S&BOX RIVALS
A fast paced versus shooter. Battle with or against friends/bots, and earn in-game cash.
favorite289favorites
thumb_up172upvotes
thumb_down59downvotes
hard_drive
1.9 GB
folder
1,973 files
build
Engine v25
About This Package
DISCORD 💬 Join now for updates, patch notes, and $50,000 in-game cash:
🔗 https://discord.gg/VugwNrfKpn
#1 FPS Game on s&box 🏆🎯
#15 Overall Top Games Charts 📊
🎮 HOW TO PLAY
Press H to open the matchmaking menu and queue for 1v1, 2v2, or 3v3 matches. While waiting, you can fight AI bots of varying difficulty to warm up and earn XP. (You can also step onto the 1v1 pads to enter a private arena with a friend!)
Press Q to customize your weapons with attachments. Use CTRL / C while sprinting to slide for quick movement and position changes.
Play matches to earn cash and XP, which can be used to unlock weapons, skins, and cosmetics, and show off your progress to other players.
📖 About
S&BOX RIVALS is a fast, focused versus shooter built around clean gunplay. Step into the arena, trade shots, and race to be the first to 5 rounds won.
Built for players who want pure aim duels and fast, decisive wins, this gamemode supports versus matches that give you and your friends the chance to prove once and for all who is the PvP GOAT.
✨ Key features
- Instant matchmaking with rapid round resets and SBOX's most advance NPC bots for during player downtime
- Tight, readable arenas designed for fair duels
- Crisp weapon feel with satisfying feedback and unlimited customization
- Short sessions perfect for warmups or high‑stakes rivalries
🚀 Planned Features
- Competetive / Tournament Modes
- Extensive attachments with gameplay altering stats
- More maps, additional features and function to existing maps
- More to be announced....
🚧 Work in Progress
This game is in active development. We thank the players that help shape the experience and provide realtime feedback.
Expect rough edges, bugs, and experimental features as we continue to refine our gamemode, and don't forget to leave a positive review! ;)
Expect rough edges, bugs, and experimental features as we continue to refine our gamemode, and don't forget to leave a positive review! ;)
Cheers,
Redline Interractive 🔺
Build worlds that push players to the limit; Then let them decide what to do once they’re there.
newspaper Latest News
3,754
Total Users
6,815
Total Sessions
6.0 months
Total Playtime
Global Statistics
30.3K
deaths
14.4K
kills
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
1
1m - 2m
4
2m - 4m
2
8m - 16m
3
16m - 32m
2
32m - 1.1h
2
2.1h - 4.3h
2
4.3h - 8.5h
1
8.5h - 17.1h
1
17.1h - 34.1h
1
Package ID:
jdastudio.sbxrivals
Created:
2026-01-17 07:33 UTC
Updated:
2026-04-28 13:09 UTC
Type:
game
Public:
Yes
Version:
218915
files:
1,973
Size:
1,923.8 MB
Engine Version:
25
Asset Version ID:
218915
Version Created:
2026-04-28 13:09 UTC
Hash:
1783544055
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Unknown
Max Players:
32
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
sbxrivals
Startup Scene:
scenes/minimal.scene
Project Template:
Launch Mode:
DedicatedServerOnly
Map Startup Scene:
scenes/minimal.scene
Dedicated Server Startup Scene:
scenes/minimal.scene
Control Modes:
1, , 1
Resources:
*.png
*.ttf
*.mp3
*.wav
*.config
*.scss
*.prefab
*.fbx
*.smd
*.scene
*.vmap
*.vpk
*.vmat
*.vmdl
*.vpcf
*.sound
*.vsnd
*.vsndevts
*.shader
*.vfx
*credits*
fonts/*
Game Settings:
Code Package References:
Comprehensive Networking Stability and Optimization Pass
Mar 10, 2026
Added
- 🌐 Distance-based network culling — RPCs only reach players within 500u (800u for hub pads). Host always receives everything.
- ⚡ O(1) player lookup via dictionary — no more scanning the full player list on every hit.
Improved
- 🛡️ Damage and hit requests are now server-only calls instead of broadcasting to all clients.
- 🔊 Gunshot and world sounds converted to unreliable packets, reducing bandwidth at scale.
- 🎒 Player inventory data now pushed only to the owning player instead of syncing server-wide.
- 🎨 Equipped skin changes batched into a single network call instead of one per weapon slot.
- 🔫 Weapons clear their sync state on holster, cutting ~66% of idle weapon replication.
- 🏷️ Nameplate panels cache their player list and refresh every 300ms instead of every frame.
- 🚀 Spawn queue scaled for 32-player servers: 10 concurrent, 256 depth, adjusted grace periods.
Fixed
- 🐛 Fixed a crash on the nameplate display when leaving a match with stale cached player references.
Removed
- 🗑️ Hold-to-confirm mechanic on the Leave Match button — now a simple one-click button.