v0.1 — Real Holes, Endless Growth

Holes Have Depth Now

Until now a hole was a black circle painted on the road. Props reached it and blinked out. It worked, but it never looked like anything was going anywhere.

Now the street is actually cut open. There's a shaft under it, and things fall down it.
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Nothing Pulls Anything In

There's no suction. A prop stands in the road until enough of the ground under it is gone, then it tips and falls — and you can watch the whole descent instead of catching the last frame of it.

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Growth Doesn't Stop

Tiers are gone. You don't unlock sizes any more; the hole gets wider with every single point you score, and it keeps going.


Size Is Measured, Not Assigned

What you can eat comes off the object itself — its footprint and its height. A lamppost is tall, a bench is long, and both of those now mean something. The score you get for it comes from the same measurement, so big things pay like big things.

One Click to Steer

Mouse steering is a toggle now. One click hands the hole to your cursor, another takes it back — no holding a button down for a whole round. WASD still overrides while you hold it.