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Prison Box

Mine Blocks, Sell Ores, Defeat Pit Bosses!

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About This Package

Mine, Sell, Defeat Pit bosses, Upgrade Your Pickaxe, Use Your Abilities!
info_prison.png 1.63 MB

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Prison Box - Thumbnail 2 Prison Box - Thumbnail 3 Prison Box - Thumbnail 4 Prison Box - Screenshot 5 Prison Box - Screenshot 6 Prison Box - Screenshot 7 Prison Box - Screenshot 8 Prison Box - Screenshot 9 Prison Box - Screenshot 10 Prison Box - Screenshot 11 Prison Box - Screenshot 12
2
Users Online Now
642
Total Users
2,265
Total Sessions
2.5 months
Total Playtime

Global Statistics

1.3T
biggest_sale_s1
713.0B
lifetime_blocks_s1
509.2T
total_sold_s1
995.2K
prestige_s1
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info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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Package ID: enifun.prison_box
Created: 2026-06-07 23:43 UTC
Updated: 2026-08-24 18:44 UTC
Type: game
Public: Yes
Version: 344607
files: 979
Size: 1,021.2 MB
Engine Version: 28
Asset Version ID: 344607
Version Created: 2026-08-24 18:44 UTC
Hash: 1787597074
Manifest: Open manifest
Multiplayer: Yes
Versus: Unknown
Co-op: Unknown
Max Players: 24
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Startup Scene: Prison.Box.scene
Control Modes: , ,
Resources: /textures/* /ui/* /videos/* /audio/* /materials/* /models/* /mines/* /scenes/* /prefabs/* /particles/* /fonts/* /styles/* /*.scene /*.prefab
Game Settings:
Code Package References:
new_releases Latest Update Aug 24, 2026
0.7e
0.7e - Vouchers Aug 24, 2026
Added
  • Craft Vouchers: three new items that cut 10%, 20% or 30% off one blacksmith craft fee
  • New VOUCHERS tab in the shop, with vouchers sold for Ancient Coins
  • Vouchers stack, so you can hold as many of each as you like
  • A voucher pocket at the blacksmith: your tickets sit below the forge, click one to arm it, and it is spent only when your next craft goes through
  • Supporters now earn 1.5x rewards on every mission permanently
  • The supporter mission bonus stacks with 2x mission events, for 2.5x total
  • A new perk box on the supporter panel showing the mission bonus
Improved
  • Widened the shop so every tab fits comfortably inside the panel
Removed
  • The 2x mission weekend event has ended
Silver Loot & 2x Mission Weekend Aug 21, 2026
Added
  • The Silver Loot can be finally be obtained!
  • Loot can now contain body outline effects
  • 2x Mission Weekend: every mission pays double this weekend, combo bonuses and bonus boosters included
  • Pick your own /referral code, a new VIP+ perk. Ask staff on Discord to set it
Improved
  • Locking in a job shift now files the other three away on screen, so it is clear you only ever get one
  • While a contract is running the job board shows only that contract, and fans the rest back out when you collect
  • The job confirmation panel is larger and names exactly what the shift pays
  • The next-shift countdown ticks every second instead of sitting on the minute
  • Redeem codes allow five tries before a one minute wait, down from three tries and thirty minutes
  • The inventory hover card is wider, so sell values no longer wrap onto a second line
  • Better contrast on the stats panel labels
Fixed
  • The [i] info buttons on /club stopped responding after switching between tiers
  • The job board briefly showed all four shifts again while your pick was being confirmed
  • A locked in shift card could slide to the centre of the board twice
  • Collecting a shift played its reward animation after the card had already moved home, instead of before
  • Job shift titles could read "FROM THE THE LONG YARD"
  • The Ancient Coin icon in /loot stretched out of shape after switching chests
Boomerang and Tunneler Join the Blacksmith Aug 14, 2026
Added
  • Boomerang pickaxes: a full attribute line, tiers I to V, craftable at the blacksmith like every other line
  • Tunneler pickaxes: a full attribute line, tiers I to V, craftable at the blacksmith
  • Both new lines combine with everything: the blacksmith's possibility space now passes 16,000 different pickaxes
  • Boomerang and Tunneler pickaxes are now stocked in the shop
Improved
  • The Boosters window is much larger, with bigger booster art and roomier tiles
  • Booster hint text is easier to read over bright backdrops
  • The menu header and vault countdown render heavier and cleaner
Fixed
