Cursed Log #1 | One Week After Release

Cursed Log #1 | One Week After Release

Multiplayer Improvements


The game now features a custom chat with player avatars, more detailed lobby information, and a player list in the pause menu that allows hosts to kick players.


Lobby initialization has also been improved, alongside a new visual transition when entering or leaving a game.
Capture d'écran 2026-08-10 145612.png 361.41 KB

Capture d'écran 2026-08-10 145703.png 411.52 KB

A Clearer Experience

Several changes were made to help new players understand the game:

  • A better introduction to cursed items
  • A new animated tutorial for the first sale
  • Clearer sale-terminal instructions
  • Information about the currently carried item
  • More detailed objective and end-of-run reports
  • The BAR area has also been improved, with clearer visual guidance to help players identify its important elements.

Important objects such as the mission book, selling button, van, and steering wheel can now pulse when the player needs to interact with them.


Capture d'écran 2026-08-14 030929.png 4.86 MB

New Cursed Phenomena

 
Three new phenomena were added:

  • Drunken Aura disorients nearby players with a visual intoxication effect.
  • Cursed Grip forces players to complete a quick-time event before picking up an item.
  • Electric Item shocks impatient players who attempt to grab it while charged, temporarily preventing stamina recovery.

Secondary Missions


A new type of secondary mission challenges the crew to complete a run without using a specific tool.


The number of missions now scales with crew size, and their progression, preparation, and rewards have been improved.
Capture d'écran 2026-08-14 031520.png 1.48 MB

Balance and Fixes

 
The solo experience has been rebalanced, with enemy counts, objectives, and missions adapting to the crew size. Team-wipe penalties were reduced, the first run’s cursed-item distribution was adjusted, and Madame Silence can no longer appear too early.


Several issues were also fixed, including Impact not dealing damage, incorrect mission rewards, disappearing tutorials, and Marauders detecting players without a clear line of sight. 

Looking Ahead

 
A new statistics system will help track runs, sales, deaths, profits, team wipes, missions, and crew sizes. This data will help guide future balancing and updates.


Thank you to everyone who has played, reported bugs, and shared feedback during this first week.


There is still plenty more cursed business ahead.