CryoLich CryoLich Game update 2mo ago

The Festering - Withdrawals

PSX Styled Fast-Paced Shooter.

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hard_drive 133 MB folder 1,509 files build Engine v26
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About This Package

sboxdescription.png 1.53 MB
The Festering - Withdrawals:

The Festering - Withdrawals, is the first "The Festering" game so far.
It's a fast-paced first person shooter, with "random" level generation forcing you, the player to reach as high of a floor as you can while trying to maximise the amount of score each run.

Heavily inspired by Post Void, Cruel, Hotline Miami and more. (Definitely give Post Void and Cruel a go on Steam, they are fantastic games)

Main Features/Mechanics:

  • Drug System - Drugs are unknown until you take them
  • Melee and Ranged Weapons
  • Dynamic Music System
  • Void consuming the world
  • Level Generation w/ room prefabs
  • Multiple Enemy Types i.e: Shotgun, Pistol, Two Handed Melee, One Handed Melee.
  • Crappy PSX graphic + shaders:)

Credits:

  • Cryolich: Developer
  • Hillkill: Music - In-game and on the menu + Playtester 
  • Papa Brickolini: Playtester + Voice Acting + Emotional Support
  • Temlon: Playtester
  • rakumomo: Playtester

Loading Screen

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Media (11)

The Festering - Withdrawals - Thumbnail 2 The Festering - Withdrawals - Thumbnail 3 The Festering - Withdrawals - Thumbnail 4 The Festering - Withdrawals - Screenshot 5 The Festering - Withdrawals - Screenshot 6 The Festering - Withdrawals - Screenshot 7 The Festering - Withdrawals - Screenshot 8 The Festering - Withdrawals - Screenshot 9 The Festering - Withdrawals - Screenshot 10 The Festering - Withdrawals - Screenshot 11
4,403
Total Users
6,840
Total Sessions
2.0 months
Total Playtime