  • Ore Codex pickaxe rewards now always arrive: reaching a reward tier grants the pickaxe even if you already own a copy from the shop or a chest
  • Mining streak missions no longer reset a streak goal you already finished
  • The prestige star draws as a proper star again in chat, on the scoreboard and on the intake screen
  • Club header numbers and labels no longer wrap or lose letters
  • The job board's shift popup no longer overlaps the vault timer
The Blacksmith - 7000+ New Pickaxes! Aug 14, 2026
Added
  • The Blacksmith, a new forge opened with /craft, where two pickaxes are combined into one
  • The pickaxe on the left keeps its name and survives; the one on the right is consumed
  • An attribute both pickaxes share at the same level goes up a level
  • An attribute only the donor has carries across to the result
  • A pickaxe holds three attributes at most, and when more are offered you choose which ones carry over
  • A route view on every pickaxe, showing every upgrade path ahead of it and what each step needs
  • A step list view as an alternative way to read that route
  • The forge tells you when reversing the two slots reaches the same result for less, and switches them for you
  • Pickaxes now stack, so you can own more than one copy of the same one
  • Spare pickaxes can be sold for shards from /vault
  • Vault cards show how many copies you own
  • Crafting is open to club VIP members and above
Improved
  • Repeat pickaxes from chests now arrive as real copies you can craft or sell
  • Pickaxes can be bought from the shop again once owned, and the card shows your copy count
  • A brand new font across the entire interface
  • Streak missions now ask for shorter runs
  • The job board, daily, loot, shop, vault, club and intake screens have been re-fitted around the new font
Fixed
  • Attribute bars could render at uneven lengths
  • Long pickaxe names overlapped their own stats in the chat hover card
  • Long pickaxe names could clip the tier and odds on a chest item
  • The daily rewards explanation could run past the edge of the panel
  • The bonus multiplier behind a job card could wrap onto a second line
Flight, the Titan Mine, and a New Look Aug 12, 2026
Added
  • Flight for club VIP+ and above: type /fly or double-tap Space to take off
  • Space rises, Ctrl drops, and holding Shift gives you your top flight speed
  • Flight speed increases with every club tier above VIP+
  • The Titan Mine, an all-gold pit for club TITAN and above, on its own reset clock
  • The /titan command to travel there
  • The daily club claim now pays a bundle of keys, with higher tiers earning more key types from the same single click
  • Keys whose loot are not open yet bank on your account instead of going to waste
  • Every club tier from VIP up grants another daily mission
  • Club VIP+ and above get an extra mission reroll each day
  • Streak-bank missions, a new mission type that asks you to bank blocks in a single mining run
  • Club and supporter badges now appear on player nameplates in the world
  • A second perk column on the club tier panes, so a tier can show up to eight perks
  • An info chip on the club panel explaining how flight works
  • An info chip on the club panel explaining how the daily key bundle stacks
Improved
  • The game has moved out of Alpha and now reads Beta
  • The entire interface runs on a new shared font, the first font the game renders on purpose
  • The tab scoreboard now sorts by club standing, with the old order breaking ties inside each band
  • The scoreboard is wider, so long names no longer run into the club column
  • The club claim tile now points you at /loot while you are holding unopened keys
  • Chest-open announcements in chat now list every drop on its own row in its rarity colour
  • The inventory hover card is wider, so a high-value stack keeps its price on one line
  • Block-breaking abilities no longer trigger inside the members and Titan mines, keeping those pits a straight mining run
  • An armed drill now holds its charge for your next regular mine instead of spending it in a special pit
Fixed
  • Club and supporter badges no longer vanish when the lobby changes host
  • The first-person pickaxe no longer trails behind the camera at low framerates
  • Another player's pickaxe now stays locked in their grip while they move
  • Players can no longer end up permanently stuck in a mine's top surface after a long fall
0.7 Experimental Aug 9, 2026
Added
  • Real-time bounce lighting throughout the prison and almost every mine area.
