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Zombie Mod [s&box]

Classic Zombie Mod from CS:Source and CS 1.6.

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hard_drive 1.6 GB folder 1,834 files build Engine v25
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About This Package

☣️ WARNING: THE GAME HAS LOUD SOUND.
It is strongly recommended to lower your volume beforehand and adjust it inside the mode itself. 
Hold "P" to open the in-game sound mixer.


This project is made specifically for online play with a large number of people. Playing alone or with just two players will be boring as hell. You can create your own server, and people can join you. The more players, the better. 
The project is currently in active development. If you find any bugs, unfinished features, or have ideas, please share them in our Discord. Thanks in advance.
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Zombie Mod [s&box]
is my attempt to carefully bring back the classic Zombie Mod/Zombie Plague/Zombie Survival from Counter-Strike: Source and Counter-Strike 1.6 on a new platform. For many people, this mod was not just a server to play on for one evening, but a whole part of their life: late-night matches, defending the last room, panic in voice chat, and always hoping that vending machine would survive a few more seconds.

The mode uses the legendary zm_lila_panic, known to anyone who spent time on zombie servers during the Source era. I tried to recreate the atmosphere and feeling of the original as accurately as possible, now on Source 2 thanks to s&box. Old emotions in a new shell, a rare case where the past does not come back as a subscription service.

The core mechanics of classic Zombie Mod have been carefully recreated: infection by zombie hit, knockback from gunfire, object physics for building barricades, round system, humans fighting to survive, and constant pressure from the infected. Familiar event sounds and zombie sound effects were also brought back, so every round feels like one of those unforgettable rounds from back in 2010.

The main goal of this project is simple: nostalgia. A chance to bring back that same feeling of adrenaline, chaos, and excitement that Zombie Mod gave people in the 2010s. When an обычная map turned into a fortress, and one random player with a knife could cause total hysteria. Humanity was fragile.

Thanks to:
• Lil A - for creating the legendary map and making a huge contribution to the community.
• timmybo5 - for creating Simple Weapon Base.
• facepunch - for everything

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Quick Guide:

[Hold Q] - Gun Customization
[Hold P] - Sound Settings
[Hold V] - Voice Chat
[Hold B] - Extra Shop
[Press G] - Drop extra gun
Choose your weapons at the start of the round by clicking the list on the left.

🔫For Humans:
At the start of the round, you have 20 seconds to take position. But trust no one. One of the humans is infected and will turn into a zombie when the timer ends. That infected player might be standing right next to you.
-Shoot physical objects to barricade entrances. Couches, vending machines, and other heavy junk work great.
-Stay together. A lone human will not survive against even one zombie. Hero fantasies end fast here.
-Use voice chat to coordinate with your team.
-Your weapons can knock zombies back. Use that wisely and do not forget to reload.
-Your main goal is simple: survive for 5 minutes.

🧟For Zombies:
-Infect a human. Just punch him.
-Use your increased movement speed to quickly catch humans.
-Zombie died? Long live the new zombie. If a zombie dies, you respawn in 2 seconds and get right back into the fight. Keep the pressure on.
-Use your fists to push away human barricades.

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Future Plans
only if people actually play this thing

  • More cool guns
  • Grenades
  • New maps
  • Zombie classes like Tank, Invisible Zombie, Fast Zombie, and more horrors humanity absolutely did not need
  • Random events like Nemesis, where one super zombie appears, or Last Hero, where everyone becomes zombies and fights against one super human. 

