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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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menu_bookDocumentation
May 5, 2026

Reporting Errors - s&box Documentation

Reporting Errors How to report bugs and issues with s&box. Issue Tracker Report bugs on the s&box issue tracker: Search existing issues first Create a new issue…

menu_bookDocumentation
May 5, 2026

Beams - s&box Rendering Documentation

Beams Beam effects create animated lines between points - useful for lasers, lightning, energy beams, and trails. BeamEffect Component Create beams using the Be…

menu_bookDocumentation
May 5, 2026

Mapping - s&box Editor Documentation

Mapping s&box includes Hammer, the Source 2 level editor, for creating maps and environments. Build worlds with brushes, props, lighting, and gameplay entities.…

menu_bookDocumentation
May 5, 2026

Citizen Characters - s&box Assets Documentation

Citizen Characters The Citizen is s&box's default human character model. It provides a standardized base for player characters, NPCs, and customization through …

menu_bookDocumentation
May 5, 2026

Clothing - s&box Assets Documentation

Clothing The clothing system allows players to customize their Citizen character with various wearable items. Create hats, shirts, pants, accessories, and more.…

menu_bookDocumentation
May 5, 2026

Connection Permissions - s&box Networking Documentation

Connection Permissions Connection permissions control what clients can do in your multiplayer game. Set permissions for spawning objects, using tools, or perfor…

menu_bookDocumentation
May 5, 2026

Component Events - s&box Scene Documentation

Component Events Components can broadcast and listen for events. This provides a decoupled way for components to communicate without direct references. Event In…

menu_bookDocumentation
May 5, 2026

Libraries - s&box Code Documentation

Libraries Libraries are reusable code packages you can share between projects or distribute to others. They provide a way to modularize your code and avoid dupl…

menu_bookDocumentation
May 5, 2026

Animation - s&box Documentation

Animation s&box supports skeletal animation for characters and objects. Animate models using imported animations, blend between states, and control playback fro…

menu_bookDocumentation
May 5, 2026

Playing Sounds - s&box Sound Documentation

Playing Sounds s&box provides multiple ways to play audio. From simple one-shots to complex 3D spatial audio with full control. SoundEvent Create reusable sound…

menu_bookDocumentation
May 5, 2026

Testing Multiplayer - s&box Networking Documentation

Testing Multiplayer s&box provides tools for testing multiplayer locally without needing multiple computers or Steam accounts. New Instance Launch a second game…

menu_bookDocumentation
May 5, 2026

Ownership - s&box Networking Documentation

Ownership Network ownership determines which client or the host has authority over a networked GameObject. The owner controls synced properties and can send RPC…

menu_bookDocumentation
May 5, 2026

Network Events - s&box Networking Documentation

Network Events Network events allow you to broadcast and listen for events across the network. Unlike RPCs which target specific objects, network events are glo…

menu_bookDocumentation
May 5, 2026

NavMesh Agent - s&box Gameplay Documentation

NavMesh Agent The NavMeshAgent component provides automatic navigation along the NavMesh. It handles pathfinding, obstacle avoidance, and smooth movement to tar…

menu_bookDocumentation
May 5, 2026

Custom Editors - s&box Editor Documentation

Custom Editors Custom editors let you create specialized inspector interfaces for your components and assets. Build custom widgets, property drawers, and full i…

menu_bookDocumentation
May 5, 2026

Undo System - s&box Editor Documentation

Undo System The undo system allows you to make editor actions reversible. Users can press Ctrl+Z to undo changes made by your tools. Scope Based Undo Create an …

menu_bookDocumentation
May 5, 2026

Editor Shortcuts - s&box Editor Documentation

Editor Shortcuts Custom keyboard shortcuts make your editor tools more efficient. Shortcuts can be bound globally or to specific widgets. Creating a Static Shor…

menu_bookDocumentation
May 5, 2026

Auth Tokens - s&box Services Documentation

Auth Tokens Auth tokens allow your game to authenticate players with external backends. The token proves the player's identity and can be validated against Face…

menu_bookDocumentation
May 5, 2026

Explore the Engine - s&box Documentation

Explore the Engine Learn how s&box works by exploring the testbed and understanding the core concepts. Play Testbed Start s&box (not the editor) and find the ga…

menu_bookDocumentation
May 5, 2026

File System - s&box Assets Documentation

File System s&box provides several file systems for different purposes - data persistence, mounted content, and organization. File Systems Data File System For …