Nodebox
Manonox Manonox Library update 7mo ago

Nodebox

Nodebox is a reimagining of Wiremod gates from Garry's Mod made in S&Box

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hard_drive 1 MB folder 286 files build Engine v23 history Last update 219d ago
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About This Package

Nodebox

A UGC (User-Generated-Content) Node Graph Library for S&Box

Description

Nodebox is a reimagining of Wiremod gates from Garry's Mod made in S&Box

⚠️ The project is in it's infancy, expect bugs and constant breaking changes ⚠️

Inspired by Unreal Engine's Blueprints and Resonite's Protoflux

The `Node`s themselves are abstracted away from any visual/interactive parts
You can implement wrappers for them, which provide different visuals/behaviour/etc.
Currently, only `Node3D` exists, which displays the inner `Node` via a `WorldPanel` (1 `Node` = 1 `WorldPanel`)

"Play" it:
Nodebox Showcase

Add it as a library/dependency or whatever-the-f:
Nodebox

Source code:

FAQ

(Frequently Asked Questions)

Why not just use ActionGraphs?
A#1: ActionGraph can't be edited in-game (someone will definitely prove me wrong)
A#2: If someone made an editor for them smh, it would have 0 collaboration features
A#3: There are no protection features, which means you either are giving players full control

Why am I stuck and can't move?
A: You might have an input field selected on a `Constant<T>` node, try pressing Enter

Will there be a permission system to restrict which properties players can fuck with?
A: Yes and No, there should and will be one, but much later when Facepunch finally makes a Sandbox gamemode. In terms of other gamemodes - disable `ShouldLoadDefaults` on the Node Library and Do It Yourself

Execution control, For, While, Delay?
A: Nope, Soon-ish

Variables or something like that?
A#1: I ate them
A#2: There will be Components that you can add to GameObjects to store variables, soon-ish. Better options like local variables will be there when we'll figure out `NodeContext`s

User Docs?
A#1: I ate them
A#2: There are Name/Desc fields on Nodes, which will be used later for an in-game tooltip thingy

Developer Docs?
A#1: I ate them
A#2: A wiki will go up on Github, when the API is stable and doesn't shit it's pants

Where are ? and ?<?> nodes?
A: I ate them (make a feature request)

"After-contest" planned features
  • Comparison and BitwiseOps nodes (and just general wiremod feature-parity)
  • Better implementations for Add, Clamp, etc..., which should be based on interfaces instead
    • (+ a shit ton of useful interfaces/math functions that should probably move into a separate library)
  • UI Helper thingy, that shows you the text input field you have focused
    • (should fix the "stuck" problem described above)
  • General codebase cleanup - repetitive code, polish up the node library API
  • In-editor WorldPanel rendering (if possible) and general In-editor QoL
  • Search functionality
  • User-side SceneTree Explorer
  • A `Pin` type, that acts as a "pulse" (i.e. UE Blueprint's Exec or Resonite's Discrete nodes)
    • (Wiremod used number pins as signals (rising edge/falling edge), which was very cumbersome)
  • Collapse/Uncollapse Nodes into/from a single Node
  • Multiplayer support, with shared/client/server -side nodes/calculations
  • A `NodeContext` which allows you to implement functions/events local to that context
  • A `Node3dGrid` component that aligns placed nodes on a 2d grid
  • Pack/Unpack nodes into GameObjects (same as Pack/Unpack in Protoflux)
  • Custom panels for some nodes, so that they are more compact (+, -, *, ...)
  • And, ofcourse, more `Node`s 🛠️



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Package ID: manonox.nodebox
Created: 2025-01-19 19:38 UTC
Updated: 2026-01-18 08:32 UTC
Type: library
Public: Yes
Version: 140325
files: 286
Size: 0.5 MB
Engine Version: 23
Asset Version ID: 140325
Version Created: 2026-01-18 08:32 UTC
Hash: 4736069737485354444
Manifest: Open manifest
Resources:
Code Package References:
new_releases Latest Update Jan 18, 2026
Full Rewrite
140325 Jan 18, 2026
Full Rewrite
85536 Jan 22, 2025
More polymorphs, sounds and Ternary, Vector, Relay nodes
85343 Jan 22, 2025
Major rework
84953 Jan 19, 2025
First Upload