LoopDrop

Game 1 playing

Drop balls through rotating neon rings, earn cash, buy upgrades, unlock skins, and chase bigger rewards.

Kalaida Interactive updated 4h ago 219 MB engine 29
                                                                                 **LoopDrop** 💚⚡🎯

Please make sure you are playing the latest live version of LoopDrop. Older builds may miss the newest event fixes, UI changes and music fixes, so check the changelog after updates.


LoopDrop is a neon physics idle game where every ball you drop becomes part of a growing arcade machine of bounces, rings, upgrades, combos, and cash rewards.  
It starts simple: spawn balls, watch them bounce, earn money, buy upgrades.  
But the longer you play, the loop becomes faster, brighter, stronger, and more satisfying. 💰✨

In LoopDrop, balls fall into a glowing arena filled with rotating rings.  
Each ball can bounce off the rings, gain more value, and eventually escape through the gaps for cash.  
A clean hit can turn into a better payout.  
A long bounce chain can make a ball much more valuable.  
A lucky drop can push your economy forward at just the right moment. ⚪💥

The main goal is to build a stronger loop over time.  
You upgrade your ball value, improve bounce rewards, increase the number of active balls, speed up the rings, widen the exits, unlock more holes, and add extra rings to create a more powerful setup. 📈

Every upgrade makes the screen feel more alive.  
More balls means more motion.  
More value means better rewards.  
More bounce bonus means every hit matters.  
More rings means more chaos, more chances, and more satisfying escapes. 🔁

LoopDrop is not just about waiting.  
It is about watching the physics unfold, choosing what to upgrade next, reacting to reward moments, and slowly turning a small loop into a glowing money engine. 💸

The game also has profile progression.  
As your profile level grows, your economy becomes stronger, and important upgrades like **Ball Value** and **Bounce Bonus** become more meaningful.  
The deeper you go, the better your upgrades feel. 🌟

There are also bonus systems that make the loop more exciting.  
Reward cases give you extra chances for cash. 🎁  
Auto tickets help keep balls spawning. 🎟️  
Fever events boost the action and make rewards feel bigger. 🔥  
Cosmetic unlocks let your loop feel more personal as you progress. 🌈

LoopDrop also includes **Mini Drop / X Balls**, a compact multiplier mini-game inside the main game.  
Choose your stake, launch a ball, watch it bounce through a field of pins, and see which multiplier slot it lands in.  
You can play it safely or raise the stake for bigger wins and bigger risks. 🎯

Mini Drop adds a different kind of tension to the idle loop.  
The ball falls, hits pins, shifts direction, and slowly drops toward the multiplier slots.  
Sometimes it lands safe.  
Sometimes it misses.  
Sometimes it hits the big edge multipliers and gives you a beautiful payout. 💎

LoopDrop is designed around satisfying repetition.  
Drop.  
Bounce.  
Earn.  
Upgrade.  
Repeat.  
Then repeat again, but faster, brighter, and with bigger numbers. 🚀

💚 **Drop glowing balls**  
⚡ **Bounce through rotating rings**  
💰 **Earn cash from every escape**  
📈 **Upgrade your entire economy**  
🎯 **Play Mini Drop for multiplier rewards**  
🎁 **Open reward cases**  
🔥 **Trigger Fever events**  
🎟️ **Use auto tickets**  
🌈 **Unlock cosmetic progression**  
🔁 **Build a stronger loop every session**  
💎 **Chase bigger payouts**  
🚀 **Keep pushing your numbers higher**

LoopDrop is for players who enjoy idle games, physics toys, upgrade systems, glowing arcade visuals, and the satisfying feeling of watching numbers grow.  
It is simple to understand, easy to keep running, and full of small moments that make you want to stay for one more ball, one more bounce, one more upgrade, and one more big drop.
show_chart Player History
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1
Users Online Now
3,413
Total Users
8,782
Total Sessions
10.1 months
Total Playtime

Global Statistics

3.2e18
rating_score
1.5e32
daily_farm
1.8e32
weekly_farm
120.1M
bubble_best_score
12.6M
bubble_weekly_best_score
13.2M
neon_breaker_best_v1
10.0M
neon_breaker_weekly_best_v1
7.1T
weekly_farm_2944
1.2e18
weekly_farm_2945
333.5B
daily_farm_20615
8.1M
bubble_cup_v1_w2961
203.2B
daily_farm_20610

