Dice
GameRoll the dice and win coins !
WORK IN PROGRESS PROJECT, PLEASE TAKE THIS INTO ACCOUNT BEFORE REVIEWING
It is my aim to gain so much experience from this game that I can go on to develop bigger and better games in the coming time. Thanks for playing my game !
Models by (free commercials use) :
- KayKit - Forest Nature Pack
Music By (free commercials use):
- Alexandre
- Alex Prod
newspaper Latest News
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Latest Update
Thanks to all player !
Futur of dice and ideas
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Update 0.1.2 : UI/UX Update
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Beta Update 0.1.1 : Add Tutorials
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Beta Update 0.1
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Dice : Beta Release & RoadMap
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39
Total Users
72
Total Sessions
19.6 hours
Total Playtime
Global Statistics
364.4K
coins_collected
8.6K
click
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
1m - 2m
3
2m - 4m
2
4m - 8m
1
8m - 16m
1
16m - 32m
3
32m - 1.1h
2
1.1h - 2.1h
1
2.1h - 4.3h
1
4.3h - 8.5h
2
8.5h - 17.1h
1
34.1h - 68.3h
3
68.3h - 136.5h
1
0 recorded entries
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Package ID:
justasimplemap.dice
Created:
2026-04-29 21:38 UTC
Updated:
2026-06-06 07:23 UTC
Type:
game
Public:
Yes
Version:
276549
files:
176
Size:
55.1 MB
Engine Version:
25
Asset Version ID:
276549
Version Created:
2026-06-06 07:23 UTC
Hash:
1791473964
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/menu.scene
Map Select:
Unrestricted
UI/Ux Update
Jun 6, 2026
Added
- Effect under the tree
- Shop : Auto clicker
- New music
Improved
- Auto random music
- Effect on menu
- New interface
Fixed
- Dice too-high level cause error
Beta Update 0.1
May 18, 2026
Added
- Adding new D8 Dice
- Adding leadboards based on coins
- Adding new cursor for testing and fun but changed in futur
Improved
- Smoothed dice rolling animation
- Fixed dice position reset after each roll
- Coin counter now updates in real time after each dice result
- Improved coin animation feedback on win
- Shop state now correctly reflects owned upgrades on load
Fixed
- Reduced unnecessary file reads by caching save data on load
- Improved memory management for dice components on scene destroy
- Fixed first dice unlock not persisting after restart
- Fixed a crash when spawning saved dice on game start
- Extra dice now correctly restore their level, step and type from save
- Fixed DiceCount always saving as 0
- Each die now fully saves and restores CurrentDice, CurrentLevel and CurrentStep
- Save file is now read once per session instead of multiple times
Live API Passthrough & Removal Notice
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