Marble Racer - Roll & Rumble
GameRace marbles through various courses - first marble to the goal wins!
Compete to be the first marble to reach the end of various courses. Bounce, shove, and roll your way to high scores through frantic competition. Rounds are short and snappy, so even if you're down: you're not out!
Earn coins by racing, exploring, and even chatting! Feed coins into The Marble Machine to earn new Marble Skins to play with - try to complete the collection!
Credit
The original build of Marble Racer - Roll & Rumble was made by WaveParadigm in the span of one month for s&box's Game Jam II. All code, music*, and level design was done solo.
Since its jam submission approximately 250 hours of developer time has been put into the game.
Textures:
- https://screamingbrainstudios.itch.io/
- OpenGameArt
SFX:
- Some recorded personally
- The rest taken or modified heavily from: https://sonniss.com/gameaudiogdc
Models:
- A bunch made bespoke in Blender
- Some used from https://kenney.nl/assets/marble-kit
- Some Skin models used from the built-in s&box citizen prop library
- Other Skins brought in from https://kenney.nl/assets/food-kit
Asset library CC-BY:
Burger by Small Box Studio (https://sbox.game/smallboxstudio/boblepongekrustykrabburger)
Dollars_stack_01 by Small Box Studio (https://sbox.game/smallboxstudio/dollarsstack01)
Hot_dog_01 by Small Box Studio (https://sbox.game/smallboxstudio/hotdog01)
Roast_chicken_01 by Small Box Studio (https://sbox.game/smallboxstudio/roastchicken01)
The Space theme background was done for this game by the lovely https://twitter.com/RunningSumERINs
*(Music was largely pulled from music he has made in the past, though the Lobby & Victory jingles were made during the month, and some remix work was done to make a few tracks ready for the racetrack)
newspaper Latest News
Map Launch is Live! PLUS JAM RESULTS
Marble Racer placed in the top 5!! Plus, you can now launch into any map as a marble!
Marble Racer 1.0 is Live!
Landing the plane smoothly.
Marble Machine is Live!
Use coins to pull up to 50 random skins with rarities!
The Great Leaderboard Reset
10 Levels, 10 to go. Unlockable skins are a stretch goal.
Beta Release!
Marble Racer has reached the point where it can be tested in multiplayer! Still working on new levels, systems, and polish - thanks for bearing with until the end of Game Jam 2!
Global Statistics
Player retention 29 players first seen 30–5 Sep 2026
- Day 1
- 0.0%
- 0 of 29 came back
- 100% below average
- Day 7
- 3.4%
- 1 of 29 came back
- 60% below average
- Day 30
- 0.0%
- 0 of 29 came back
- 100% below average
All of s&box
Days since first play · players who first played this package · pooled from 6 daily cohorts
Show every day
| Day | Players | Retention | All of s&box |
|---|---|---|---|
| 1 | 0 | 0.0% | 21.9% |
| 2 | 1 | 3.4% | 14.4% |
| 3 | 0 | 0.0% | 11.8% |
| 4 | 0 | 0.0% | 10.7% |
| 5 | 0 | 0.0% | 7.8% |
| 6 | 1 | 3.4% | 6.7% |
| 7 | 1 | 3.4% | 8.6% |
| 8 | 0 | 0.0% | 7.8% |
| 9 | 1 | 3.4% | 6.4% |
| 10 | 0 | 0.0% | 6.4% |
| 11 | 1 | 3.4% | 7.0% |
| 12 | 0 | 0.0% | 5.9% |
| 13 | 0 | 0.0% | 5.1% |
| 14 | 0 | 0.0% | 6.1% |
| 15 | 0 | 0.0% | 4.8% |
| 16 | 1 | 3.4% | 5.9% |
| 17 | 0 | 0.0% | 5.1% |
| 18 | 0 | 0.0% | 5.1% |
| 19 | 0 | 0.0% | 4.0% |
| 20 | 0 | 0.0% | 4.3% |
| 21 | 1 | 3.4% | 5.1% |
| 22 | 0 | 0.0% | 7.2% |
| 23 | 0 | 0.0% | 6.4% |
| 24 | 0 | 0.0% | 5.1% |
| 25 | 0 | 0.0% | 5.3% |
| 26 | 0 | 0.0% | 5.3% |
| 27 | 0 | 0.0% | 4.3% |
| 28 | 0 | 0.0% | 5.3% |
| 29 | 0 | 0.0% | 5.9% |
| 30 | 0 | 0.0% | 3.5% |
| Rank | Player | Score | Recorded |
|---|---|---|---|
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refresh
Discovering package leaderboards...
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sports_esports Input & Control Support
settings Engine & Multiplayer Configuration
scenes/roll-a-ball.scene
more_horiz Additional Properties
- The All Hail Big Marble podium now presents you with a confirmation screen, instead of sending you right to it.
- Attempting to implement the built-in chat system, if it wants to play nice.
- Some users are reporting falling through the map. I've yet to reproduce these issues and haven't changed anything on the physics front in months so I'm not sure how to address this.
- Other users are reporting engine-level crashes in some locations. These have not come with any form of crash log and started occurring in the past few weeks, while the game was not getting updated. To this end I encourage any user who finds a consistent crash spot to open an issue here: https://github.com/Facepunch/sbox-public/issues
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