Improved
  • Light now bounces off surfaces instead of stopping where it lands, so rooms are lit by the world around them rather than by the sun alone.
  • Shadowed corners pick up colour from the lit surfaces near them, so shade reads as shade instead of a flat dark patch.
  • Mine shafts darken with depth, giving the pits a real sense of how far down you have gone.
  • Interiors read as interiors, with light falling off naturally as it moves away from openings.
  • Light coming through windows and openings now spills into the space behind them.
  • Screen brightness no longer drifts as you turn or walk, so the world holds a consistent look.
  • Overall brightness lifted so dim areas stay readable without washing out anything already lit.
  • Every ore type retuned so stone reads as stone and gems catch the light, making valuable blocks easier to pick out of a wall.
  • Surfaces no longer carry that wet plastic sheen at glancing angles.
  • Walls, floors and ore faces all respond to light consistently instead of each material doing its own thing.
  • New scenery and props added around the world.
Fixed
  • Walls and floors picked up an unnatural gloss after a recent engine update.
  • Some enclosed spaces were far darker than intended.
Known Issues
  • The lighting system is new and this build is marked Experimental. Some areas may still read darker or brighter than intended.
  • If you find a spot that looks wrong, tell us where and we will fix it.
The Prison Chest, chat mentions, and arrivals in the yard Aug 7, 2026
Added
  • The Prison Chest at /loot: spend a Prison Key to open it
  • An opening ceremony that reveals your haul one item at a time
  • Duplicate protection: pulling something you already own pays out in shards instead
  • Odds on the rarer items climb the more you open, and become guaranteed if it takes long enough
  • A common set that tracks what you have collected and resets once you complete it
  • Chest openings are announced to the lobby in chat
  • Prison Keys from the daily claim now have somewhere to be spent
  • Mentions in chat: type @ with part of a name and press TAB to complete it
  • TAB cycles through everyone who matches what you typed
  • A sound when somebody names you in chat
  • Names inside a message now carry a colour: green when it is you, blue when it is anyone else
  • Arrival lines in chat when someone joins the yard, with their own set of lines for a brand new inmate
Finish the Codex, Get Paid Aug 7, 2026
Added
  • Upgrades can now be switched off: right-click Excavator or Auto-Sell in the pickaxe wheel and confirm
  • Switching one off is not selling it, right-click again to turn it back on and nothing is lost or refunded
  • Turning Auto-Sell off brings the full-bag warning back, so you can hold a load for a sell booster
  • Your balances now show on the chat hover card
Fixed
  • Luck now tops out at 8x instead of 10x - Balance Change
  • Fixed a crash that could close the game when opening the pickaxe upgrade wheel
  • Midas was triggering far more often than intended and is back to its proper rate
  • A switched-off upgrade no longer reads as unpurchased, so it can never be bought a second time
Prestige Your Abilities Aug 5, 2026
Added
  • Ability Prestige: spend a prestige coin on a maxed ability to send it back to level 1 with a permanent boost it keeps forever.
  • Eight abilities can be prestiged: Shockwave, Black Hole, Earthquake, Chain Reaction, Tunneler, Boomerang, Nuke and Midas.
  • Each ability can be prestiged up to five times.
  • A confirmation prompt explains exactly what a prestige resets before any coin is spent.
  • Prestige shows as a five-segment rail on the ability's card, so one glance tells you how many you have and how many are left.
  • A prestiged ability's card turns gold on the upgrade wheel.
  • Hover a player's name in chat to see their abilities, their prestige and their equipped pickaxe, hovering your own name works too.
  • An ability pushed past its normal maximum by an equipped pickaxe now reads its true level on the hover card.
  • Your pickaxe upgrades now appear on the intake screen when you join, each with its own hover card.
