KlibatoCorp KlibatoCorp Game update 1mo ago

BlindHunter

The Killer is blind. Survivors must escape without a sound.

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hard_drive 53 MB folder 138 files build Engine v25
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About This Package

In the dark, sound is everything.
The Killer can't see  but he can hear you breathe.

 BLINDHUNTER


Asymmetric horror multiplayer. One player is blind and hunts through sound. The others must escape without making a noise.

Inspired by Lurking (DigiPen 2013) reimagined for s&box with custom shaders, networked multiplayer, and a real survival loop.

How to Play

The Killer is completely blind. He sees the world only through echolocation every footstep, every breath, every dropped object emits a wave that reveals you for a brief moment.

The Survivors see normally, but make noise. They must:
- Power up the generators
- Find the keycard (random location every match)
- Escape through the exit door

Crouch to stay silent. Throw stones to misdirect. Die quietly or run loud and pray.

Features

-Custom HLSL post-process shader — depth-based edge detection with 3D wave propagation, up to 8 simultaneous echo sources
-Heartbeat HUD — proximity-based looping audio with line-of-sight detection
-Full ambient audio pass — generator hums, footsteps, impacts, doors, deaths
-Multi-step quest system — generators → keycard → exit, randomized each game
-Spectator mode with body cycling for dead survivors
-Host-authoritative networking with full return-to-lobby flow (no rejoin needed between games)
-Unified UI theme — modern, atmospheric, designed for horror immersion

🆕Update — 10/05/2026

-Generator passive noise — activated generators emit continuous hum, giving the Killer more passive echo sources
-Killer abilities split — `LMB` swing attack / `RMB` pure echolocation pulse
-Ragdoll deaths — bodies persist as immersive playtest feedback
-Random pickable spawner — stones and keycard spawn at unpredictable positions every match
-Settings menu — full volume control with presets
-UI redesign — unified theme across all menus and HUDs

🗺️ Roadmap

- 🌍 More maps
- 🎬 Killer animations (swing + idle pose)
- 🏆 Achievements
- 📖 In-game tutorial
- 🔋 Killer abilities (special pulse types)
- 🎒 Survivor stamina items

🎮 Controls
  • Move : WASD
  • Run (drains stamina) : SHIFT
  • Crouch (silent) : CTRL
  • Interact : E
  • Flashlight (survivor) : F
  • Inventory slots : 1 / 2 / 3
  • Attack (killer) / Throw stone (survivor) : Left Click
  • Echolocation pulse (killer) : Right Click
  • Scoreboard : TAB
  • Pause menu : P

💬 Community

Actively developed, feedback drives the roadmap. Join the Discord to playtest, report bugs, or suggest features.

👉 Join the BlindHunter Discord

🎬 Credits

- Map: despawn/fracture
- Inspiration: Lurking by Dexter Chng  DigiPen Singapore, 2013
- Engine: s&box by Facepunch

Built solo by Klibato. Caffeine-powered horror.

Loading Screen

Loading Screen

Media (10)

BlindHunter - Thumbnail 2 BlindHunter - Thumbnail 3 BlindHunter - Thumbnail 4 BlindHunter - Screenshot 5 BlindHunter - Screenshot 6 BlindHunter - Screenshot 7 BlindHunter - Screenshot 8 BlindHunter - Screenshot 9 BlindHunter - Screenshot 10
421
Total Users
791
Total Sessions
5.8 days
Total Playtime
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How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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Package ID: klibatocorp.blindhunter
Created: 2026-05-07 21:44 UTC
Updated: 2026-05-16 17:48 UTC
Type: game
Public: Yes
Version: 252692
files: 138
Size: 52.9 MB
Engine Version: 25
Asset Version ID: 252692
Version Created: 2026-05-16 17:48 UTC
Hash: 1783543954
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes
Max Players: 64
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Launch Mode: Normal
Startup Scene: scenes/mainmenu.scene
Control Modes: , ,
Resources:
Game Settings:
Code Package References:
new_releases Latest Update May 16, 2026
v1.2
tag v252692 folder 138 files hard_drive 52.9 MB build Engine v25
252692 May 16, 2026
v1.2
folder 138 files hard_drive 52.94 MB build Engine v25
252685 May 16, 2026
Changes on 2026-05-16
folder 138 files hard_drive 52.94 MB build Engine v25
252623 May 16, 2026
Changes on 2026-05-16
folder 138 files hard_drive 52.94 MB build Engine v25
252598 May 16, 2026
Changes on 2026-05-16
folder 138 files hard_drive 52.94 MB build Engine v25
240566 May 14, 2026
Changes on 2026-05-14
folder 137 files hard_drive 52.93 MB build Engine v25
240546 May 14, 2026
Changes on 2026-05-14
folder 137 files hard_drive 52.93 MB build Engine v25
240512 May 14, 2026
Changes on 2026-05-14
folder 137 files hard_drive 52.92 MB build Engine v25
239016 May 12, 2026
Changes on 2026-05-12
folder 137 files hard_drive 52.92 MB build Engine v25
239015 May 12, 2026
Init V1
folder 137 files hard_drive 52.92 MB build Engine v25
238938 May 12, 2026
Changes on 2026-05-12
folder 137 files hard_drive 52.92 MB build Engine v25