Player retention 64 players first seen 28–3 Sep 2026

Day 1
4.7%
3 of 64 came back
79% below average
Day 7
1.6%
1 of 64 came back
82% below average
Day 30
0.0%
0 of 64 came back
100% below average

Player retention All of s&box

Days since first play · players who first played this package · pooled from 7 daily cohorts

Show every day
Retention by day
Day Players Retention All of s&box
1 3 4.7% 22.7%
2 2 3.1% 15.8%
3 1 1.6% 12.4%
4 2 3.1% 11.1%
5 0 0.0% 8.4%
6 2 3.1% 8.2%
7 1 1.6% 8.7%
8 1 1.6% 8.4%
9 0 0.0% 6.9%
10 0 0.0% 7.4%
11 0 0.0% 8.2%
12 0 0.0% 7.4%
13 0 0.0% 5.5%
14 0 0.0% 6.3%
15 0 0.0% 5.3%
16 0 0.0% 5.8%
17 0 0.0% 5.3%
18 1 1.6% 4.7%
19 0 0.0% 4.5%
20 0 0.0% 4.7%
21 0 0.0% 5.5%
22 0 0.0% 7.1%
23 1 1.6% 6.1%
24 0 0.0% 5.0%
25 0 0.0% 5.5%
26 0 0.0% 5.8%
27 0 0.0% 4.2%
28 0 0.0% 4.5%
29 0 0.0% 5.0%
30 0 0.0% 3.2%
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
18
18
1m - 2m
20
6
26
2m - 4m
27
1
28
4m - 8m
1
1
8m - 16m
3
3
6
16m - 32m
10
7
17
32m - 1.1h
23
2
25
1.1h - 2.1h
11
11
2.1h - 4.3h
26
1
27
4.3h - 8.5h
13
13
8.5h - 17.1h
9
9
17.1h - 34.1h
3
3
34.1h - 68.3h
19
19
68.3h - 136.5h
21
21
0 recorded entries
Rank Player Score Recorded
refresh
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Package ID: kalay.bounce_ring_idle
Created: 2026-06-05 13:30 UTC
Updated: 2026-10-08 19:38 UTC
Type: game
Public: Yes
Version: 421917
files: 381
Size: 219.1 MB
Engine Version: 29
Asset Version ID: 421917
Version Created: 2026-10-08 19:38 UTC
Hash: 1791488338
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 4 Players
Tick Rate: 60 Hz
Network Type: Multiplayer
Startup Scene: scenes/bounce_ring_idle.scene
Map Select: Unrestricted