Loading Screen

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Media (15)

Zombie Mod [s&box] - Thumbnail 3 Zombie Mod [s&box] - Thumbnail 4 Zombie Mod [s&box] - Thumbnail 5 Zombie Mod [s&box] - Screenshot 6 Zombie Mod [s&box] - Screenshot 7 Zombie Mod [s&box] - Screenshot 8 Zombie Mod [s&box] - Screenshot 9 Zombie Mod [s&box] - Screenshot 10 Zombie Mod [s&box] - Screenshot 11 Zombie Mod [s&box] - Screenshot 12 Zombie Mod [s&box] - Screenshot 13 Zombie Mod [s&box] - Screenshot 14 Zombie Mod [s&box] - Screenshot 15
1,649
Total Users
2,734
Total Sessions
11.8 days
Total Playtime

Global Statistics

1.7K
kills
2
deaths
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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Package ID: zmp.zm_mod_test
Created: 2026-04-07 12:45 UTC
Updated: 2026-05-13 13:13 UTC
Type: game
Public: Yes
Version: 239744
files: 1,834
Size: 1,612.9 MB
Engine Version: 25
Asset Version ID: 239744
Version Created: 2026-05-13 13:13 UTC
Hash: 1783543980
Manifest: Open manifest
Error Rate: 50.00%
Multiplayer: Yes
Versus: Yes
Co-op: Yes
Max Players: 32
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Dedicated Server Startup Scene: scenes/zm_lila_panic_remake.scene
Parent Package:
Launch Mode: QuickPlay
Map Startup Scene: scenes/zm_lila_panic_remake.scene
Startup Scene: scenes/zm_lila_panic_remake.scene
Control Modes: , ,
Resources: scenes/zm_assault_1337.scene scenes/zm_lila_panic_remake.scene fonts/reaver fonts/reaver-black.otf fonts/reaver-bold.otf fonts/reaver-light.otf fonts/reaver-regular.otf fonts/reaver-semibold.otf
Game Settings:
Code Package References:
new_releases Latest Update May 13, 2026
Changes on 2026-05-13
Patch 1.3.5 May 13, 2026
Improved
  • Reduced the number of rounds before map rotation
  • Changed from 15 rounds to 10 rounds
  • Reduced reserve ammo capacity for Extra Shop weapons.
Patch 1.3.4 May 9, 2026
Added
  • ☣️ Zombie AirDrop Update
  • Zombie AirDrops have been added.
  • Airdrops now drop 2 crates at the same time
  • 🔴 Red crate for humans
  • 🟢 Green crate for zombies
  • The zombie crate contains 1 random item from the Zombie Extra Shop:
  • Zombie Rage
  • -Increased movement speed and higher jumps
  • Thick Skin
  • -Reduced knockback from human weapons and increased health
  • Antidote
  • -Turns an infected player back into a human (only works if there are more than 2 zombies alive in the round)
Patch 1.3.3 May 8, 2026
Added
  • Warm Up Update
  • -Added zombie ambient sounds.
  • Zombies now make properly creepy noises.
  • -Added last minute wave music
  • The final minute of each wave now has music to make survival feel even more intense
  • -Added Airdrops
  • Airdrops can now appear during Warm Up and contain random weapons from the Extra Shop
  • -Added Warm Up records to the leaderboard
  • The leaderboard now has a separate section for Warm Up mode records
  • Now you can officially put your name in history by surviving more waves than everyone else. Human ambition is a terrifying thing.
Patch 1.3.2 May 8, 2026
Added
  • New Warm Up Mode
  • This mode activates automatically when there are fewer than 4 players on the server.
  • The idea is simple: it’s basically a small PvE mode where you and your friends can fight zombie waves while waiting for enough players to join the main game mode. Because staring at an empty lobby is only fun for psychopaths.
  • Credits earned during Warm Up can be used later in the full Zombie Mod once the server reaches 4+ players.
  • Yes, you can farm credits in advance.
  • And yes, this is also a good way to test different weapons from the Extra Shop, since credits are earned pretty quickly there.
  • 1 zombie = 1 credit
  • As soon as the server reaches 4 or more players, it will automatically switch back to the classic Zombie Mod mode.
Patch 1.3.1 May 8, 2026
Added
  • New item in Zombie Shop: Thick Skin
  • Reduces knockback from human weapons by 50%
  • Sets HP to 2500
  • Lasts until death
  • The first zombie each round now receives Thick Skin by default
  • This buff lasts until the zombie’s first death
Improved
