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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "Owner" in codeAPI Reference 7 results closeClear
codeAPI Reference
May 12, 2026

s&box Ownable: Ownership tracking component

Ownable Component API Reference Ownable is a Component that tracks which Connection (player) spawned a GameObject, enabling prop protection and ownership checks…

codeAPI Reference
May 4, 2026

s&box NetworkMode Enum and INetworkListener: Controlling Network Participation

s&box NetworkMode Enum: Controlling How GameObjects Are Networked controls how a participates in the network. Usage NetworkMode.Object The object has an owner (…

codeAPI Reference
May 12, 2026

s&box IPhysgunEvent: Physgun grab interception

IPhysgunEvent Interface API Reference IPhysgunEvent is an interface for Components that want to intercept physgun grab attempts. Implement to allow or reject ph…

codeAPI Reference
May 12, 2026

s&box IToolgunEvent: Toolgun selection interception

IToolgunEvent Interface API Reference IToolgunEvent is an interface for Components that want to intercept toolgun selection attempts. Implement to allow or reje…

codeAPI Reference
May 3, 2026

ToolMode SelectionPoint and Trace Helpers

ToolMode.SelectionPoint and Trace Helpers Helper methods and data structures for toolgun selection and placement. SelectionPoint Struct Trace Methods Placement …

codeAPI Reference
May 12, 2026

s&box EntitySpawnerEntity: Entity spawner

EntitySpawnerEntity Component API Reference EntitySpawnerEntity is a world-placed SENT that spawns another SENT at its location. Can be triggered manually via p…

codeAPI Reference
May 12, 2026

s&box PlayerFallDamage: Fall damage component

PlayerFallDamage Component API Reference PlayerFallDamage is a Component that applies fall damage to the player when they land. It implements Local.IPlayerEvent…