more_horiz Additional Properties

Recommended Min Players: 1
Recommended Max Players: 0
Coop: false
Versus: true
new_releases Latest Update Oct 8, 2026
Changes on 2026-10-08
New icons, profile redesign and mini-game polish Sep 29, 2026
Added
  • Upgrade icons - all 19 upgrade icons redrawn in a new neon set, one colour per family; Rare Balls and Crit now have different icons
  • HUD icons - new icons for the side buttons, the mini-games menu, the top bar and the Bubble Cup button
  • Neon Breaker controls - Space to launch, P to pause, R to restart
  • Bubbles controls - Space to fire, R to restart, Esc for the menu
  • Slots - Space spins; winning lines are highlighted with a per-line breakdown
  • Gift Cases - skip the roll, Open Again, a strip of your recent drops and a preview of what each case can contain
  • Neon Hockey - new hit, goal and serve sounds, a puck trail and a marker on your own mallet
  • Rain Catch - steer the basket with the mouse (A / D still work)
  • Fever - the timer pulses FEVER SOON in the last 10 seconds and turns pink as the fever ends
Improved
  • Profile - the level card shows the XP to go and the time to your next level, upcoming level costs are a bar chart, career stats have icons and your next goal is highlighted
  • Locked features - show a grey version of their icon
  • Leaderboard button - now a podium; the trophy belongs to the Bubble Cup
  • Neon Breaker - hit sparks, screen shake, score popups, chain callouts and a NEW BEST badge
  • Bubbles - the aim ghost shows exactly where your bubble will land, plus pop effects, streak and board-clear banners, a danger warning and a NEW BEST screen
  • Bubble Cup - the menu shows your remaining time with a RESUME button; leaving or restarting an attempt asks first; PLAY AGAIN starts a new attempt right away
  • Drop X Balls - smooth ball movement, a "+$" popup above the slot each ball lands in, and net win/loss in the history
  • Slots - reels stop one by one with a tease on the last reel, the payout counts up, and new symbol art
  • Neon Hockey - the rink matches the real hitboxes, goals show who scored, and a result screen shows win, loss or cancel with the amount
  • Rain Catch - an even 3-2-1 countdown, the controls hint stays until catching starts, catch sounds, and a result card with NEW BEST and missed rare balls
  • Chaos - boards are coloured by multiplier; the result card shows your best ball, average multiplier, golden balls and x24 progress
  • VIP Challenges - see why a challenge can't start yet and how close you got after each attempt
  • Late game - the interface no longer redraws on every ball bounce
Fixed
  • Bubbles - bubbles that were still falling were lost when you restarted or closed the game
  • Bubble Cup - reopening Bubbles after a Cup attempt could land on the old Cup screen
  • Drop X Balls - the odds depended on your frame rate; they are now the same for every player
  • Neon Hockey - both players got the victory celebration; now only the winner does
  • Duels - the prize shown now matches the real payout (X/O 1.9x, Hockey 2x, doubled during SALE)
  • Events - a stray click on the events button ended a running event; stopping now needs a second click
  • Rain Catch - the main arena stayed hidden for about 2 seconds after the event ended
  • Neon Hockey - if the lobby host leaves mid-match, the match is cancelled and both stakes are returned
  • Slots and Gift Cases - after you used them, the interface kept redrawing on every ball bounce
Mastery, VIP Challenges & Visual Refresh Sep 16, 2026
Added
  • Reactor Mastery at VIP 100: earn daily tokens in Chaos Boards, Rain Catch and Neon Bubbles, then develop Income, Automation or Events. Five ranks per specialization, one active at a time, with an in-game guide.
  • VIP Challenges from VIP 1: complete demanding Chaos, Rain Catch and Bubbles goals to unlock the cosmetic titles Chaos Ace, Rain Master and Record Breaker. These rewards do not add cash, XP or income bonuses.
  • Savings goals: pin a main, Rain or Magnet upgrade to track its cost, remaining cash and estimated saving time in the wallet. Purchases remain manual.
  • Animated daily-streak flames and day counts beside player names in the leaderboard and lobby, plus current and best streak statistics. Existing streak progress and VIP missed-day protection are preserved; inactive streak badges stay hidden.
  • Dedicated All Time and This Week rankings beside the Neon Bubbles board, including your best score and rank.
  • Sparks and Pulse ball-exit effects, selectable alongside Classic and Off in the cosmetic shop, with previews.
Improved
