BlindHunter
The Killer is blind. Survivors must escape without a sound.
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thumb_up42upvotes
thumb_down19downvotes
hard_drive
53 MB
folder
138 files
build
Engine v25
About This Package
In the dark, sound is everything.
The Killer can't see but he can hear you breathe.
Asymmetric horror multiplayer. One player is blind and hunts through sound. The others must escape without making a noise.
Inspired by Lurking (DigiPen 2013) reimagined for s&box with custom shaders, networked multiplayer, and a real survival loop.
How to Play
The Killer is completely blind. He sees the world only through echolocation every footstep, every breath, every dropped object emits a wave that reveals you for a brief moment.
The Survivors see normally, but make noise. They must:
- Power up the generators
- Find the keycard (random location every match)
- Escape through the exit door
Crouch to stay silent. Throw stones to misdirect. Die quietly or run loud and pray.
Features
-Custom HLSL post-process shader — depth-based edge detection with 3D wave propagation, up to 8 simultaneous echo sources
-Heartbeat HUD — proximity-based looping audio with line-of-sight detection
-Full ambient audio pass — generator hums, footsteps, impacts, doors, deaths
-Multi-step quest system — generators → keycard → exit, randomized each game
-Spectator mode with body cycling for dead survivors
-Host-authoritative networking with full return-to-lobby flow (no rejoin needed between games)
-Unified UI theme — modern, atmospheric, designed for horror immersion
🆕Update — 10/05/2026
-Generator passive noise — activated generators emit continuous hum, giving the Killer more passive echo sources
-Killer abilities split — `LMB` swing attack / `RMB` pure echolocation pulse
-Ragdoll deaths — bodies persist as immersive playtest feedback
-Random pickable spawner — stones and keycard spawn at unpredictable positions every match
-Settings menu — full volume control with presets
-UI redesign — unified theme across all menus and HUDs
🗺️ Roadmap
- 🌍 More maps
- 🎬 Killer animations (swing + idle pose)
- 🏆 Achievements
- 📖 In-game tutorial
- 🔋 Killer abilities (special pulse types)
- 🎒 Survivor stamina items
🎮 Controls
💬 Community
Actively developed, feedback drives the roadmap. Join the Discord to playtest, report bugs, or suggest features.
👉 Join the BlindHunter Discord
🎬 Credits
- Map: despawn/fracture
- Inspiration: Lurking by Dexter Chng DigiPen Singapore, 2013
- Engine: s&box by Facepunch
Built solo by Klibato. Caffeine-powered horror.
The Killer can't see but he can hear you breathe.
BLINDHUNTER
Asymmetric horror multiplayer. One player is blind and hunts through sound. The others must escape without making a noise.
Inspired by Lurking (DigiPen 2013) reimagined for s&box with custom shaders, networked multiplayer, and a real survival loop.
How to Play
The Killer is completely blind. He sees the world only through echolocation every footstep, every breath, every dropped object emits a wave that reveals you for a brief moment.
The Survivors see normally, but make noise. They must:
- Power up the generators
- Find the keycard (random location every match)
- Escape through the exit door
Crouch to stay silent. Throw stones to misdirect. Die quietly or run loud and pray.
Features
-Custom HLSL post-process shader — depth-based edge detection with 3D wave propagation, up to 8 simultaneous echo sources
-Heartbeat HUD — proximity-based looping audio with line-of-sight detection
-Full ambient audio pass — generator hums, footsteps, impacts, doors, deaths
-Multi-step quest system — generators → keycard → exit, randomized each game
-Spectator mode with body cycling for dead survivors
-Host-authoritative networking with full return-to-lobby flow (no rejoin needed between games)
-Unified UI theme — modern, atmospheric, designed for horror immersion
🆕Update — 10/05/2026
-Generator passive noise — activated generators emit continuous hum, giving the Killer more passive echo sources
-Killer abilities split — `LMB` swing attack / `RMB` pure echolocation pulse
-Ragdoll deaths — bodies persist as immersive playtest feedback
-Random pickable spawner — stones and keycard spawn at unpredictable positions every match
-Settings menu — full volume control with presets
-UI redesign — unified theme across all menus and HUDs
🗺️ Roadmap
- 🌍 More maps
- 🎬 Killer animations (swing + idle pose)
- 🏆 Achievements
- 📖 In-game tutorial
- 🔋 Killer abilities (special pulse types)
- 🎒 Survivor stamina items
🎮 Controls
- Move : WASD
- Run (drains stamina) : SHIFT
- Crouch (silent) : CTRL
- Interact : E
- Flashlight (survivor) : F
- Inventory slots : 1 / 2 / 3
- Attack (killer) / Throw stone (survivor) : Left Click
- Echolocation pulse (killer) : Right Click
- Scoreboard : TAB
- Pause menu : P
💬 Community
Actively developed, feedback drives the roadmap. Join the Discord to playtest, report bugs, or suggest features.
👉 Join the BlindHunter Discord
🎬 Credits
- Map: despawn/fracture
- Inspiration: Lurking by Dexter Chng DigiPen Singapore, 2013
- Engine: s&box by Facepunch
Built solo by Klibato. Caffeine-powered horror.
Loading Screen
421
Total Users
791
Total Sessions
5.8 days
Total Playtime
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
5
1m - 2m
8
2m - 4m
8
4m - 8m
2
8m - 16m
7
16m - 32m
8
32m - 1.1h
4
1.1h - 2.1h
5
2.1h - 4.3h
4
4.3h - 8.5h
5
8.5h - 17.1h
6
17.1h - 34.1h
3
Package ID:
klibatocorp.blindhunter
Created:
2026-05-07 21:44 UTC
Updated:
2026-05-16 17:48 UTC
Type:
game
Public:
Yes
Version:
252692
files:
138
Size:
52.9 MB
Engine Version:
25
Asset Version ID:
252692
Version Created:
2026-05-16 17:48 UTC
Hash:
1783543954
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Yes
Max Players:
64
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Launch Mode:
Normal
Startup Scene:
scenes/mainmenu.scene
Control Modes:
, ,
Resources:
Game Settings:
Code Package References:
252692
May 16, 2026
v1.2
252685
May 16, 2026
Changes on 2026-05-16
252623
May 16, 2026
Changes on 2026-05-16
252598
May 16, 2026
Changes on 2026-05-16
240566
May 14, 2026
Changes on 2026-05-14
240546
May 14, 2026
Changes on 2026-05-14
240512
May 14, 2026
Changes on 2026-05-14
239016
May 12, 2026
Changes on 2026-05-12
239015
May 12, 2026
Init V1
238938
May 12, 2026
Changes on 2026-05-12