Furtivus Software Furtivus Software Game update 1y ago

WFC City

a implementation of the wave function collapse to create procedural cities.

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hard_drive 63 MB folder 168 files build Engine v17 history Last update 575d ago
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About This Package

This is a demo of a procedural city.

I still want to add more building types, with diferent sizes and heights.

The idea would be then to create a "city center" and taller buildings being generated near the city point.

After this i would like to implement zones (industrial / commercial / etc)

i have no idea on what type of game this would be useful for 😐😐

Media (6)

WFC City - Thumbnail 2 WFC City - Screenshot 3 WFC City - Screenshot 4 WFC City - Screenshot 5 WFC City - Screenshot 6
76
Total Users
97
Total Sessions
2.0 hours
Total Playtime
Package ID: furtivussoftware.wfc_city
Created: 2025-01-17 18:56 UTC
Updated: 2025-01-28 23:32 UTC
Type: game
Public: Yes
Version: 85871
files: 168
Size: 63.1 MB
Engine Version: 17
Asset Version ID: 85871
Version Created: 2025-01-28 23:32 UTC
Hash: 1783544205
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown
Max Players: 1
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Startup Scene: scenes/minimal.scene
Compiler: Sandbox, SANDBOX;ADDON;DEBUG, 1701;1702;1591;, , , , 1, Release, Array, Array, Array
Resources:
Code Package References:
new_releases Latest Update Jan 28, 2025
fixed stuff exploding
85871 Jan 28, 2025
fixed stuff exploding
85072 Jan 19, 2025
increased draw distance
85048 Jan 19, 2025
added smaller time steps and a way to see tileset
84541 Jan 17, 2025
first release