  • Extra weapons no longer have infinite ammo
  • If you survive the round without getting infected, your extra weapon carries over to the next round with the remaining ammo
Fixed
  • Optimized shooting effects
  • FPS drops when shooting surfaces or zombies should no longer be as severe
  • Fixed FPS drops when opening the leaderboard(At least in theory. Needs a lot of players to properly test this. You know what to do.)
Patch 1.3 May 5, 2026
Added
  • Updated and improved HUD for better clarity and overall feel
  • New Map
  • zm_assault_1337 added
  • An enhanced version of cs_assault from Counter-Strike, adapted for Zombie Mod
  • Old-school vibe included, along with textures straight from 20 years ago. Time travel without the side effects
  • Map Rotation
  • * Added automatic map rotation
  • * Maps now switch every 15 rounds
  • * Currently 2 maps available, more coming in future updates
  • Extra Shop Weapons
  • Added 5 new weapons to the Extra Shop:
  • * Dual Sawed-Off Shotguns
  • * Guitar (automatic weapon)
  • * Violin (automatic weapon)
  • * USAS (drum shotgun)
  • * Gatling (shotgun minigun)
  • New Features
  • * Added weapon drop system (press G)
  • * Extra weapons from the shop and airdrops now **carry over to the next round** if you survive without getting infected
  • * Airdrops now spawn twice per round. Because one was apparently not enough chaos
Patch 1.2 Apr 28, 2026
Added
  • New Standard Weapons
  • * M4A1
  • * MP5
  • * AKM
  • New Extra Shop Items
  • * Minigun
  • * Pump Shotgun
  • * M9 Bayonet *(strong zombie knockback)*
  • New Mechanic: Airdrop
  • Each round now has a chance for an Airdrop to appear somewhere on the map.
  • This event is made for humans only. Inside the crate you’ll find one random item from the Extra Shop.
  • Other Changes
  • * Added a live leaderboard screen on the map that updates in real time and shows the most effective players overall.
  • * Added last minute round music to increase tension when survival starts looking unlikely.
  • * Added a new player collision system. This should fix cases where players fell through textures or got stuck in broken geometry.
Version 1.1 Patch Notes Apr 21, 2026
Added
  • **Version 1.1 Patch Notes**
  • ** New Systems**
  • Added persistent **Credits Economy** with HUD counter and purchase popups.
  • Added **Human Extra Shop** and **Zombie Extra Shop** (hold **B** to open).
  • **Human Shop**
  • Added **Requiem** special revolver.
  • Added **Armor Vest**:
  • -Blocks 2 zombie infection hits.
  • -Breaks after second block.
  • -Prevents re-purchase while active.
  • ** Zombie Shop**
  • :rage: Added **Zombie Rage**:
  • -Increased movement speed.
  • -Higher jump.
  • -Increased FOV.
  • -Red screen effect.
  • -Purchase sound + ambient rage sound.
  • -Lasts 60 seconds.
  • -Ends automatically on timer, round end, or cure.
  • Added **Antidote**:
  • -Can only be used when 2+ zombies are alive.
  • -Turns zombie back into human.
  • -Restores normal human loadout.
  • -Re-enables Human Shop access.
  • -------------------------------------
  • **Round MVP System**
  • At the end of each round, players now see MVP awards:
  • **Serial Killer** – Most zombie kills
  • **Best Infector** – Most humans infected
  • **Heavy Hitter** – Most damage dealt to zombies
  • **Bloodhound** – Infected the last surviving human
  • ** Improved Scoreboard**
  • The TAB scoreboard now tracks:
  • -Kills
  • -Infections
  • -Credits
  • -Deaths
  • -Ping
  • **Player Name Display**
  • Looking at another player now shows their name above the crosshair.
  • Humans appear in **yellow**
  • Zombies appear in **green**
  • **Weapon Spawn Fix**
  • Fixed an issue where some players could spawn without their default weapons.
  • **Zombie Respawn Fixes**
  • Fixed several zombie respawn issues, including:
  • -instant respawn after death
  • -respawning at death location
  • Zombies now correctly respawn at spawn points after the timer.
  • **Kill Tracking Fix**
  • Fixed a bug where only the host received kill stats.
  • Kills now count correctly for all players.