  • Daily Tasks now scale their targets and rewards to profile and VIP progression. Early-level rewards are smaller, with total daily task XP capped at 5% of the next normal level cost, up to 5,800 XP.
  • Increased the additional Chaos Boards and Rain Catch reward multiplier from VIP 100: x3 at VIP 100, scaling to x6 at VIP 200.
  • Reduced Auto Ticket prices and softened the price increase from repeated purchases.
  • Auto Tickets now unlock at LVL 3. Previously saved tickets below that level are preserved until the unlock.
  • Refreshed the Neon Bubbles, Chaos Boards and Rain Catch presentation with cleaner playfields, controls, score displays and result screens.
  • Updated HUD, settings, upgrade lists, profiles and mini-game menus with more consistent spacing, clearer controls, calmer highlights and better compact-window readability.
  • Completely reworked Pixel Current, Laser Rails, Mint Twin, Prism Matrix, Void Signal and Arcade Matrix with distinct in-game ring designs, while preserving existing ownership and unlock requirements.
  • Replaced abstract ring-skin card icons with miniature game artwork. Previews now use the actual skin colors and selected arena shape, with gentle rotation on hover.
Fixed
  • Fixed lobby player names collapsing into ellipses beside the daily-streak flame and host badge.
  • Fixed oversized leftover event panels after Chaos Boards and Rain Catch finish. Result windows now remain centered and block clicks from reaching gameplay underneath.
  • Fixed cosmetic-shop scrolling in smaller windows and long ring-skin names being cut off.
  • Offline payouts no longer inflate the live income rate or active earnings forecast.
  • Fixed daily task counters carrying over from the previous UTC day and prevented repeated daily reward claims through stale UI state.
  • Improved save ordering for purchases, cases and daily/offline rewards so incomplete intermediate reward states are not saved.
  • Fixed duplicate stake refunds or payouts caused by late duel and Neon Hockey settlement messages.
  • Fixed old Bubbles scores, cached return-reward displays and active reward targets surviving a progress reset. Resets are blocked while a duel or hockey match is unfinished.
  • Fixed slot actions bypassing level checks or replacing an unfinished spin, and stopped ring rotation while gameplay is paused.
Player Profiles, Leaderboard & Progression Polish Aug 28, 2026
Added
  • Added public player profiles to the leaderboard. Open STATS on any row to view career performance, recent activity, Neon Bubbles records and read-only upgrade levels.
  • Added a full XP progression and active earnings forecast to the profile, including level-cost and earnings views, XP sources and 10/30/60-minute projections.
  • Added clearly named mini-game Daily Tasks for Mini Drop, Slots and Neon Bubbles. Daily Tasks now unlock at Level 5.
Improved
  • Rebuilt the leaderboard into a wider, cleaner layout with centered summary cards, clearer rows, better sorting and readable STATS buttons at compact sizes.
  • Own and public player profiles now share the same clean structure and can switch between Statistics and Upgrades.
  • Expanded late-game progression: Max Balls now reaches 100, Value and Bounce reach level 225, and Speed/Gap reach level 45/31, with stronger Value and Bounce gains after level 150.
  • Reworked the music control with centered track information and a true duration-based playback bar.
  • Standardized level labels to LVL across the interface.
Fixed
  • Fixed the local player sometimes missing from the leaderboard and improved All Time, Day and Week row loading.
  • Fixed repeated, clipped or hard-to-read data in profile statistics and public player details.
  • Fixed gray corner artifacts and gameplay background bleed around leaderboard rows and STATS buttons.
  • Fixed locked event text remaining visible over the unlocked X Balls button.
  • Fixed profile text being dragged or selected with the right mouse button and cleaned up compact-window overlaps.
  • Fixed music progress bars overlapping the track row or lobby panel.
Removed
  • Removed duplicate statistic blocks from the profile while keeping one clear income projection panel and one career summary.
Known Issues
  • Public upgrade details appear after players launch the latest LoopDrop build and refresh their leaderboard stats.
Arena Choice, Magnet & Cosmetic Expansion Aug 11, 2026
Added
  • Added a one-time arena choice after the tutorial: Classic Rings or the new Hex Arena. VIP players can switch their arena later from quick access.
  • Added the level 10 Cursor Magnet with timed activation, a 2-minute cooldown, and Power, Range and Time upgrades up to 60 seconds.
