Splatterhouse
Fast-paced paintball FFA deathmatch! Splat your way to 30 kills using grenades, jump pads and wild powerups in a dockyard arena
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hard_drive
122 MB
folder
172 files
build
Engine v28
About This Package
Welcome to Splatterhouse — a fast free-for-all paintball deathmatch!
Race to 30 splats across a dockyard maze of containers, warehouses, and jump pads. Grab powerups — full auto, speed boost, jump boost, paint grenades — headshot your way up the killfeed, and climb the global leaderboard. Lobbies always hold 10 combatants: bots fill the empty slots and hand their place over when real players join, so there's always a fight waiting. And now there are 30 achievements to hunt down, including one for splatting the dev himself.
A word from me: I'm a one-person developer and this is my first ever game. I've poured a lot of late nights into it and I genuinely hope you have fun. If you enjoy it, a review means the world — and if something feels off or you've got an idea for what to add next, tell me in the reviews or comments. I read everything and I'm updating regularly (bots, achievements, and more have all shipped since launch).
Thanks for playing — now go paint someone. 🎨🔫
19
Total Users
47
Total Sessions
4.9 hours
Total Playtime
Global Statistics
304
deaths
304
kills
7
wins
Package ID:
zlr.splatterhouse
Created:
2026-07-08 15:21 UTC
Updated:
2026-07-11 16:00 UTC
Type:
game
Public:
Yes
Version:
309032
files:
172
Size:
121.7 MB
Engine Version:
28
Asset Version ID:
309032
Version Created:
2026-07-11 16:00 UTC
Hash:
1783785615
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Yes
Max Players:
10
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
main_menu.scene
Resources:
*.prefab
scenes/*
sounds/*
ui/*
main_menu.scene
Game Settings:
Code Package References:
July Update.
Jul 11, 2026
Added
- 🤖🏆 The Bots & Achievements Update
- The Splatterhouse is always full — and now there's plenty to prove.
- NEW: Bots
- The arena now always holds 10 combatants — bots fill every empty slot and hand their spot over when a real player joins
- Bots hunt, strafe, and hop mid-fight — they'll splat you and each other
- Every bot rolls its own random outfit, so you can tell Duke from Ripley at a glance
- Bots can win the match — don't let them hit 30 first!
- NEW: Achievements
- 30 achievements across 8 categories: kill milestones, killstreaks, grenade plays, skill shots, match performance, Dockyard specials, and a few chaotic ones
- New ACHIEVEMENTS menu (main menu & pause menu) — locked shows red, unlocked flips green
- A banner pops top-center the moment you earn one
- From easy ("Fresh Paint — get your first kill") to legendary ("Whole Bucket — 8 kills without dying")
- Hunt down Paint the Painter — splat the dev if you can find me!
Improved
- Improvements & Fixes
- Developer badge: you'll know when the dev is in your lobby
- You'll never spawn on top of another player (or bot) again
- Everyone freezes when the match is decided — no more wandering during the victory screen
- Fixed the grenade HUD icon showing an error model
- Achievement progress saves automatically between sessions
- Removed unused keybinds from the controls list