Marble Racer - Roll & Rumble
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Won 4th in Game Jam II, September 2024
Race marbles through various courses - first marble to the goal wins!
favorite2,972favorites
thumb_up4,650upvotes
thumb_down206downvotes
hard_drive
1.3 GB
folder
1,753 files
build
Engine v25
About This Package
Race to the finish - it's a marble rolling free-for-all!
Compete to be the first marble to reach the end of various courses. Bounce, shove, and roll your way to high scores through frantic competition. Rounds are short and snappy, so even if you're down: you're not out!
Earn coins by racing, exploring, and even chatting! Feed coins into The Marble Machine to earn new Marble Skins to play with - try to complete the collection!
Compete to be the first marble to reach the end of various courses. Bounce, shove, and roll your way to high scores through frantic competition. Rounds are short and snappy, so even if you're down: you're not out!
Earn coins by racing, exploring, and even chatting! Feed coins into The Marble Machine to earn new Marble Skins to play with - try to complete the collection!
Credit
No generative AI was used in the creation of Marble Racer. Not for its code, music, materials, level designs, or other assets. I do use some models from the cloud browser made by other individuals or teams for some marble skins, but otherwise everything in the game was home *rolled* by yours truly.
The original build of Marble Racer - Roll & Rumble was made by WaveParadigm in the span of one month for s&box's Game Jam II. All code, music*, and level design was done solo.
Since its jam submission approximately 250 hours of developer time has been put into the game.
Textures:
- https://screamingbrainstudios.itch.io/
- OpenGameArt
SFX:
- Some recorded personally
- The rest taken or modified heavily from: https://sonniss.com/gameaudiogdc
Models:
- A bunch made bespoke in Blender
- Some used from https://kenney.nl/assets/marble-kit
- Some Skin models used from the built-in s&box citizen prop library
- Other Skins brought in from https://kenney.nl/assets/food-kit
The Space theme background was done for this game by the lovely https://twitter.com/RunningSumERINs
*(Music was largely pulled from music he has made in the past, though the Lobby & Victory jingles were made during the month, and some remix work was done to make a few tracks ready for the racetrack)
The original build of Marble Racer - Roll & Rumble was made by WaveParadigm in the span of one month for s&box's Game Jam II. All code, music*, and level design was done solo.
Since its jam submission approximately 250 hours of developer time has been put into the game.
Textures:
- https://screamingbrainstudios.itch.io/
- OpenGameArt
SFX:
- Some recorded personally
- The rest taken or modified heavily from: https://sonniss.com/gameaudiogdc
Models:
- A bunch made bespoke in Blender
- Some used from https://kenney.nl/assets/marble-kit
- Some Skin models used from the built-in s&box citizen prop library
- Other Skins brought in from https://kenney.nl/assets/food-kit
The Space theme background was done for this game by the lovely https://twitter.com/RunningSumERINs
*(Music was largely pulled from music he has made in the past, though the Lobby & Victory jingles were made during the month, and some remix work was done to make a few tracks ready for the racetrack)
newspaper Latest News
article
Latest Update
Map Launch is Live! PLUS JAM RESULTS
Marble Racer placed in the top 5!! Plus, you can now launch into any map as a marble!
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Marble Racer 1.0 is Live!
Landing the plane smoothly.
Read Full Article
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Marble Machine is Live!
Use coins to pull up to 50 random skins with rarities!
Read Full Article
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The Great Leaderboard Reset
10 Levels, 10 to go. Unlockable skins are a stretch goal.
Read Full Article
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Beta Release!
Marble Racer has reached the point where it can be tested in multiplayer! Still working on new levels, systems, and polish - thanks for bearing with until the end of Game Jam 2!
Read Full Article
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Loading Screen
27,841
Total Users
49,672
Total Sessions
11.6 months
Total Playtime
Global Statistics
736.0K
goals
329.1K
level_time_2
300.0K
level_time_15
208.0K
level_time_4
161.0K
level_time_8
223.3K
level_time_18
257.7K
level_time_12
247.4K
level_time_13
185.4K
level_time_6
233.0K
level_time_20
237.5K
level_time_5
290.6K
level_time_16
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
32
1m - 2m
63
2m - 4m
130
4m - 8m
6
8m - 16m
89
16m - 32m
35
32m - 1.1h
59
1.1h - 2.1h
46
2.1h - 4.3h
75
4.3h - 8.5h
88
8.5h - 17.1h
58
17.1h - 34.1h
26
68.3h - 136.5h
1
Package ID:
waveparadigm.marble_racer
Created:
2024-07-28 08:06 UTC
Updated:
2026-06-11 04:02 UTC
Type:
game
Public:
Yes
Version:
279415
files:
1,753
Size:
1,308.6 MB
Engine Version:
25
Asset Version ID:
279415
Version Created:
2026-06-11 04:02 UTC
Hash:
1783543847
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Unknown
Max Players:
24
Min Players:
1
Tick Rate:
60
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/roll-a-ball.scene
Map Startup Scene:
scenes/maplaunch.scene
Launch Mode:
Launcher
Control Modes:
1, , 1
Resources:
/materials/textures/ui/ui-coins-outline.png
Game Settings:
Code Package References:
6/7/2026 Fixes
Jun 7, 2026
Added
- The All Hail Big Marble podium now presents you with a confirmation screen, instead of sending you right to it.
- Attempting to implement the built-in chat system, if it wants to play nice.
Known Issues
- Some users are reporting falling through the map. I've yet to reproduce these issues and haven't changed anything on the physics front in months so I'm not sure how to address this.
- Other users are reporting engine-level crashes in some locations. These have not come with any form of crash log and started occurring in the past few weeks, while the game was not getting updated. To this end I encourage any user who finds a consistent crash spot to open an issue here: https://github.com/Facepunch/sbox-public/issues