  • Added the level 10 Prism Core challenge: charge it outside the arena to spawn three x25 Spectrum Balls inside.
  • Added Gravity Circuit and Prism Afterglow to the main playlist, plus Shadow Sentinel and Infinity Lane background themes.
  • Added a Kalaida Interactive More Games screen with LoopDrop 2, Motor Trial, Mines_weeper and Snake Arena Online.
Improved
  • Raised VIP progression from VIP 100 to VIP 200 and increased the Max Balls limit to 70.
  • Rebuilt the cosmetic shop into separate Rings and Balls tabs with unlock counts, new ring styles and familiar tennis, football and basketball ball skins.
  • Polished Hex Arena collision, gaps and rounded corners while keeping existing Rings gameplay unchanged.
  • Reduced polygon arena rendering cost and kept line thickness stable during busy ball scenes.
Fixed
  • Fixed polygon arena outlines becoming thick and thin while balls moved inside, including the remaining FPS-heavy stroke joins.
  • Fixed offline rewards granting profile XP when they should only grant offline cash.
  • Fixed the profile Rings counter showing 4/3 instead of 4/4.
  • Fixed unavailable VIP and locked cosmetics remaining selected after temporary test access; old saves now fall back safely without losing progression.
  • Verified the new arena choice, magnet and cosmetic save fields normalize safely for existing saves.
Removed
  • Removed temporary development VIP and cosmetic unlocks from public progression.
Reactor Ring & Endgame Expansion Aug 1, 2026
Added
  • Added the Reactor Ring as the fourth Rings upgrade. Its pink x2 zone duplicates a ball with the same bonuses, while the green x2 zone doubles that ball's value; each zone can trigger only once per ball.
  • Added five new endgame levels to both Speed and Gap, raising ring speed to x1.655 and exit width to +15.55 degrees.
  • Added a numeric unread-message badge to the S&box chat button.
Improved
  • Rebalanced the third and fourth Rings upgrades and the five new Speed/Gap tiers for a smoother late-game cost curve.
  • Made the Reactor Ring exits slightly wider and kept every new Gap level meaningful in both round and VIP square arenas.
  • Polished Reactor Ring x2 zones and the upgrade card layout to match LoopDrop's neon HUD.
Fixed
  • Fixed Reactor x2 labels drifting away from their zones and removed stray glyphs from permanent and Fever x2 zones.
  • Fixed Reactor Ring upgrade text clipping in the compact upgrade panel.
  • Fixed VIP daily 10-minute Auto Ticket startup so eligible VIP players receive it automatically once gameplay is ready.
  • Fixed Neon Bubbles and event controls remaining clickable or processing shots behind other open panels.
  • Preserved old saves and correct rollback refunds after the Rings price changes.
Drop Chains & Hockey Netcode Jul 24, 2026
Added
  • Drop Chain milestones: consecutive pit drops now build a readable streak and grant controlled +3%, +7% and +12% cash bonuses at 8, 15 and 25 drops. The existing Combo upgrade still multiplies the pit reward.
  • Added a numeric Mini Games notification badge when a new mode becomes available.
Improved
  • VIP progression now continues to VIP 100 with new high-tier titles and stronger farm, pit and golden-ball benefits after VIP 60.
  • Ball Value, Bounce, Combo and Offline upgrades now gain clearer milestone boosts at upgrade levels 100 and 150.
  • Neon Bubbles is available from the start, runs alongside the main idle game, restarts cleanly after a loss when reopened, and keeps RESET/CLOSE behind other menus and the leaderboard.
  • Neon Bubbles aiming, colors, spacing and audio were polished; the guide line now matches the selected bubble and main-ring ball sounds are muted while the mini-game is open.
  • Daily spawn/drop mission targets were increased for longer sessions.
  • Fever timer synchronization now handles lobby joins and host changes more reliably without repeatedly resetting.
  • Mini-games remain available during Fever, while Chaos Boards and Rain Catch no longer lock other players just because someone else is running a personal event.
Fixed
  • Reworked Neon Hockey around host-authoritative simulation, sequenced player input and synchronized snapshots for smoother remote play and more reliable paddle/puck collisions.
  • Fixed the Neon Hockey ACCEPT handshake so the selected opponent can join the match; cancel/leave now closes both sides and safely returns reserved stakes.
  • Fixed VIP level-up cards showing stale VIP levels instead of the player's current VIP level and title.
  • Fixed the VIP daily 10-minute Auto Ticket so it starts immediately or extends the active ticket.
