Splatterhouse

Game

Fast-paced paintball FFA deathmatch! Splat your way to 30 kills using grenades, jump pads and wild powerups in a dockyard arena

zlr updated 3mo ago 122 MB engine 28
Welcome to Splatterhouse — a fast free-for-all paintball deathmatch!

Race to 30 splats across a dockyard maze of containers, warehouses, and jump pads. Grab powerups — full auto, speed boost, jump boost, paint grenades — headshot your way up the killfeed, and climb the global leaderboard. Lobbies always hold 10 combatants: bots fill the empty slots and hand their place over when real players join, so there's always a fight waiting. And now there are 30 achievements to hunt down, including one for splatting the dev himself.

A word from me: I'm a one-person developer and this is my first ever game. I've poured a lot of late nights into it and I genuinely hope you have fun. If you enjoy it, a review means the world — and if something feels off or you've got an idea for what to add next, tell me in the reviews or comments. I read everything and I'm updating regularly (bots, achievements, and more have all shipped since launch).
Thanks for playing — now go paint someone. 🎨🔫 
show_chart Player History
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20
Total Users
48
Total Sessions
4.9 hours
Total Playtime

Global Statistics

307
deaths
304
kills
7
wins
0 recorded entries
Rank Player Score Recorded
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Package ID: zlr.splatterhouse
Created: 2026-07-08 15:21 UTC
Updated: 2026-07-11 16:00 UTC
Type: game
Public: Yes
Version: 309032
files: 172
Size: 121.7 MB
Engine Version: 28
Asset Version ID: 309032
Version Created: 2026-07-11 16:00 UTC
Hash: 1791472295
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes

settings Engine & Multiplayer Configuration

Player Count: 1 - 10 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Startup Scene: main_menu.scene
Map Select: Unrestricted
new_releases Latest Update Jul 11, 2026
Changes on 2026-07-11
July Update. Jul 11, 2026
Added
  • 🤖🏆 The Bots & Achievements Update
  • The Splatterhouse is always full — and now there's plenty to prove.
  • NEW: Bots
  • The arena now always holds 10 combatants — bots fill every empty slot and hand their spot over when a real player joins
  • Bots hunt, strafe, and hop mid-fight — they'll splat you and each other
  • Every bot rolls its own random outfit, so you can tell Duke from Ripley at a glance
  • Bots can win the match — don't let them hit 30 first!
  • NEW: Achievements
  • 30 achievements across 8 categories: kill milestones, killstreaks, grenade plays, skill shots, match performance, Dockyard specials, and a few chaotic ones
  • New ACHIEVEMENTS menu (main menu & pause menu) — locked shows red, unlocked flips green
  • A banner pops top-center the moment you earn one
  • From easy ("Fresh Paint — get your first kill") to legendary ("Whole Bucket — 8 kills without dying")
  • Hunt down Paint the Painter — splat the dev if you can find me!
Improved
  • Improvements & Fixes
  • Developer badge: you'll know when the dev is in your lobby
  • You'll never spawn on top of another player (or bot) again
  • Everyone freezes when the match is decided — no more wandering during the victory screen
  • Fixed the grenade HUD icon showing an error model
  • Achievement progress saves automatically between sessions
  • Removed unused keybinds from the controls list
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.