BoBiCo Shader
BoBiCo Lab BoBiCo Lab Library update 1mo ago

BoBiCo Shader

BoBiCo Shader is a feature-rich shader for the S&box game engine focused on Toon and more.

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About This Package

Flat shading | Toon Shading | Realistic shading | Ambient lighting support | Light probes & DDGI Indirect support | PBR Features | Masking system | Many advanced features | and many more!

• Introduction


BoBiCo Shader is a feature-rich shader for the S&box game engine, inspired by popular shaders such as LilToon and Poiyomi while introducing its own optimized and flexible rendering systems.

Designed to be both easy to use and highly customizable, it supports a wide range of artistic styles, from stylized toon rendering to realistic PBR workflows, all while keeping performance in mind.

• Feature Highlights

- Multiple Shading Styles


BoBiCo Shader comes with six built-in shading modes: Flat, Multilayer, Texture Ramp, Shade Map, Realistic, and Fur.

Every shading mode also supports Wrap Shading, allowing you to easily achieve different lighting styles without switching to another shader.

- Flexible Rendering Modes


Supports Opaque, Cutout, and Transparent rendering pipelines, alongside advanced transparency techniques such as Dither Alpha, Alpha-to-Coverage, and Fresnel Alpha.

The shader intelligently reuses existing alpha channels whenever possible, reducing the need for dedicated masking textures.

- Full Lighting Support


Designed to integrate seamlessly with the S&box lighting pipeline, supporting Direct Lighting, Indirect Lighting, Light Probes, and DDGI.

Lighting transitions adapt naturally to the environment while preserving the intended visual style.

- Extensive Material Customization


Build highly customizable materials using dual main color layers, built-in decal tools, normal maps, emission, matcaps, and a large collection of color adjustment controls.

Whether you're creating stylized or realistic materials, the shader provides plenty of flexibility without becoming difficult to use.

- Stylized Effects


Enhance your visuals with built-in features including MatCaps, Inverted Hull Outlines, Glitter Effects, and several additional NPR-oriented rendering options.

- Physically Based Rendering


Every shading mode except Fur supports a complete PBR workflow, including advanced material parameters and flexible multi-channel controls for fine-tuning surface appearance.

- Advanced Features


BoBiCo Shader also includes support for Screen Space Ambient Occlusion (SSAO), Parallax Occlusion Mapping, Self Shadowing, Subsurface Scattering, Fur Rendering, and many other advanced rendering techniques.

License


This project is licensed under the MIT License.

You are free to:
  • Use the shader in personal or commercial projects
  • Modify and extend the source code
  • Fork and redistribute the project
The only requirement is that the original copyright notice and license are included in any copies or substantial portions of the software.

The software is provided "as is", without warranty of any kind.

Additional resources and important files for developers interested in building their own shaders on top of BoBiCo Shader will be released in the future.

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Package ID: bobicolab.bobicoshader
Created: 2026-06-11 11:40 UTC
Updated: 2026-06-11 11:27 UTC
Type: library
Public: Yes
Version: 279520
files: 124
Size: 64.4 MB
Engine Version: 25
Asset Version ID: 279520
Version Created: 2026-06-11 11:27 UTC
Hash: -2716076607199970916
Manifest: Open manifest
Resources:
Code Package References:
new_releases Latest Update Jun 11, 2026
Official V1.0 Release
tag v279520 folder 124 files hard_drive 64.4 MB build Engine v25
279520 Jun 11, 2026
Official V1.0 Release
folder 124 files hard_drive 64.38 MB build Engine v25
277066 Jun 7, 2026
Untitled Version
folder 123 files hard_drive 63.9 MB build Engine v25
277064 Jun 7, 2026
V1.0
folder 125 files hard_drive 63.9 MB build Engine v25