WFC City
a implementation of the wave function collapse to create procedural cities.
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hard_drive
63 MB
folder
168 files
build
Engine v17
history
Last update 575d ago
About This Package
This is a demo of a procedural city.
I still want to add more building types, with diferent sizes and heights.
The idea would be then to create a "city center" and taller buildings being generated near the city point.
After this i would like to implement zones (industrial / commercial / etc)
i have no idea on what type of game this would be useful for 😐😐
I still want to add more building types, with diferent sizes and heights.
The idea would be then to create a "city center" and taller buildings being generated near the city point.
After this i would like to implement zones (industrial / commercial / etc)
i have no idea on what type of game this would be useful for 😐😐
76
Total Users
97
Total Sessions
2.0 hours
Total Playtime
Package ID:
furtivussoftware.wfc_city
Created:
2025-01-17 18:56 UTC
Updated:
2025-01-28 23:32 UTC
Type:
game
Public:
Yes
Version:
85871
files:
168
Size:
63.1 MB
Engine Version:
17
Asset Version ID:
85871
Version Created:
2025-01-28 23:32 UTC
Hash:
1783544205
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
Max Players:
1
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/minimal.scene
Compiler:
Sandbox, SANDBOX;ADDON;DEBUG, 1701;1702;1591;, , , , 1, Release, Array, Array, Array
Resources:
Code Package References:
85871
Jan 28, 2025
fixed stuff exploding
85072
Jan 19, 2025
increased draw distance
85048
Jan 19, 2025
added smaller time steps and a way to see tileset
84541
Jan 17, 2025
first release