  • The mouse cursor is now available while chat is open, so you can use it to read and navigate chat.
Improved
  • The intake screen's upgrade cards now show exactly what the pickaxe wheel shows, and will keep matching it as upgrades change.
Fixed
  • The profiles panel showed Nuke's maximum level as 5 when it is 10.
  • Tightened protection around how your progress is written to your save.
Known Issues
  • When joining a lobby, your character may not appear on the intake screen and your badge may show the wrong tier. Being investigated.
Mining Streaks and a Smoother Grind Aug 4, 2026
Added
  • Mining streak counter: hold and mine, and a live panel tracks your run block by block, type by type
  • Mined ores now pop out of the block as small cubes that fly into your streak counter
  • Stop mining for a few seconds and your streak banks, celebrating your run total
  • Four new achievements for banked mining streaks, including one hidden one Wink
  • New arrival screen: load in on a scenic view of your own character with your progress, quick doors to your daily, jobs, shop, vault and more, and press PLAY when you are ready
  • The arrival screen has its own music
  • Three new settings to control the mining streak visuals, in both the pause menu and /help: the counter panel, the flying cubes, and their shadows
  • Pick which badge you wear in chat from the /supporter panel
  • Boomerang blasts now ricochet off mine walls
Improved
  • Daily rewards wears a new look, with a live countdown dial, a prestige bonus banner and a month progress rail
  • The daily's claimed and upcoming day cards are much easier to read
  • Mines regenerate faster
  • Money, shard and bag counters refresh twice as fast
  • Long mining sessions no longer get gradually choppier the longer you play
Fixed
  • New players could get stuck on the welcome screen and be unable to start playing
  • Framerate slowly degraded during long mining sessions and only recovered after a restart
  • Players could be teleported to spawn without asking, get stuck unable to return to their mine, or appear to move while not really being there
  • Some players were shown as "Unknown Player" in chat
  • Rank-up requirements no longer show slightly-off numbers like $129,999 after prestiging
  • Breaking blocks could leave invisible collision behind; it clears properly now
  • Mine reset timers no longer restart when the lobby changes host
Two New Upgrades and Faster Mining Aug 1, 2026
Added
  • Tunneler: a new pickaxe upgrade with a rare chance per block mined to bore a deep 3x3 tunnel straight along your aim
  • Boomerang: a new pickaxe upgrade with a rare chance per block mined to hurl a boomerang that carves a long curving cave tunnel through the blocks.
Improved
  • Mining is faster, smoother.
  • Increased shard payouts on most missions
  • Improved Chain Reaction visuals
  • The upgrade wheel is bigger, with more room between upgrades
  • Rearranged a couple of upgrades on the wheel so their info cards fit better
  • The supporter streak is easier to read, and the next day now clearly shows it opens tomorrow
Fixed
  • Mining speed no longer depends on your framerate. Every player now mines at exactly the same speed
  • You could briefly bump into blocks that were already broken, most noticeable on lower framerates. Broken blocks now clear instantly
The Earned Supporter Update Jul 30, 2026
Added
  • Supporter is now earned by playing: 45 minutes in one sitting banks a point for the day, and seven points pays fourteen days of supporter.
  • Miss a day and the streak slips back one point, so the badge means you really kept showing up.
  • The /supporter screen was rebuilt around the streak: a seven-day progress row, your minutes ticking toward today's point, and your days left front and center.
  • A supporter daily claim: collect a bundle of rewards once per day while supporter is live, straight from the /supporter screen.
  • Supporter claims are announced in chat with their own card, so the lobby sees what turning up pays.
  • Badge choice: wear the supporter badge or your club tier badge, switch any time in /supporter, with a live preview of how your name will look in chat.
  • Permanent club perks: club tiers now boost your sell price and shard income, and higher tiers pay more. - More to come
  • Supporter perks: supporter adds its own boost to selling and mining while it lasts, on top of your club tier. - More to come
  • Earned-so-far counters on /club and /supporter show exactly how much your perks have paid you, with the precise figures on hover.
