The Platform
Minimalist, HL2DM style map created to be used in your games!
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hard_drive
145 MB
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82 files
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Engine v17
history
Last update 578d ago
About This Package
NOTE: This was built as a Walker map, but it seems the game is broken in a way that won't allow "scenemaps" to load into that game mode. No one has been able to provide a solution, or even an idea of how to fix it. So, if you want to use this map, you need to grab it from the Cloud Browser in the editor for use in your own project.
At least until Facepunch, or anyone can either fix it or provide some documentation on how to make the map load properly within Walker.
Created as a throwback to the first days of the Half-Life 2 Deathmatch days, when people were first getting their hands on Hammer for Source.
The open and vertical nature could lead to some interesting gameplay when used in a shooter style game, or it could be adapted into a more social space, with lots of little areas for people to hang out.
I've always been a sucker for emissive materials, and have used them to light most the map. Even without a sun light, or HDRI, the lighting from the "strip lights" can make things visible, thanks to the real-time lighting in s&box.
I believe there's only 10 materials used in total, including the skybox HDRI.
I released this with all the source files so users are free to take it apart, adapt it, extend it, or go into Hammer and use all the instanced parts to use in their own maps.
At least until Facepunch, or anyone can either fix it or provide some documentation on how to make the map load properly within Walker.
Created as a throwback to the first days of the Half-Life 2 Deathmatch days, when people were first getting their hands on Hammer for Source.
The open and vertical nature could lead to some interesting gameplay when used in a shooter style game, or it could be adapted into a more social space, with lots of little areas for people to hang out.
I've always been a sucker for emissive materials, and have used them to light most the map. Even without a sun light, or HDRI, the lighting from the "strip lights" can make things visible, thanks to the real-time lighting in s&box.
I believe there's only 10 materials used in total, including the skybox HDRI.
I released this with all the source files so users are free to take it apart, adapt it, extend it, or go into Hammer and use all the instanced parts to use in their own maps.
73
Total Users
101
Total Sessions
1.7 hours
Total Playtime
Package ID:
bruxxus.theplatform
Created:
2025-01-19 22:31 UTC
Updated:
2025-01-27 23:57 UTC
Type:
map
Public:
Yes
Version:
85830
files:
82
Size:
144.6 MB
Engine Version:
17
Asset Version ID:
85830
Version Created:
2025-01-27 23:57 UTC
Hash:
-2487818572995647373
Manifest: Open manifest
Single Asset Source:
scenes/the platform.scene
Parent Package:
facepunch.walker
Resources:
Primary Asset:
scenes/the platform.scene
Asset Type:
Scene
Asset Type Extension:
scene
Asset Type Is Game Resource:
true
Asset Type Category:
World
Asset Type Target:
Sandbox.SceneFile
Asset Type Is Simple:
false
Asset Type Has Dependencies:
true
Code Package References:
85830
Jan 27, 2025
Changes on 2025-01-27
85622
Jan 24, 2025
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Jan 24, 2025
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Jan 22, 2025
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Jan 21, 2025
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Jan 20, 2025
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Jan 20, 2025
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Jan 20, 2025
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Jan 20, 2025
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Jan 19, 2025
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