ViewModel human arms
First-person arms and hands (human)
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hard_drive
20 MB
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17 files
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Engine v25
About This Package
Don't forget to read the documentation! You should be able to find it at this URL:
https://sbox.game/dev/doc/assets/ready-to-use-assets/first-person-weapons/
Note that while the primary use of these arms is bonemerging onto weapons, the package also contains the "punching" animgraph, and this animgraph is assigned to the model by default.
https://sbox.game/dev/doc/assets/ready-to-use-assets/first-person-weapons/
Note that while the primary use of these arms is bonemerging onto weapons, the package also contains the "punching" animgraph, and this animgraph is assigned to the model by default.
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Package ID:
facepunch.v_first_person_arms_human
Created:
2025-09-14 15:30 UTC
Updated:
2026-04-26 02:10 UTC
Type:
model
Public:
Yes
Version:
205798
files:
17
Size:
20.0 MB
Engine Version:
25
Asset Version ID:
205798
Version Created:
2026-04-26 02:10 UTC
Hash:
2268209683768298219
Manifest: Open manifest
Single Asset Source:
models/first_person/v_first_person_arms_human.vmdl
Resources:
Primary Asset:
models/first_person/v_first_person_arms_human.vmdl
Model Meta Version:
1
Render Mins:
-6.14479733,-23.9651909,-27.1838875
Render Maxs:
5.16403341,23.9651909,7.11514282
Physics Mins:
0,0,0
Physics Maxs:
0,0,0
Bone Count:
70
Mesh Count:
6
Attachment Count:
0
Body Part Count:
3
Asset Type:
Model
Asset Type Extension:
vmdl
Asset Type Is Game Resource:
false
Asset Type Category:
Rendering
Asset Type Target:
Sandbox.Model
Asset Type Is Simple:
false
Asset Type Has Dependencies:
true
Code Package References:
205798
Apr 26, 2026
Changes on 2026-04-26
142949
Jan 21, 2026
Changes on 2026-01-21
122024
Oct 2, 2025
Changes on 2025-10-02
118095
Sep 14, 2025
Changes on 2025-09-14
118073
Sep 14, 2025
Changes on 2025-09-14
118071
Sep 14, 2025
Changes on 2025-09-14