Room Service
Everyone's guilty of something. The winner is just the one who notices what changed.
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hard_drive
566 MB
folder
836 files
build
Engine v26
About This Package
Each round, every player sneaks into another guest's room to move, hide, or steal their stuff. Then everyone goes back to their room and has to figure out what changed. Sharp memory and a bit of slyness are key to this game.
Before you continue reading or playing:
This initial release is to see if other people besides me like the idea of the game. The room design isn't great, the items are random and not well-balanced well in terms of gameplay, the assets aren't very consistent, etc. If the initial release does well, I plan on expanding this game tenfold, improving it based on feedback, and creating something a lot of people enjoy playing. This is my first S&box project so please don't expect too much. Thank you for playing!
Before you continue reading or playing:
This initial release is to see if other people besides me like the idea of the game. The room design isn't great, the items are random and not well-balanced well in terms of gameplay, the assets aren't very consistent, etc. If the initial release does well, I plan on expanding this game tenfold, improving it based on feedback, and creating something a lot of people enjoy playing. This is my first S&box project so please don't expect too much. Thank you for playing!
How to Win
Score points by successfully moving or stealing items without getting caught, and by correctly identifying what was taken from your own room. The further you move an item, the more points you get. Catching these bigger mistakes though means more points for who occupies that room, so be careful! The player with the most points at the end wins.
Score points by successfully moving or stealing items without getting caught, and by correctly identifying what was taken from your own room. The further you move an item, the more points you get. Catching these bigger mistakes though means more points for who occupies that room, so be careful! The player with the most points at the end wins.
Rounds
Each round plays out in four phases:
Each round plays out in four phases:
- Setup: adjust your room to your liking, and memorize where everything is
- Room Service: everyone moves to their target's room to move, hide, or steal their stuff
- Inspection: return to your own room and figure out what changed while you were gone
- Reveal: every item that was moved or stolen is revealed
Glitches, bugs, or bad game design should probably be expected. I don't really know what I'm doing, but I'm trying! Please give feedback if you have the time. I want people to have fun with this.
Adventurous Journey by Carson Kompon (https://sbox.game/carsonk/mus_adventurous_journey)
Sink by GnomeFig (https://sbox.game/gnomefig/sink)
Loading Screen
78
Total Users
110
Total Sessions
6.7 hours
Total Playtime
Package ID:
dzv.room_service
Created:
2026-06-21 20:30 UTC
Updated:
2026-06-21 20:30 UTC
Type:
game
Public:
Yes
Version:
292783
files:
836
Size:
565.8 MB
Engine Version:
26
Asset Version ID:
292783
Version Created:
2026-06-21 20:30 UTC
Hash:
1783543789
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Unknown
Max Players:
12
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/gamescene.scene
Control Modes:
1, , 1
Launch Mode:
QuickPlay
Resources:
/fonts/*
/Items/*
/models/*
Game Settings:
Code Package References:
292783
Jun 21, 2026
Untitled Version
292782
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292480
Jun 20, 2026
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