot in Lobby
- Added exception so it doesn't crash the game cuz some ppl had NullReferenceException.
- Added more loot in POI - Club - BigCity
- Added/Fixed Raid death and death body looting + Network
- Added more extraction points in BigCity
Fixed
- Fixed scene load lobby first
- Fixed spawn pos for BigCity
- Fixed veresk aim, removed crosshair
- Fixed running animation
- Fixed Doors in BigCity
- Item Icon Missing Fix
- Item Rotate Fix
- Fixed Fog
- Fixed invisible wall in lobby
- Fixed wrong UI showing for pickup/tooltip items
- Fixed/Added Stacking Items
- Fixed Lag at start of the game. Icon loading optimizations.
- Safe Exceptions for loading map after death
Removed
- Removed/Replaced copyrighted Objects
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