  • Fixed the READY EVENTS button overlapping and stealing clicks in compact/windowed layouts.
  • Fixed Neon Bubbles retaining a finished board after closing and reopening.
  • Normalized the new Drop Chain, Mini Games notification and Neon Bubbles save fields so existing saves remain compatible.
Neon Bubbles & New Music Jul 17, 2026
Added
  • Added Neon Bubbles, a new score-based mini-game unlocked at Level 15. Match 4 bubbles, drop clusters onto multiplier slots and climb the dedicated leaderboard.
  • Added Neon Gravity and Horizon to the main music playlist.
Lobby Status & Trail Polish Jul 7, 2026
Added
  • Lobby player activity statuses now show what players are doing in real time, including mini games, cases, X Balls, slots, duels, Neon Hockey, Rain Catch, Chaos Boards and Fever.
Improved
  • Ball trails are now short tapered streaks: full width near the ball, then smoothly thinner at the end.
  • Trail rendering now adapts during busy scenes, so heavy Rain Catch or Chaos moments keep the same feel with less visual/render cost.
  • Lobby status text was cleaned up so players can read current activity without crowding the roster.
Fixed
  • Fixed event/menu input overlap so side buttons do not steal clicks while another panel is open.
  • Fixed Rain X icon alignment and small upgrade text clipping after the new Rain upgrade pass.
  • Gave Day and Week leaderboard visibility another pass so active legitimate players are less likely to be hidden or shown as confusing zero rows.
Removed
  • No removals in this patch.
Known Issues
  • If you see Update Required or strange old-version behavior, restart/rejoin and make sure you are playing the latest LoopDrop build.
  • Daily Boss remains hidden while it is being polished.
Rain X & Stability Polish Jul 6, 2026
Added
  • Rain X upgrade: the bottom board payout multiplier now grows from x1 to x5.
  • Rain Catch now saves the best catch multiplier stat when the event ends.
Improved
  • VIP progression keeps the normal VIP unlock at level 40 while VIP levels continue up to VIP 60.
  • Rain Catch payout, stats and upgrade display were polished for the new event.
Fixed
  • Fixed VIP lobby music so one VIP player changing tracks no longer stops another VIP player's active VIP track.
  • Fixed Daily Boss unlock notices showing while Daily Boss is hidden for this release.
  • Fixed Rain Catch save normalization and upgrade keys so older saves stay safe.
Removed
  • No removals in this patch.
Known Issues
  • Daily Boss remains hidden while it is being polished.
  • Please make sure you are playing the latest live version of LoopDrop. Older builds may miss the newest event fixes, UI changes and music fixes, so check the changelog after updates.
Rain Catch, Themes & Polish Jul 5, 2026
Added
  • Rain Catch event unlocked at level 20 with a full-screen cannon, falling balls, basket catching, bonus balls and profit stats.
  • Rain Catch upgrades: Rain Balls, Rain Rare, Rain Move and Rain Size, including rollback support.
  • Two new music tracks: Sky Cannon and Neon Horizon.
  • New background themes/wallpapers: Neon Wave, Neon Ribbon, Neon Corridor, Dark Bloom, Violet Rift and Lotus Core.
Improved
  • Events and mini-games menus now open as side panels, keeping the main playfield and upgrade cards easier to use.
  • Upgrade layout and top HUD readability were cleaned up, with duplicate rank/title text removed from the compact player status.
  • Rain Catch now has clearer level 20 locks, a 7 minute cooldown and better stat placement during the event.
  • Mini-game stake choices are remembered for Duel, Mini Drop and Slots instead of resetting every time.
Fixed
  • Fixed music switching so changing tracks no longer plays an extra micro sound and normal tracks remain selectable after VIP music checks.
  • Fixed lobby duel and Neon Hockey invite cancel, decline and timeout cases so empty 0-0 result windows no longer open.
  • Fixed Day and Week leaderboard filtering hiding legitimate active players too aggressively.
  • Fixed mini-games side menu input blocking after the UI was moved.
  • Checked new save fields so older saves normalize safely with Rain Catch and remembered stake preferences.
Removed
  • Removed the extra floating "save on exit" HUD label.
  • Removed duplicate progression title text from the top player status block.
Known Issues
  • Daily Boss is still hidden for release while it is being polished.
Daily VIP Ticket & Endgame Polish Jul 1, 2026
Added
  • VIP players now get one free 10 MIN Auto Ticket every UTC day.
  • Added a Skins button notification counter for newly unlocked ring and ball cosmetics.
