One More Planet

Game
new_releases New — just published

Tear chunks off a tiny world and hurl them at your rivals. Dig in and be the last one standing on what's left.

gentlemancrow updated 8h ago 70 MB engine 29
thumb_up 3 open_in_new View on sbox.game
This was developed by one guy in a room for the 'One More Round' game jam. If you like it, give me a nomination!

Updates
2026-08-25 (2): Added a fix for a reported infinite load
2026-09-25: Added meteors that randomly spawn and carry power-ups to help you, or your opponents :)
2026-09-24: Updated the AI and added easy/normal/hard difficulty levels

Description

Tear chunks off a tiny world and hurl them at your rivals. Dig in, ping the dark, and be the last one standing on what's left.

You're a flier hovering over a small voxel planet, and it's not going to survive the fight. Rip a chunk out of the ground, charge it up bigger for a harder hit, and throw it at the AI opponents circling the world. Every throw leaves a crater, so the planet gets smaller and more broken every round.

Hide in the clouds, burrow into the rock, and use a sonar ping to find whoever's hunting you. Then go again, because there's always one more round.

Features

- Rip and throw the planet. Grab a real chunk of terrain, charge it for a bigger, harder-hitting throw, and smash it into your rivals.
- A world that stays broken. Fully destructible voxel terrain, with water that pours into craters, sand that slides, and lava at the core. What you blow away stays gone.
- Duel with dashes. Dash to dodge, ram, or clash head-on with an opponent.
- Hide, burrow and ping. Drop into the clouds to disappear, tunnel underground, or send out a sonar ping to see who's near.
- AI rivals with personalities. Each opponent hunts, evades, searches and attacks in its own way. Pick how many you face and jump straight into the next round.
- Terraform sandbox. No opponents: just eye lasers, sticky bombs and a planet to demolish, with a meter counting how much is left.
- Learn as you play. A short in-game tutorial takes you through flying, hiding, dashing, throwing and tunnelling.

Good to know

- Single-player, keyboard and mouse or controller.
- The world is generated fresh each launch (a few seconds to load).
- Needs a GPU with roughly 1 GB of free VRAM. The game runs its whole renderer on compute shaders, so an older or integrated card may struggle.

Credits

Music by Josh Stewart, Adi Goldstein, Benjamin Botkin, Daniel Diaz and Terra Symphonia (Uppbeat). Crowns by Jo Richards. Bomb model by baik. Sky and sound effects from the s&box community (full list in the in-game Credits screen).

Future Plans

I'd love to hear from you about where you think I should take this. It's been great fun building it out for the One More Round jam and there's so much potential in the idea. The big one I'd love to implement is multiplayer, but time and tide has made fools of us all. Stay tuned!
show_chart Player History
Loading history...
No history data available yet
17
Total Users
20
Total Sessions
3.3 hours
Total Playtime
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
2m - 4m
1
1
16m - 32m
1
1
4.3h - 8.5h
1
1
8.5h - 17.1h
1
1
17.1h - 34.1h
1
1
0 recorded entries
Rank Player Score Recorded
refresh
Discovering package leaderboards...
Package ID: gentlemancrow.onemoreplanet
Created: 2026-09-24 08:21 UTC
Updated: 2026-09-25 22:05 UTC
Type: game
Public: Yes
Version: 396823
files: 114
Size: 69.8 MB
Engine Version: 29
Asset Version ID: 396823
Version Created: 2026-09-25 22:05 UTC
Hash: 1790373913
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

sports_esports Input & Control Support

keyboard
Keyboard & Mouse
check_circle Supported
sports_esports
Controller / Gamepad
check_circle Supported
view_in_ar
Virtual Reality (VR)
cancel Unsupported

settings Engine & Multiplayer Configuration

Player Count: 1 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/minimal.scene
Map Select: Unrestricted

more_horiz Additional Properties

Compiler: {"RootNamespace":"Sandbox","DefineConstants":"SANDBOX","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Debug","AssemblyReferences":[],"ReplacementDirectives":{".Server.cs":"SERVER"},"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]}
new_releases Latest Update Sep 25, 2026
Changes on 2026-09-25
Fix Infinite Load Sep 25, 2026
Fixed
  • Had a report of an 'infinite load' and have put a fix in place (thanks @defjuss)
Meteors! Sep 25, 2026
Added
  • Added meteors which contain power-ups
Improved
  • Improved menu to player transitions and added a "you've been pinged" effect
Fixed
  • Performance and display issues
AI Improvements Sep 25, 2026
Added
  • Added difficulty levels and each AI has a personality that effects their behaviour
Improved
  • World generation time
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.

Package References

extension baik.bomb extension drakefruit.explosionurban extension facepunch.v_first_person_arms_human extension facepunch.v_first_person_arms_citizen extension rust.ambiencearcticdaywindydry extension rust.ambiencebeachdaybreezedrizzle extension rust.ambiencebeachdaywindydry extension rust.ambiencedesertdaywindydry extension rust.ambiencefieldnightwindydry extension opensound.footstepsgravelwalk05 extension opensound.footstepsgravelwalk07 extension opensound.footstepsleaveswalk01 extension opensound.footstepsleaveswalk02 extension opensound.footstepsmudwalk01 extension opensound.footstepssandwalk02 extension opensound.footstepssandwalk03 extension opensound.footstepssandwalk12 extension opensound.footstepssandwalk15 extension opensound.footstepssandwalk17 extension opensound.voicefemalev1effortmono06 extension opensound.voicefemalev1effortmono14 extension opensound.voicefemalev1effortmono17 extension opensound.voicefemalev1effortmono27 extension opensound.voicefemalev1effortmono28 extension opensound.voicefemalev1hitshortmono18 extension opensound.voicefemalev1painmono02 extension opensound.voicefemalev1painmono07 extension opensound.voicefemalev1painmono08 extension opensound.voicefemalev2effortmono03 extension opensound.voicefemalev2effortmono07 extension opensound.voicefemalev2effortmono08 extension opensound.voicefemalev2painmono03 extension opensound.voicefemalev2painmono04 extension opensound.voicefemalev2painmono05 extension opensound.voicemalev1effortmono03 extension opensound.voicemalev1effortmono06 extension opensound.voicemalev1effortmono08 extension opensound.voicemalev1effortmono09 extension opensound.voicemalev1painmono03 extension opensound.voicemalev1painmono07 extension opensound.voicemalev1painmono10 extension opensound.voicemalev1painmono13 extension opensound.voicemalev1painmono14 extension opensound.voicemalev1painmono17 extension opensound.voicemalev1painmono18 extension opensound.voicemalev1painmono20 extension opensound.voicemalev1painmono19 extension opensound.voicemalev1painmono21 extension opensound.voicemalev2effortmono01 extension opensound.voicemalev2effortmono06 extension opensound.voicemalev2hitmono08 extension opensound.voicemalev2painmono01 extension opensound.voicemalev2painmono02 extension opensound.voicemalev2painmono03 extension opensound.voicemalev2painmono04 extension opensound.drone_weapon_explosion extension opensound.hit08 extension opensound.hit18 extension opensound.hit20 extension opensound.hit21 extension opensound.hit30 extension opensound.hit34 extension opensound.magic_water_explosion2