One More Planet
Game
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New — just published
Tear chunks off a tiny world and hurl them at your rivals. Dig in and be the last one standing on what's left.
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This was developed by one guy in a room for the 'One More Round' game jam. If you like it, give me a nomination!
Updates
2026-08-25 (2): Added a fix for a reported infinite load
2026-09-25: Added meteors that randomly spawn and carry power-ups to help you, or your opponents :)
2026-09-24: Updated the AI and added easy/normal/hard difficulty levels
Description
Tear chunks off a tiny world and hurl them at your rivals. Dig in, ping the dark, and be the last one standing on what's left.
You're a flier hovering over a small voxel planet, and it's not going to survive the fight. Rip a chunk out of the ground, charge it up bigger for a harder hit, and throw it at the AI opponents circling the world. Every throw leaves a crater, so the planet gets smaller and more broken every round.
Hide in the clouds, burrow into the rock, and use a sonar ping to find whoever's hunting you. Then go again, because there's always one more round.
Features
- Rip and throw the planet. Grab a real chunk of terrain, charge it for a bigger, harder-hitting throw, and smash it into your rivals.
- A world that stays broken. Fully destructible voxel terrain, with water that pours into craters, sand that slides, and lava at the core. What you blow away stays gone.
- Duel with dashes. Dash to dodge, ram, or clash head-on with an opponent.
- Hide, burrow and ping. Drop into the clouds to disappear, tunnel underground, or send out a sonar ping to see who's near.
- AI rivals with personalities. Each opponent hunts, evades, searches and attacks in its own way. Pick how many you face and jump straight into the next round.
- Terraform sandbox. No opponents: just eye lasers, sticky bombs and a planet to demolish, with a meter counting how much is left.
- Learn as you play. A short in-game tutorial takes you through flying, hiding, dashing, throwing and tunnelling.
Good to know
- Single-player, keyboard and mouse or controller.
- The world is generated fresh each launch (a few seconds to load).
- Needs a GPU with roughly 1 GB of free VRAM. The game runs its whole renderer on compute shaders, so an older or integrated card may struggle.
Credits
Music by Josh Stewart, Adi Goldstein, Benjamin Botkin, Daniel Diaz and Terra Symphonia (Uppbeat). Crowns by Jo Richards. Bomb model by baik. Sky and sound effects from the s&box community (full list in the in-game Credits screen).
Future Plans
I'd love to hear from you about where you think I should take this. It's been great fun building it out for the One More Round jam and there's so much potential in the idea. The big one I'd love to implement is multiplayer, but time and tide has made fools of us all. Stay tuned!
Updates
2026-08-25 (2): Added a fix for a reported infinite load
2026-09-25: Added meteors that randomly spawn and carry power-ups to help you, or your opponents :)
2026-09-24: Updated the AI and added easy/normal/hard difficulty levels
Description
Tear chunks off a tiny world and hurl them at your rivals. Dig in, ping the dark, and be the last one standing on what's left.
You're a flier hovering over a small voxel planet, and it's not going to survive the fight. Rip a chunk out of the ground, charge it up bigger for a harder hit, and throw it at the AI opponents circling the world. Every throw leaves a crater, so the planet gets smaller and more broken every round.
Hide in the clouds, burrow into the rock, and use a sonar ping to find whoever's hunting you. Then go again, because there's always one more round.
Features
- Rip and throw the planet. Grab a real chunk of terrain, charge it for a bigger, harder-hitting throw, and smash it into your rivals.
- A world that stays broken. Fully destructible voxel terrain, with water that pours into craters, sand that slides, and lava at the core. What you blow away stays gone.
- Duel with dashes. Dash to dodge, ram, or clash head-on with an opponent.
- Hide, burrow and ping. Drop into the clouds to disappear, tunnel underground, or send out a sonar ping to see who's near.
- AI rivals with personalities. Each opponent hunts, evades, searches and attacks in its own way. Pick how many you face and jump straight into the next round.
- Terraform sandbox. No opponents: just eye lasers, sticky bombs and a planet to demolish, with a meter counting how much is left.
- Learn as you play. A short in-game tutorial takes you through flying, hiding, dashing, throwing and tunnelling.
Good to know
- Single-player, keyboard and mouse or controller.
- The world is generated fresh each launch (a few seconds to load).
- Needs a GPU with roughly 1 GB of free VRAM. The game runs its whole renderer on compute shaders, so an older or integrated card may struggle.
Credits
Music by Josh Stewart, Adi Goldstein, Benjamin Botkin, Daniel Diaz and Terra Symphonia (Uppbeat). Crowns by Jo Richards. Bomb model by baik. Sky and sound effects from the s&box community (full list in the in-game Credits screen).
Future Plans
I'd love to hear from you about where you think I should take this. It's been great fun building it out for the One More Round jam and there's so much potential in the idea. The big one I'd love to implement is multiplayer, but time and tide has made fools of us all. Stay tuned!
17
Total Users
20
Total Sessions
3.3 hours
Total Playtime
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
2m - 4m
1
16m - 32m
1
4.3h - 8.5h
1
8.5h - 17.1h
1
17.1h - 34.1h
1
0 recorded entries
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Package ID:
gentlemancrow.onemoreplanet
Created:
2026-09-24 08:21 UTC
Updated:
2026-09-25 22:05 UTC
Type:
game
Public:
Yes
Version:
396823
files:
114
Size:
69.8 MB
Engine Version:
29
Asset Version ID:
396823
Version Created:
2026-09-25 22:05 UTC
Hash:
1790373913
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
sports_esports Input & Control Support
Keyboard & Mouse
check_circle Supported
Controller / Gamepad
check_circle Supported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/minimal.scene
Map Select:
Unrestricted
more_horiz Additional Properties
Compiler:
{"RootNamespace":"Sandbox","DefineConstants":"SANDBOX","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Debug","AssemblyReferences":[],"ReplacementDirectives":{".Server.cs":"SERVER"},"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]}
Fix Infinite Load
Sep 25, 2026
Fixed
- Had a report of an 'infinite load' and have put a fix in place (thanks @defjuss)
Meteors!
Sep 25, 2026
Added
- Added meteors which contain power-ups
Improved
- Improved menu to player transitions and added a "you've been pinged" effect
Fixed
- Performance and display issues
AI Improvements
Sep 25, 2026
Added
- Added difficulty levels and each AI has a personality that effects their behaviour
Improved
- World generation time
Live API Passthrough & Removal Notice
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