Cursed Business
GameA co-op/solo horror game where you recover cursed artifacts, survive deadly entities, and escape before dawn.
Features:
- Explore unpredictable locations
Enter abandoned forests, forgotten buildings, underground tunnels, and other haunted environments. Every run features a different map layout, forcing your team to adapt and find new routes. - Identify valuable cursed artifacts
Items are generated and placed randomly throughout each location. Use your Monocle to uncover their true value—but remember: every artifact may come with a dangerous curse. - Keep the business profitable
Your expeditions cost money. Choose what to bring, decide which artifacts are worth the risk, and return before sunrise to sell your haul. Spend too much or lose too many items, and your business may fall into the negative. - Face a new theme each run
Every expedition may be shaped by a randomly selected paranormal theme, changing the entities, threats, and phenomena you may encounter. - Survive entities with unique behaviors
Some creatures stalk from the shadows, while others react to movement or manipulate light, sound, objects, and even your teammates. - Adapt, cooperate, and take calculated risks
No two runs are the same. Random maps, artifact generation, curses, and paranormal threats make every expedition a new challenge, whether you stay together or split up to cover more ground.
CLOCK IN. SURVIVE. GET PAID.
newspaper Latest News
Cursed Log #2 | Blood, Beasts & Beyond
New gore, Bestiary, tutorial, Game+ and scaling difficulty. Plus new languages, QoL improvements and plenty of polish.
Cursed Log #1 | One Week After Release
It has already been one week since the release of Cursed Business! Since launch, I have been reading your feedback, fixing issues, improving existing systems, and adding new content. Here is a quick look at what changed during our first week.
Global Statistics
Player retention 60 players first seen 12–18 Aug 2026
- Day 1
- 3.3%
- 2 of 60 came back
- 88% below average
- Day 7
- 0.0%
- 0 of 60 came back
- 100% below average
- Day 30
- 0.0%
- 0 of 60 came back
- 100% below average
All of s&box
Days since first play · players who first played this package · pooled from 7 daily cohorts
Show every day
| Day | Players | Retention | All of s&box |
|---|---|---|---|
| 1 | 2 | 3.3% | 28.4% |
| 2 | 1 | 1.7% | 15.8% |
| 3 | 1 | 1.7% | 12.3% |
| 4 | 0 | 0.0% | 8.3% |
| 5 | 0 | 0.0% | 7.6% |
| 6 | 0 | 0.0% | 6.9% |
| 7 | 0 | 0.0% | 5.2% |
| 8 | 0 | 0.0% | 4.5% |
| 9 | 0 | 0.0% | 5.7% |
| 10 | 0 | 0.0% | 4.0% |
| 11 | 0 | 0.0% | 1.9% |
| 12 | 1 | 1.7% | 1.7% |
| 13 | 0 | 0.0% | 2.8% |
| 14 | 0 | 0.0% | 3.8% |
| 15 | 1 | 1.7% | 2.4% |
| 16 | 0 | 0.0% | 2.4% |
| 17 | 0 | 0.0% | 2.6% |
| 18 | 1 | 1.7% | 2.8% |
| 19 | 0 | 0.0% | 3.3% |
| 20 | 0 | 0.0% | 2.4% |
| 21 | 0 | 0.0% | 3.8% |
| 22 | 0 | 0.0% | 4.0% |
| 23 | 0 | 0.0% | 3.3% |
| 24 | 0 | 0.0% | 2.6% |
| 25 | 0 | 0.0% | 3.5% |
| 26 | 0 | 0.0% | 2.1% |
| 27 | 0 | 0.0% | 2.4% |
| 28 | 0 | 0.0% | 3.8% |
| 29 | 0 | 0.0% | 2.8% |
| 30 | 0 | 0.0% | 2.4% |
| Rank | Player | Score | Recorded |
|---|---|---|---|
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sports_esports Input & Control Support
settings Engine & Multiplayer Configuration
scenes/main_menu.scene
- Gore - added blood decals and impact effects
- Progression - added game victory and Game+
- Progression - added run-based difficulty scaling and mob unlock requirements
- Items - added item marking
- Spectator - added spectator mode for eliminated players
- Tutorial - added a complete dedicated tutorial run
- Vending Machine - added kicking interactions and item dispensing
- Debt ATM - added the Debt ATM
- Bestiary - added observations, recovered notes and discovery notifications
- Bestiary - added localized entries and toggle controls
- Localization - added German, Spanish, Brazilian Portuguese and Russian support across the game
- Showcase - added panorama and animated dossier presentation
- Lobby - added more regions and saved region preferences
- Difficulty - map theme chance now increases with run progression
- Enemies - adjusted Centi-Head movement and progression balancing
- Solo - prevented Dopple from spawning in solo runs
- Bestiary - improved layout, notifications and notification queuing
- ECG - improved UI structure and animations
- Chat - reduced visual static and improved player avatars
- Showcase - improved lighting and ambient presentation
- Tutorial - improved prompts and warning text
- Spectator - improved player management during runs
- Lobby - fixed loaded lobby data
- Centi-Head - fixed missing default data causing uninitialized Bestiary pages
- Statistics - fixed tutorial runs affecting normal game statistics
- Avatars - fixed incorrect player avatars
- Camera - removed the old PlayerHeadBobbing system
- Added a custom in-game chat with player avatars
- Added detailed lobby status information
- Added a player list with host kick controls
- Added the Drunken Aura cursed phenomenon
- Added the Cursed Grip phenomenon with a pickup QTE
- Added the Electric Item cursed phenomenon
- Added restriction-based secondary missions
- Added information about the currently carried item
- Added an animated tutorial for the first sale
- Added visual transitions when entering or leaving a game
- Added six new moonshine-themed quest items
- Added gameplay statistics for runs, sales, deaths, profits, missions, and crew sizes
- Improved lobby creation, initialization, and browsing information
- Improved cursed-item onboarding and sale-terminal instructions
- Improved objective feedback and end-of-run reports
- Improved interaction guidance with pulsing highlights
- Improved input prompts and UI controls
- Improved solo balancing based on crew size
- Improved secondary mission generation, scaling, and rewards
- Improved first-run cursed-item balancing
- Improved Marauder detection and idle sounds
- Reduced the team-wipe wealth penalty from 40% to 30%
- Prevented Madame Silence from appearing too early
- Reduced the strength of the Shrinking phenomenon
- Improved the BAR area and made its important elements easier to identify
- Fixed Impact not dealing damage correctly
- Fixed the cursed-item introduction disappearing too early
- Fixed incorrect secondary mission rewards
- Fixed issues with secondary mission preparation
- Fixed Marauders detecting players without a clear line of sight
- Fixed several lobby and scene-loading issues
- Some meshes may occasionally fail to render. A fix has been submitted to s&box and is currently awaiting review.
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