Thanks to all player !
Futur of dice and ideas
Thanks you !
I don’t know what to say other than thank you to everyone who’s played my game it really means a lot to me to hear your feedback, whether it’s critical or not ! 🙌
I’ve put in a huge amount of work on the game, spending whole days drawing, making diagrams and thinking about future ideas. I never thought that developing a video game would be so much on my mind, even when I’m not actually coding it. 😅
I’ve put in a huge amount of work on the game, spending whole days drawing, making diagrams and thinking about future ideas. I never thought that developing a video game would be so much on my mind, even when I’m not actually coding it. 😅
A short break
I took a little break after the last update; I spent some time with my family, my partner and my friends. I suppose we all like having goals to work towards, but sometimes it’s good to take a little time out to have a break.
I’m telling you about my ideas
I’m going to share all my ideas with you. I saw a comment that struck a chord with me that clicking could be a bit of a hassle and actually, that was already one of the ideas I had in mind.
So, I’m now revealing my bag of ideas for what I’d like to see and the future of the game, and even some random or crazy ideas that might just end up as sketches.
So, I’m now revealing my bag of ideas for what I’d like to see and the future of the game, and even some random or crazy ideas that might just end up as sketches.
Ideas to be implemented in the future
Building purchases
You will need to purchase buildings from the shop, which will grant you access to them (just as when you access the shop) and unlock new upgrades.
- Cursor forge
- Enlarge the click area (1, 2, 3, 4, 5, etc.)
- Auto-click: no need to click simply hover your cursor over the dice
- Visual cursor enhancements
- Carpentry/Garden (auto-clicker)
- Allows you to purchase items that generate coins
- The items you purchase are created on the map and therefore fill the map
- Unlock everything to view the map in full !
- Alchemy
- Unlock superpowers
- Unlock superpowers
Design of the Game
The game’s design is currently my biggest weakness, as I’m not a designer, I’m trying to do everything in Figma or using CSS, but I really want to give the game a distinct visual identity
- Dice redesign (graphics, new visuals, shaders)
- Visual effects for the dice (on the ground, in the air, when clicked)
- Graphical redesign of the interface / UI / UX
- The menu
- Tutorials
- Additional achievements
- Music selection, mute music
- Settings / an exit menu
- Weekly quests?
- On-screen visual effects
The maps
You’ll be able to unlock different cards as you progress through the game; I’m still trying to work out what they can be used for apart from just looking good, such as
- Does the prestige system unlock a map, and is that map linked to a multiplier ?
- Each map has different weather conditions that will affect your dice rolls
Prestige
The Prestige system allows you to reset your progress and gain additional bonuses
- Increases your overall multiplier
- Gives you more dice
- Enhances certain upgrades
A jumble of ideas
- A profile showing your in-game progress
- An interface displaying the number of dice you’ve unlocked and those still to unlock
- A chest system that lets you obtain a random die with a certain level of materials
- Enchantments for your dice in alchemy?
- Battlefield: Take your dice to battle monsters for gold coins
- Cosmetics for the dice
- Hidden achievements
- Limited-time events
- Best controls of the die
