s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "isceneevents" in codeAPI Reference 12 results closeClear
codeAPI Reference
May 12, 2026

s&box Global.ISpawnEvents: Spawn event callbacks

Global.ISpawnEvents Interface API Reference Global.ISpawnEvents is an interface for Components that want to listen to spawn events across the scene. Implement t…

codeAPI Reference
May 12, 2026

s&box BaseCarryable.IEvent: World model events

BaseCarryable.IEvent Interface API Reference BaseCarryable.IEvent is an interface for receiving world model lifecycle events on carryable objects (weapons, item…

codeAPI Reference
May 12, 2026

s&box IToolActionEvents: Tool action callbacks

IToolActionEvents Interface API Reference IToolActionEvents allows listening to tool actions across the scene. Implement this on a Component to receive callback…

codeAPI Reference
May 12, 2026

s&box Global.ISaveEvents: Save/load event callbacks

Global.ISaveEvents Interface API Reference Global.ISaveEvents is an interface for Components that want to listen to SaveSystem events. Implement to receive call…

codeAPI Reference
May 3, 2026

Global.ISpawnEvents Spawn Event Interface

Global.ISpawnEvents Interface Scene-wide event interface for listening to spawn operations. Implement on components to receive pre/post spawn callbacks. Interfa…

codeAPI Reference
May 12, 2026

s&box IToolgunEvent: Toolgun selection interception

IToolgunEvent Interface API Reference IToolgunEvent is an interface for Components that want to intercept toolgun selection attempts. Implement to allow or reje…

codeAPI Reference
May 3, 2026

Player Event Interfaces (Local and Global)

Local.IPlayerEvents and Global.IPlayerEvents Event interfaces for player lifecycle, damage, inventory, and camera events. Local fires to player hierarchy only; …

codeAPI Reference
May 12, 2026

s&box IPhysgunEvent: Physgun grab interception

IPhysgunEvent Interface API Reference IPhysgunEvent is an interface for Components that want to intercept physgun grab attempts. Implement to allow or reject ph…

codeAPI Reference
May 12, 2026

s&box ICameraSetup: Camera render hooks

Interface for camera setup hooks that allow fine-grained control over camera effects. Implement to modify the camera at specific stages of the render pipeline. …

codeAPI Reference
May 12, 2026

s&box ICameraSetup: Camera setup callbacks

ICameraSetup API Reference ICameraSetup is an interface for receiving callbacks during camera setup, allowing fine-grained control over camera effects before, d…

codeAPI Reference
May 12, 2026

s&box SaveSystem: Scene save/load with metadata and event hooks

SaveSystem API Reference SaveSystem is a GameObjectSystem that captures differences between the current scene state and the original scene, enabling save/load f…

codeAPI Reference
May 12, 2026

s&box IToolActionEvents: Tool action event interface

IToolActionEvents API Reference IToolActionEvents is a scene-wide interface for listening to toolgun actions before and after they execute. Type Signature Actio…