Marble Racer - Roll & Rumble

Game

Race marbles through various courses - first marble to the goal wins!

WaveParadigm updated 19d ago 1.3 GB engine 29
Race to the finish - it's a marble rolling free-for-all!

Compete to be the first marble to reach the end of various courses. Bounce, shove, and roll your way to high scores through frantic competition. Rounds are short and snappy, so even if you're down: you're not out!

Earn coins by racing, exploring, and even chatting! Feed coins into The Marble Machine to earn new Marble Skins to play with - try to complete the collection!

Credit

No generative AI was used in the creation of Marble Racer. Not for its code, music, materials, level designs, or other assets. I do use some models from the cloud browser made by other individuals or teams for some marble skins, but otherwise everything in the game was home *rolled* by yours truly.


The original build of Marble Racer - Roll & Rumble was made by WaveParadigm in the span of one month for s&box's Game Jam II. All code, music*, and level design was done solo.

Since its jam submission approximately 250 hours of developer time has been put into the game.
 

Textures:

  - https://screamingbrainstudios.itch.io/

  - OpenGameArt

SFX:

  - Some recorded personally

  - The rest taken or modified heavily from: https://sonniss.com/gameaudiogdc

Models:
  - A bunch made bespoke in Blender
  - Some used from https://kenney.nl/assets/marble-kit
  - Some Skin models used from the built-in s&box citizen prop library
  - Other Skins brought in from https://kenney.nl/assets/food-kit
 
Asset library CC-BY:
Burger by Small Box Studio (https://sbox.game/smallboxstudio/boblepongekrustykrabburger)
Dollars_stack_01 by Small Box Studio (https://sbox.game/smallboxstudio/dollarsstack01)
Hot_dog_01 by Small Box Studio (https://sbox.game/smallboxstudio/hotdog01)
Roast_chicken_01 by Small Box Studio (https://sbox.game/smallboxstudio/roastchicken01)

The Space theme background was done for this game by the lovely https://twitter.com/RunningSumERINs
 

*(Music was largely pulled from music he has made in the past, though the Lobby & Victory jingles were made during the month, and some remix work was done to make a few tracks ready for the racetrack)

show_chart Player History
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28,406
Total Users
50,872
Total Sessions
12.1 months
Total Playtime

Global Statistics

746.4K
goals
329.3K
level_time_2
300.1K
level_time_15
208.1K
level_time_4
161.1K
level_time_8
223.3K
level_time_18
257.8K
level_time_12
247.6K
level_time_13
185.6K
level_time_6
233.1K
level_time_20
237.5K
level_time_5
290.6K
level_time_16

Player retention 29 players first seen 30–5 Sep 2026

Day 1
0.0%
0 of 29 came back
100% below average
Day 7
3.4%
1 of 29 came back
60% below average
Day 30
0.0%
0 of 29 came back
100% below average

Player retention All of s&box

Days since first play · players who first played this package · pooled from 6 daily cohorts

Show every day
Retention by day
Day Players Retention All of s&box
1 0 0.0% 21.9%
2 1 3.4% 14.4%
3 0 0.0% 11.8%
4 0 0.0% 10.7%
5 0 0.0% 7.8%
6 1 3.4% 6.7%
7 1 3.4% 8.6%
8 0 0.0% 7.8%
9 1 3.4% 6.4%
10 0 0.0% 6.4%
11 1 3.4% 7.0%
12 0 0.0% 5.9%
13 0 0.0% 5.1%
14 0 0.0% 6.1%
15 0 0.0% 4.8%
16 1 3.4% 5.9%
17 0 0.0% 5.1%
18 0 0.0% 5.1%
19 0 0.0% 4.0%
20 0 0.0% 4.3%
21 1 3.4% 5.1%
22 0 0.0% 7.2%
23 0 0.0% 6.4%
24 0 0.0% 5.1%
25 0 0.0% 5.3%
26 0 0.0% 5.3%
27 0 0.0% 4.3%
28 0 0.0% 5.3%
29 0 0.0% 5.9%
30 0 0.0% 3.5%
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
34
34
1m - 2m
45
22
67
2m - 4m
132
3
135
4m - 8m
3
3
6
8m - 16m
91
91
16m - 32m
37
1
38
32m - 1.1h
63
63
1.1h - 2.1h
47
47
2.1h - 4.3h
77
1
78
4.3h - 8.5h
86
3
89
8.5h - 17.1h
59
59
17.1h - 34.1h
18
9
27
68.3h - 136.5h
1
1
0 recorded entries
Rank Player Score Recorded
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Package ID: waveparadigm.marble_racer
Created: 2024-07-28 08:06 UTC
Updated: 2026-09-20 20:39 UTC
Type: game
Public: Yes
Version: 393601
files: 1,721
Size: 1,308.2 MB
Engine Version: 29
Asset Version ID: 393601
Version Created: 2026-09-20 20:39 UTC
Hash: 1791476005
Manifest: Open manifest
Error Rate: 88.89%
Multiplayer: Yes
Versus: Yes
Co-op: Unknown

sports_esports Input & Control Support

keyboard
Keyboard & Mouse
check_circle Supported
sports_esports
Controller / Gamepad
check_circle Supported
view_in_ar
Virtual Reality (VR)
cancel Unsupported

settings Engine & Multiplayer Configuration

Player Count: 1 - 24 Players
Tick Rate: 60 Hz
Network Type: Multiplayer
Launch Mode: Launcher
Startup Scene: scenes/roll-a-ball.scene
Map Select: Unrestricted

more_horiz Additional Properties

Map Startup Scene: scenes/maplaunch.scene
new_releases Latest Update Sep 20, 2026
Changes on 2026-09-21
6/7/2026 Fixes Jun 7, 2026
Added
  • The All Hail Big Marble podium now presents you with a confirmation screen, instead of sending you right to it.
  • Attempting to implement the built-in chat system, if it wants to play nice.
Known Issues
  • Some users are reporting falling through the map. I've yet to reproduce these issues and haven't changed anything on the physics front in months so I'm not sure how to address this.
  • Other users are reporting engine-level crashes in some locations. These have not come with any form of crash log and started occurring in the past few weeks, while the game was not getting updated. To this end I encourage any user who finds a consistent crash spot to open an issue here: https://github.com/Facepunch/sbox-public/issues
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.