  • Daily Tasks panel with short goals that reward Auto Tickets, XP and Big Ball drops instead of direct cash.
  • More achievement goals were prepared for longer progression, daily play and late-game milestones.
Improved
  • Value, Bounce and Combo upgrades now scale harder after level 100 so late-game progress feels less stalled.
  • The free VIP Auto Ticket uses your current Auto Time upgrade, just like a normal 10 MIN ticket.
  • Cosmetic unlock notifications are cleared when the Skin Shop is opened, keeping the HUD cleaner.
  • Mission reward claiming is clearer with a dedicated claim button and cleaner completed-task states.
Fixed
  • The old pink dot on the Skins button was replaced with a readable numeric badge.
  • VIP Daily Auto Ticket starts directly, does not use Storage and does not increase regular Auto Ticket prices.
  • Checked publish resources so music, sounds, tutorial videos and UI icons stay included in release builds.
Removed
  • Removed the static pink Skins button alert dot.
Known Issues
  • None currently known for this patch.
VIP, Duels & Neon Hockey Update Jun 29, 2026
Added
  • VIP progression after level 40 with VIP levels, golden player styling, lobby farm bonus and VIP-only music unlocks
  • Neon Hockey lobby duel mode: invite a lobby player, play first to 3 goals and win the shared stake
  • Unified Lobby Duel menu with game selection for X/O Duel or Neon Hockey and one shared stake selector
  • Mini Slot: Neon Match Lines, unlocked from level 10, with vertical reels, 5 paylines and win confetti
  • Daily Run streak boost: auto-claimed x1 to x7 daily multiplier for the first 10 minutes of play
  • VIP one-day Daily Run grace so VIP players can miss one day without losing the streak
  • Expanded Rare Balls system with multiple rare ball types and higher late-game rare ball potential
  • Lobby announcements for major wins like slot 7 hits, VIP hits and jackpot rewards
Improved
  • Leaderboard now loads in pages, supports up to the top 1000, shows 32 players per page and refreshes while open
  • Leaderboard sorting was expanded with level sorting and better All Time / Day / Week filtering
  • Lobby panel now shows player avatars, host state, all-time stats, rank info and a manual refresh button
  • Late-game economy scaling was boosted, especially Value and Bounce upgrades after high levels
  • Max Balls cap increased to 50 and profile progression now leads into the VIP system
  • VIP players get cheaper auto-spawn tickets and a clearer VIP boost display in the money panel
  • Music rotation improved with random track starts, auto-next playback, VIP tracks and better lobby/event sync
  • Chaos event rewards and ball counts now scale better by level, with extra VIP power and smoother transitions
  • Slot reels, case animations, win effects, fireworks and confetti were polished for cleaner feedback
  • Neon Hockey arena, score UI, puck physics and paddle control were tuned for a smoother lobby match
Fixed
  • Fixed leaderboard rows showing stale or wrong daily/weekly data and improved hidden/invalid row handling
  • Fixed rank movement arrows so rises and drops stay visible instead of flashing for a moment
  • Fixed lobby duel invite edge cases: decline, timeout, player leaving and simultaneous accepts are handled more cleanly
  • Fixed VIP Fever lobby issues where the event could start then instantly reset or overlap with another event
  • Fixed event locks so Chaos and Fever cannot be started in conflicting states
  • Fixed rare/golden balls using normal ball cosmetics when they should keep their own visuals
  • Fixed delayed ball pop / reward feedback after balls exit the playfield
  • Fixed several UI clipping and small-screen layout issues in lobby, duels, mini-games and upgrade panels
  • Fixed tutorial video packaging path so tutorial MP4 files stay available in published builds
  • Fixed Neon Hockey score display, puck sticking cases and overly noisy puck trail visuals
Removed
  • Removed temporary VIP test access and debug-only release controls
  • Removed the separate Hockey button; both lobby games now live under the single Duel flow
  • Removed extra background clutter from duel and slot panels for a cleaner neon look
Known Issues
  • Daily Boss is still being polished and is hidden from this release while we continue network testing
VIP Endgame, Daily Streak & Arcade Rebalance Jun 25, 2026
Added
  • VIP endgame progression with golden player names, lobby aura bonuses, VIP music unlocks and square arena mode
  • Daily streak boost that auto-claims on login and gives VIP players one protected missed day
  • Mini Slot machine with vertical reels, matchlines, level 10 unlock and win effects
