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A procedural ocean based off of a real life ocean spectrum. The heightmap & normals are all calculated within compute shaders, so the performance is mostly impacted by how many vertices you put into the mesh (i didn't have time to add lod or tessellation). The lighting is also a little fucky wucky, but its fun to play around with the spectrum settings.
To use, create an empty component, add the "Ocean" component, and then add the Sun object to the Ocean (any object with a DirectionalLight component will work). It should have some workable default settings. The library also includes an example scene.
To use, create an empty component, add the "Ocean" component, and then add the Sun object to the Ocean (any object with a DirectionalLight component will work). It should have some workable default settings. The library also includes an example scene.
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Package ID:
cozy.ocean
Created:
2025-01-19 00:48 UTC
Updated:
2025-01-19 01:27 UTC
Type:
library
Public:
Yes
Version:
84797
files:
34
Size:
0.2 MB
Engine Version:
17
Asset Version ID:
84797
Version Created:
2025-01-19 01:27 UTC
Hash:
1794997617728319620
Manifest: Open manifest
84797
Jan 19, 2025
asdf
84788
Jan 19, 2025
Changes on 2025-01-19
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