ZOMBIES
A classic COD: Zombies inspired wave shooter.
favorite1,026favorites
thumb_up736upvotes
thumb_down273downvotes
hard_drive
2.6 GB
folder
3,240 files
build
Engine v28
About This Package
A game where you kill zombies until zombies kill you.
Real easy right?
What do we have for you?
- Zombies
- Special Zombies
- Dog Rounds
- ..gambling?
Controls:
- Z - Drop a stack of Points ($1000)
Credits
- trende - Programming, UI
- Jack Humberstone - Programming
- Jules - Programming
- Grafis - Mapping SonnerTag
- Mikeugh - Mapping WasserKannal
- TNMPlayer - Powerup voicelines
Join our Discord here:
Attributes
newspaper Latest News
Loading Screen
14,017
Total Users
21,907
Total Sessions
4.4 months
Total Playtime
Global Statistics
1.0B
ident
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
12
1m - 2m
33
2m - 4m
44
4m - 8m
8
8m - 16m
17
16m - 32m
13
32m - 1.1h
13
1.1h - 2.1h
4
2.1h - 4.3h
15
4.3h - 8.5h
32
8.5h - 17.1h
11
17.1h - 34.1h
21
Package ID:
bolt.zombies
Created:
2025-09-28 09:51 UTC
Updated:
2026-07-24 14:29 UTC
Type:
game
Public:
Yes
Version:
335536
files:
3,240
Size:
2,696.6 MB
Engine Version:
28
Asset Version ID:
335536
Version Created:
2026-07-24 14:29 UTC
Hash:
1784903378
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Yes
Max Players:
64
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/menu.scene
Map Startup Scene:
scenes/menu.scene
Launch Mode:
Normal
Dedicated Server Startup Scene:
scenes/system.scene
Compiler:
Zombies, SANDBOX;ADDON;DEBUG, 1701;1702;1591;, , , 1, Debug, Array, Array, Array, Array
Control Modes:
1, , 1
System Scene:
scenes/system.scene
Resources:
textures/blood_splatter/*
ui/*.png
icons/*
Game Settings:
Code Package References:
Balance Adjustments
Jul 22, 2026
Added
- 1911: Max Ammo reduced from 120 to 42 (due to knifing changes)
- 1911: Clip reduced from 11 to 8 (due to knifing changes)
Improved
- The movement feels less slidey, increased friction from 6 to 9
Fixed
- Knife kills now give you 120 points instead of 60, which was bugged behavior
Zombies is Back!
Jul 12, 2026
Added
- Fixed fire sale mystery boxes disappearing while they're still spinning a weapon
- Doubled reserve ammo of each and every weapon
- The last Zombie Dog killed drops its **Max Ammo** powerup again
- Wasserkanal looks graphically juicier.
- You can drop money now (minimum 1000$) as stacks on the ground to share with your teammates (Sharing is caring!)
Improved
- The game should start getting more difficult earlier in the game (zombie speed, etc.)
- Zombies now REALLY pack a punch - they maul you any chance they get if you get close instead of being lame ducks (3 swipes = dead)
Fixed
- Screen shake is now fixed.
- Fixed powerups constantly blinking in the UI
- Fixed powerups not able to be instantly picked up (there was a weird delay)
- Fixed networking weirdness with powerups, they also don't spin as violently when they're about to expire.