Global Statistics

145.6K
best-kill-streak
401.7K
enemies-killed
19.7K
run-floors
340.3K
headshot-kills
636.1M
run-score
51.5K
br-d-drugs
203.0K
br-d-enemies
10.2K
br-d-floors
169.9K
br-d-headshots
58.4K
br-d-streak
404.9M
run-score-died
14.7K
deaths
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
193
193
1m - 2m
116
19
135
2m - 4m
246
9
255
4m - 8m
16
8
24
8m - 16m
11
10
21
16m - 32m
158
2
160
32m - 1.1h
148
148
1.1h - 2.1h
100
100
2.1h - 4.3h
149
149
4.3h - 8.5h
183
5
188
8.5h - 17.1h
78
4
82
17.1h - 34.1h
16
9
25
34.1h - 68.3h
1
1
Package ID: cryolich.festering
Created: 2025-12-05 00:59 UTC
Updated: 2026-06-21 20:21 UTC
Type: game
Public: Yes
Version: 292778
files: 1,509
Size: 133.4 MB
Engine Version: 26
Asset Version ID: 292778
Version Created: 2026-06-21 20:21 UTC
Hash: 1783543792
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown
Max Players: 1
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Startup Scene: scenes/menu.scene
Launch Mode: Normal
Control Modes: 1, ,
Resources: textures/Player/HUD/* Data/Drugs/DrugIcons/* textures/GameLogo*
Game Settings:
Code Package References:
new_releases Latest Update Jun 21, 2026
Audio Fixes
Optimisations 2.0 May 26, 2026
Added
  • 2 Hints Added.
  • Decal Pooling.
  • Particle Pooling.
Improved
  • Optimisations across the board (Particles, Enemies, Levels etc.).
  • Some Objects no longer wiggle.
  • Retro Shader further cleaned up and simplified.
  • Blood Decal Improvement.
  • Gun Decal Improvement.
  • Particles Re-thought out and optimised.
  • Enemies unable to open the door to you.
Fixed
  • Door could slam in your face and kill you. Not anymore.
Known Issues
  • V-Sync issues at 60hz for some players. (TURN VSYNC OFF)
  • Stutters in the beginning of the level (Ignored).
  • Lighting probe not updating light bounces in the beginning of the level for a brief second (Ignored).
  • Just in case people look here - Ammo, Weapon and Drug Highlighting (NOT BEING ADDED, BY DESIGN)
Optimisations and Cleanups May 23, 2026
Added
  • "Connecting..." during results screen.
  • Brightness option in In-Game options.
  • UI element next to game logo in main menu to display future patches or to address reviews.
  • Enemy Footsteps
Improved
  • Improve interpolation/smoothing across systems to help reduce low-framerate jittering hopefully.
  • Reduced Shader file sizes.
  • Refactored Void Shader.
  • Loading Screen Transitions
Known Issues
  • V-Sync issues at 60hz for some players. (TURN VSYNC OFF)
Quick "Exhausted" Fix May 12, 2026
Improved
  • Exhausted Text and SFX added to the Recovery Phase of Stamina.
Difficulty Changes May 10, 2026
Added
  • Difficulty Adjustments (Floor 1 up to 3, be easier than default)
Improved
  • Crouch height adjusted so its not so low.
  • Crouch speed increased.
  • More and Slightly Less Enemy Spawns Overall.
  • Changed Ammo Spawning System, should force players to use different weapons more often to save ammo.
  • Rifle spawns on an earlier level, same with ammo. (Still rare though).
Fixed
  • Flashlight battery colour bug fixed.
Removed
  • Jump Stamina Usage.
First Big Update May 8, 2026
Added
  • 10 New Drugs.
  • 3 New Ranged Weapons
  • Revisited Hotbar System (Melee Slot, Pistol Ammo Slot, Shotgun Ammo Slot and Rifle Ammo Slot.)
  • 3 New Enemy Variants.
  • 8 More Rooms.
  • 2 Achievements (One hidden-ish).
  • Added Drugs SFX.
  • Unique SMG SFX.
  • Unique Sawed-Off Shotgun SFX.
  • Unique Tikka T3 SFX.
  • Restart Button in the Pause Menu for Mid-Runs.
  • Piercing Rounds (Up to 3 enemies, only for the Tikka T3).
  • An extra tutorial hint to pop up when you pick up a weapon matching slots.
Improved
  • You can now swap weapons mid reload. Previously you'd get stuck until the reload is finished so people panic and can't swap. You can now swap:)
  • Rebalanced Scoring across all Ranged Weapons.
  • Rebalancing across most Drugs.
  • Melee should reward way more points than before.
  • Melee Range is a tiny bit longer across all Melee.
  • Breathing should be louder.
Fixed
  • Results Screen error if you try again or main menu too quickly.
  • Enemies should face the correct way.
  • Enemies should not open a door to the next spine unless the player has already opened said door.
  • Enemies using melee should not hit through walls anymore.
  • Bullets should go where you are shooting +spread/inaccuracy calculations after, all before recoil.
  • Probe Light Fixes for when room goes pitch black (Door should no longer glow in the dark basically).
Known Issues
  • Switching weapon mid reload can make the shells eject cosmetically (Doesn't make you lose ammo its just a quirky thing I suppose)
Drug and Melee Rebalancing Apr 29, 2026
Improved
  • Decreased All Melee Stamina Usage
  • Decreased All Melee Charge Stamina Usage
  • Increased All Melee Durability +1
  • Increased All Melee Damage
  • Heroin - Increased Headshot Heal Percentage
  • Heroin - Decreased Negative Luck Value
  • Needles - Decreased Negative Flinch Resist Value
  • Needles - Decreased Negative Luck Value
  • Pill Bottle - Increased Max Health Percentage
  • Shroom Baggy - Increased Positive Luck Value
  • Shroom Baggy - Decreased Negative Damage Resist
Fixed
  • Achievements (If you achieved the required stat, it should auto give you them on start)
  • Stat logging
  • Achievement Panel Switched to Server-Sided
  • End of Normal Run Black Screen (Instead shows results screen, and provides an error if servers are down)
  • Viewmodel bug when shooting next to a wall
  • Hotbar locking when shooting/reloading then swapping to an empty slot
  • Health Regen stat getting stuck at 0.0/s
Removed
  • Most Console Logs
Known Issues
  • Lighting bug in main menu with dithering
  • Ammo pick up inconsistency
  • Enemies facing the wrong direction and not caring about you :'(
Release Version Apr 28, 2026
Added
  • Drug System (20 Drugs).
  • 2 One-Handed Melee, 2 Two-Handed Melee and 2 Ranged Weapons.
  • Music System. All music done by Hillkill!
  • The Void consuming the world to force you through levels.
  • Semi-Level Generation w/ room prefabs.
  • Multiple Enemy Types i.e: Shotgun, Pistol, Two Handed Melee, One Handed Melee.
  • Basic Tutorial.
  • Scoring.
  • Leaderboards for Normal Runs (Death and Wins) and then Endless mode.
  • Up to 25 achievements as of now, that can all be viewed in the main menu.
  • Everything is using a custom shader, so the void and other effects can all work together.