s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "Get()" in codeAPI Reference 98 results closeClear
codeAPI Reference
May 3, 2026

Door Component with IPressable Interface

Door Component with IPressable Map entity door with animated open/close using curves and the IPressable interface. Key Features AnimationCurve for smooth motion…

codeAPI Reference
May 12, 2026

s&box IDefinitionResource: Resource metadata interface

IDefinitionResource API Reference IDefinitionResource is an interface for game resources that have display metadata (title and description). Type Signature Prop…

codeAPI Reference
May 12, 2026

s&box TriggerPush: Trigger-based push force

TriggerPush Component API Reference TriggerPush is a Component that pushes objects (players and rigidbodies) that enter its trigger collider. Type Signature Pro…

codeAPI Reference
May 12, 2026

s&box MountMetadata: Mount fallback rendering

MountMetadata Component API Reference MountMetadata is attached to mount-spawned props to show a graceful bounding box and hint the player which game it's from …

codeAPI Reference
May 12, 2026

s&box BallSocketPair: Hydraulic ball socket visual

BallSocketPair Component API Reference BallSocketPair is a Component that aligns two ball socket models towards each other and updates a line renderer between t…

codeAPI Reference
May 12, 2026

s&box IToolActionEvents: Tool action event interface

IToolActionEvents API Reference IToolActionEvents is a scene-wide interface for listening to toolgun actions before and after they execute. Type Signature Actio…

codeAPI Reference
May 12, 2026

s&box IKillIcon: Kill feed icon interface

IKillIcon API Reference IKillIcon is an interface for components that can display a kill icon in the kill feed or other UI elements. Type Signature Property - T…

codeAPI Reference
May 12, 2026

s&box Ownable: Ownership tracking component

Ownable Component API Reference Ownable is a Component that tracks which Connection (player) spawned a GameObject, enabling prop protection and ownership checks…

codeAPI Reference
May 12, 2026

s&box MetadataAttribute: Resource picker filtering

MetadataAttribute API Reference MetadataAttribute is a reusable property attribute that stores a string tag for resource picker filtering. The editor can read t…

codeAPI Reference
May 12, 2026

s&box Propeller: Thruster-driven spinner

Propeller Component API Reference Propeller is a Component that spins a target model based on thruster output. The model spins around its local up axis proporti…

codeAPI Reference
May 12, 2026

s&box IPhysgunEvent: Physgun grab interception

IPhysgunEvent Interface API Reference IPhysgunEvent is an interface for Components that want to intercept physgun grab attempts. Implement to allow or reject ph…

codeAPI Reference
May 12, 2026

s&box GamePreferences: ConVar-based user settings with attributes

GamePreferences API Reference GamePreferences is a static class for defining user preferences using ConVar attributes with automatic persistence. Type Signature…

codeAPI Reference
May 12, 2026

s&box SaveSystem: Scene save/load

SaveSystem GameObjectSystem API Reference SaveSystem is a saving/loading system that captures the differences between the current scene state and the original s…

codeAPI Reference
May 12, 2026

s&box IToolgunEvent: Toolgun selection interception

IToolgunEvent Interface API Reference IToolgunEvent is an interface for Components that want to intercept toolgun selection attempts. Implement to allow or reje…

codeAPI Reference
May 3, 2026

Sandbox.Http

Sandbox.Http HTTP request utilities. Overview Http provides asynchronous methods for making HTTP requests to external services. GET Request POST Request JSON Re…

codeAPI Reference
May 12, 2026

s&box ICookieSource: Cookie persistence interface

ICookieSource API Reference ICookieSource is an interface for components that want to save their properties as cookies (persistent user preferences stored in Ga…

codeAPI Reference
May 12, 2026

s&box Projectile: Collision-based projectile

Projectile Component API Reference Projectile is a Component that implements ICollisionListener for collision-based projectiles. It destroys itself on collision…

codeAPI Reference
May 12, 2026

s&box IToolInfo: Tool information display interface

IToolInfo API Reference IToolInfo is an interface for providing tool information display in the UI, such as in the spawn menu or tool selector. Type Signature P…

codeAPI Reference
May 3, 2026

ToolMode SelectionPoint and Trace Helpers

ToolMode.SelectionPoint and Trace Helpers Helper methods and data structures for toolgun selection and placement. SelectionPoint Struct Trace Methods Placement …

codeAPI Reference
May 12, 2026

s&box NavigationLayer: NPC navigation

NPC behavior layer that handles navigation using NavMeshAgent. Provides movement commands and status tracking. Properties Methods Behavior Uses NavMeshAgent for…