  • Sell receipts now itemize the extras: what came from boosters and what came from perks, each shown only when it actually paid.
  • Buying a club tier for yourself is now announced to the lobby, the same way gifts already were.
  • The club screen's work-in-progress notice moved into a small info dot beside the title, and the VIP page now explains that MEMBER is not required first.
Improved
  • Boosters and perks never multiply each other: each pays its own bonus off the base value, so stacking them is always safe and predictable.
  • The club perk list no longer claims the daily key is members-only. The daily key belongs to everyone.
Fixed
  • The members mine door now matches its sign: it opens with a linked Discord, and owning a club tier no longer slips past it.
Known Issues
  • The upcoming-day labels on the streak row render small and faint. A readability pass is coming.
The Club Part 1 Jul 28, 2026
Added
  • The club, a permanent membership ladder bought with Ancient Coins, opened with /club or /vip
  • Gifting, so you can buy a tier for another player instead of yourself
  • A lobby announcement when someone is gifted a tier, showing who gave it and what they gave
  • Club membership now shows on the scoreboard as well as in chat
  • Supporter, a separate status that runs alongside the club instead of being part of it
  • /supporter, a panel for redeeming a supporter code
  • A supporter badge that outranks every club tier in chat and on the scoreboard
  • An ember effect around the supporter badge wherever it appears
  • A daily claim in the club that grants a Prison Key, one per day
  • Four further key types reserved for the chests being built
  • Redeeming a Discord reward now opens the Discord panel directly
Improved
  • The club panel now animates as it opens, selects and confirms
  • Club membership survives season resets
  • Upgrading between tiers only ever costs the difference
  • A second supporter code adds its days on top of the time you have left
Fixed
  • Players holding a club tier could not gift that same tier to someone else
  • Gift mode showed a price that had nothing to do with the player receiving the gift
  • Staff accounts could never be chosen as the recipient of a gift
  • Club badges only appeared for yourself, never for other players in the lobby
  • The supporter badge sat slightly out of place on the scoreboard
  • Switching between buying and gifting shifted the club panel's layout
  • Several amounts in the club panel were shown without saying what they were
Known Issues
  • Tier perks and the chests your keys open are still in development, and land shortly. Anything bought now receives them automatically the moment they arrive.
The Yard Keeps Score Jul 26, 2026
Added
  • Achievements for signing your first job board contract and for collecting payouts, with milestones as your collections stack up
  • /reroll, one free swap a day if your current mission does not suit you. It never hands back the mission you just dropped and does not use up one of your daily missions
  • A FairPlay mark on the season leaderboards
Improved
  • The job board banner in the pause menu is rebuilt. It now shows an exact countdown to your vault opening, and reads clearly whether you are waiting, ready to collect, or working toward your next contract
  • Job cards make it obvious at a glance which contract you can actually take, and the card for a running job fills as its vault matures
  • New players are no longer handed the longest missions before they have had a chance to build up. The bigger targets unlock once you have some time in the yard
  • The pause menu shows how long is left on a vault down to the second, rather than rounded to the minute
Stack Your Boosters, Set Your Pace Jul 21, 2026
Added
  • Mega shard boosters, a new top tier of shard booster.
  • Boosters now stack, so lighting another one keeps your boost burning longer.
  • Booster flames on the HUD show your active shard and sell boosts at a glance.
  • Sprint speed stages: click the segments on the Sprint upgrade card to set your run speed anywhere from a normal walk up to your unlocked max.
  • Player teleports: /tp sends a request, and the other player can /tpaccept or /tpdeny.
  • A proper goodbye: leaving the yard now signs you out with a terminal-style send-off.
Improved
  • Boosters that end together now report one combined summary in chat instead of a message per booster.
  • Music starts earlier in your session and defaults to a gentler volume.
  • Raised the cash requirements on the top ranks.
  • Prestige scaling reworked: cash requirements now climb faster than block requirements with each prestige.
Fixed
  • The Sprint upgrade card no longer gets clipped at the bottom edge of the screen.