Happy Hour

Game

Co-op bar chaos: serve together, go for one more round. Updated daily, feedback in-game.

weshcorporation updated 16h ago 998 MB engine 30
Happy Hour, One bar, one night, one team. Serve the customers together before they lose patience: someone pours, someone takes orders, everyone talks to keep up.


Every round it gets busier and messier. Close up, or go for one more round?


Physics co-op, in development for the s&box Game Jam III. Updated daily. Leave your feedback directly in-game. 

show_chart Player History
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493
Total Users
1,013
Total Sessions
11.0 days
Total Playtime

Global Statistics

738.7B
survival-r1-p2
388.7B
survival-r1-p3
509.0B
survival-r1-p4
189.0B
survival-r1-p1
12.9B
halloween-r1-p3
0
halloween-r1-p1

Player retention 56 players first seen 16–22 Sep 2026

Day 1
10.7%
6 of 56 came back
67% below average
Day 7
0.0%
0 of 56 came back
100% below average
Day 30
0.0%
0 of 56 came back
100% below average

Player retention All of s&box

Days since first play · players who first played this package · pooled from 7 daily cohorts

Show every day
Retention by day
Day Players Retention All of s&box
1 6 10.7% 32.7%
2 4 7.1% 16.6%
3 2 3.6% 13.9%
4 1 1.8% 11.6%
5 2 3.6% 11.4%
6 0 0.0% 10.4%
7 0 0.0% 10.1%
8 0 0.0% 6.9%
9 0 0.0% 6.7%
10 0 0.0% 6.1%
11 1 1.8% 5.7%
12 0 0.0% 5.3%
13 0 0.0% 4.7%
14 0 0.0% 4.8%
15 0 0.0% 4.7%
16 0 0.0% 4.4%
17 0 0.0% 3.8%
18 0 0.0% 3.3%
19 0 0.0% 3.8%
20 0 0.0% 3.8%
21 0 0.0% 2.9%
22 0 0.0% 2.9%
23 0 0.0% 2.3%
24 0 0.0% 2.9%
25 0 0.0% 2.6%
26 0 0.0% 2.4%
27 0 0.0% 2.1%
28 0 0.0% 2.5%
29 0 0.0% 2.9%
30 0 0.0% 2.0%
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
6
6
1m - 2m
5
3
8
2m - 4m
11
1
12
4m - 8m
2
2
8m - 16m
10
10
16m - 32m
9
9
32m - 1.1h
5
5
1.1h - 2.1h
3
3
2.1h - 4.3h
3
3
4.3h - 8.5h
5
5
8.5h - 17.1h
5
5
17.1h - 34.1h
3
3
6
0 recorded entries
Rank Player Score Recorded
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Package ID: weshcorporation.happyhour
Created: 2026-09-10 22:06 UTC
Updated: 2026-10-26 12:44 UTC
Type: game
Public: Yes
Version: 429233
files: 5,632
Size: 998.1 MB
Engine Version: 30
Asset Version ID: 429233
Version Created: 2026-10-26 12:44 UTC
Hash: 1793018669
Manifest: Open manifest
Multiplayer: Yes
Versus: Unknown
Co-op: Yes

sports_esports Input & Control Support

keyboard
Keyboard & Mouse
check_circle Supported
sports_esports
Controller / Gamepad
cancel Unsupported
view_in_ar
Virtual Reality (VR)
cancel Unsupported

settings Engine & Multiplayer Configuration

Player Count: 1 - 4 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/main.scene

more_horiz Additional Properties

Recommended Min Players: 1
Recommended Max Players: 4
Coop: true
Versus: false
new_releases Latest Update Oct 26, 2026
0.7.0
Bug Fixes & Polish Oct 20, 2026
Added
  • Rounds - Added a victory plaque when a round is cleared
  • Rounds - Added a button in the bar to start the next round early during preparation
  • Tutorial - Guests can now ask the host for the training, with a notice in the lobby and on the results screen
  • Tutorial - Trained players now spectate while newcomers do the exercises, with each trainee's progress
Improved
  • Tutorial - New players are now encouraged to do the training before their first night, and the crew sees who still needs it
  • Results - Training recommended after a failed first round, the host can start it right from the results screen
  • Kegs - Keg reminder during preparation, and the keg card now shows the drink, its color and remaining doses
  • Balance - Lowered round targets for teams of 3 and 4, the tray now costs $60 to $110 depending on team size instead of $150
  • Combat - Cartoon impact dents now also apply to players and the lobby boss
  • Customers - Customers hit in the queue now protest without losing their spot, a second hit starts a fight
  • Performance - Reduced per-frame memory allocations
Fixed
  • Ragdolls - Fixed bodies getting stuck in floors, stairs and props, including while carried
  • Ragdolls - Knocked-out characters now keep their height, skin tone, eyes and clothing
  • Movement - Fixed players sliding and failing to climb some steps after an s&box update
  • Combat - Fixed a ghost punch animation when raising fists again
  • Customers - Fixed a ghost hit and knockback when a tased customer wakes up
  • Customers - Fixed protesting customers blocking the line at the door
  • Glasses - Fixed the liquid stream twisting when tilted
  • Tutorial - Fixed new player detection and training requests lost after respawning
Free Weekend Update! Oct 2, 2026
Added
  • Localization - Added 28 languages, bringing the total to 30
  • Combat - Added cartoon impact deformations
  • Glasses - Added sink emptying animations and liquid effects
  • Menus - Added language and keybind shortcuts
Improved
  • Leaderboards - Redesigned team rankings, filters and record displays
  • Results - Clearer personal records, next targets and estimated ranks
  • Balance - Customers are more patient in solo, lowered first round targets in solo and duo
  • Tutorial - Clearer objectives and teammate progress
  • Performance - Optimized the map, glass debris and ragdoll cleanup
Fixed
  • Scores - Improved recovery after crashes and disconnections
  • Customers - Fixed stuck departures and glass-holding animations
  • Leaderboards - Fixed missing ranks and team tracking
  • Localization - Fixed dialogue updates after language changes
  • Physics - Fixed thrown object collision handling and map collisions
Removed
  • Game Jam - Replaced voting prompts with a community thank you <3
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.