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Clothing - s&box Assets Documentation
Clothing
The clothing system allows players to customize their Citizen character with various wearable items. Create hats, shirts, pants, accessories, and more.
First Time Setup
Before making clothing, set up your project:
- Reference the Citizen package
- Understand the Citizen skeleton and proportions
- Set up your modeling software with the correct scale
Guidelines & Quality Bar
Clothing must meet quality standards:
- Proper topology for deformation
- Optimized for real-time rendering
- Consistent art style with Citizen
- LODs (Level of Detail) for performance
Layering Clothing
Clothing layers on top of the Citizen base:
- Base — Citizen body (always visible)
- Inner — Underwear, undershirts
- Middle — Shirts, pants
- Outer — Jackets, coats, accessories
- Hat — Headwear
Making a Hat
Hats are a good starting point:
- Model the hat on the Citizen head
- Use the head as a reference for proportions
- Export as separate mesh
- Set up clothing resource in s&box
Morphing to Humans
Clothing must morph with the Citizen body:
- Use morph targets for different body types
- Clothing should stretch/squash with body
- Test on different Citizen variations
Publishing Clothing
Publish to sbox.game:
- Create clothing asset
- Set up thumbnails and metadata
- Set pricing (free or paid)
- Submit for review
See the detailed Clothing documentation for step-by-step guides.
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