  • Lobby duel system with invites, stakes, match stats, profile links and lobby-wide results
  • Lobby roster panel with host display, player stats, refresh button and all-time rank info
  • Rare Balls upgrade with more special bonus balls and a VIP Core ball skin
  • Chaos Boards scaling by profile level, with bigger ball counts and stronger VIP event rewards
Improved
  • Late-game Value, Bounce, Combo, Rare Balls and VIP bonuses now scale harder for trillion-level players
  • Auto Spawn tickets and upgrades rebalanced, with better high-level pacing and clearer ticket unlocks
  • Leaderboard now pages through more players, refreshes while open and supports sorting by money, score, time and balls
  • Music rotation improved for normal and VIP tracks, including lobby-controlled VIP music
  • Slot visuals, reel timing, win highlighting and matchline odds tuned for a smoother arcade feel
  • Square arena walls, gaps, fever values and VIP rewards polished to feel closer to the main ring mode
  • UI readability improved across lobby panels, duel windows, mini-games, profile daily button and smaller screens
Fixed
  • Added anti-cheat filtering for impossible leaderboard runs, zero-activity day/week rows and suspicious short-session earnings
  • VIP or lobby Fever no longer starts for players who have not unlocked the Fever Event yet
  • Fixed Fever, VIP Fever and Chaos event overlap cases, including the one-minute Chaos lock before Fever
  • Fixed VIP Fever sync edge cases when multiple VIP players try to start it at the same time
  • Fixed slot reel stop alignment, cut-off cards, duplicated reel labels and crooked win outlines
  • Fixed lobby duel invite expiry, cancel/leave handling, stake display and clipped duel text
  • Fixed leaderboard empty rows, missing levels/ranks and suspicious stale all-time data showing in day/week views
  • Fixed delayed ball burst effects after balls leave the playfield, including VIP/square mode edge cases
Removed
  • Temporary VIP test controls from the release UI
  • Slot placeholder subtitles, noisy reel grid lines and extra dark reel background bands
  • Several debug-only test commands and old placeholder visuals from public-facing screens
Known Issues
  • None currently known
Big Update & Rebalance Jun 20, 2026
Added
  • Big Update & Rebalance
  • Today’s update expands progression, improves Auto Spawn, and rebalances late-game growth.
  • • Profile level cap increased to 40.
  • • Max Balls upgrade cap increased to 50.
  • • Auto Spawn ticket storage increased to 5.
  • • Added a new 10-minute Auto Spawn ticket, unlocked at profile level 10.
  • • Jackpot Box can now drop the 10-minute Auto Spawn ticket.
  • • Added Auto Spawn upgrades:
  • - Auto Time: increases ticket duration.
  • - Auto Rate: increases balls per second.
  • • Auto Spawn now starts at 2 balls/sec and grows through upgrades.
  • • Auto Spawn upgrade prices were heavily rebalanced, especially after 10 upgrades.
  • • Updated achievement target for Max Balls to 50.
  • Lobby Polish & Multiplayer Fixes
Improved
  • • Improved Auto Spawn menu readability and layout.
  • • General late-game economy rebalance and save compatibility fixes.
  • Improved the new lobby panel and made multiplayer sessions easier to read at a glance.
  • Changes:
  • - Added a cleaner lobby roster under the music controls.
  • - The lobby now shows the host first, then up to 3 other players.
  • - Player cards show avatar, name, level/title, all-time money, and all-time play time.
  • - Fixed the lobby panel being hidden in small client windows.
  • - Improved roster fallback so connected players appear more reliably after joining.
  • - Lobby stats now always use all-time totals instead of daily or weekly leaderboard mode.
  • - Made the lobby card larger and easier to read.
  • - Reduced the extra glow around host/local player cards for a cleaner look.
Fixed
  • Bug fixes:
  • - Fixed cases where the host saw only 1/4 players even after another client joined.
  • - Fixed joined players not seeing the lobby roster in tiny HUD mode.
  • - Fixed lobby stats switching to day/week values when leaderboard tabs changed.
Effects & Polish Jun 16, 2026
Added
  • Firework salutes for level-ups, jackpot case wins, and Chaos Boards.
  • New ball burst effect when balls leave the arena.
Improved
  • Missed x-pit balls on the main screen now fall a little lower before payout.
  • Softer burst particle glow.
  • Shorter and clearer leave-game prompt.
Fixed
  • Main-screen missed x-pit fall behavior no longer affects Chaos Boards or mini-games.
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