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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "rendering" 173 results closeClear
menu_bookDocumentation
May 4, 2026

RenderOptions: Game, Overlay, Bloom, AfterUI Render Layers — and Renderer.Attributes for Shader Parameters

RenderOptions: Render Layers for SceneObjects controls which render layers a component's appears in. It's exposed as a property on all subclasses. Render Layers…

menu_bookDocumentation
May 4, 2026

Graphics.Draw, Blit, DrawText, DrawIcon, and GrabFrameTexture — Custom Rendering APIs

Graphics.Draw and Graphics.Blit: Custom Rendering in s&box provides low-level rendering APIs for drawing custom geometry, screen-space quads, and text. All call…

menu_bookDocumentation
May 4, 2026

s&box CameraComponent: Screen/World Conversion, RenderToTexture, Priority, Viewport, and Oblique Projection

s&box CameraComponent: Screen/World Conversion, RenderToTexture, and Priority wraps a and provides the main rendering configuration for a s&box scene. Every sce…

codeAPI Reference
May 12, 2026

s&box Tracer: Projectile trail renderer

Tracer Renderer Component API Reference Tracer is a Renderer component that creates a tracer effect (like bullet trails) that travels from its world position to…

terminalCode Example
May 11, 2026

UIDecal Component - Render Razor UI as a Decal

A Render Component for s&box that allows you to project Razor UI onto surfaces as a Decal. Great for sticking UI onto rounded walls, curved surfaces, or any geo…

menu_bookDocumentation
May 4, 2026

ScreenPanel and WorldPanel: AutoScale Strategies, ZIndex, LookAtCamera, and Interaction Range

ScreenPanel and WorldPanel: UI Components in s&box Scenes ScreenPanel is the root component for 2D screen-space UI. It renders attached children to the screen. …

menu_bookDocumentation
May 4, 2026

SceneCamera: World-to-Screen, Screen-to-World, Render Hooks, and Camera Properties

SceneCamera: World-to-Screen, Screen-to-World, and Render Hooks is the main camera class in s&box. It wraps a native frustum and provides coordinate conversion,…

terminalCode Example
May 18, 2026

Randomized Clothing for NPC Citizens using Dresser.Randomize() on Prefabs

Overview This demonstrates how to create NPC citizen prefabs with randomized clothing using the built-in component. Each time the prefab spawns or is enabled, i…

codeAPI Reference
May 12, 2026

s&box MountMetadata: Mount fallback rendering

MountMetadata Component API Reference MountMetadata is attached to mount-spawned props to show a graceful bounding box and hint the player which game it's from …

menu_bookDocumentation
May 3, 2026

Shaders in s&box - HLSL and Shading Models

Shaders in s&box - HLSL and Shading Models Write custom shaders in HLSL with Source 2's shading models, render states, and GPU instancing support. Shader Develo…

menu_bookDocumentation
May 4, 2026

SceneAnimationSystem: Threaded Animation, Bone Merge Order, Procedural Bones, and Ragdoll Physics Step

SceneAnimationSystem: Threaded Animation Updates and Bone Merge Order drives all animation updates. It runs at (after , before ). Threading Model Animation upda…

groupsCommunity
May 5, 2026

s&box built-in component quick reference — rendering, physics, navigation, UI, and audio

s&box Component Quick Reference A cheat sheet of the most commonly used built-in components and what they do. Rendering Lighting Physics Navigation UI Audio Gam…

menu_bookDocumentation
May 4, 2026

ModelRenderer: Body Groups, Material Override, Material Groups, Shadow Modes, and LOD Override

ModelRenderer: Body Groups, Material Override, Shadow Modes, and LOD renders a static (non-skinned) model in the world. It creates a in the . Basic Usage Body G…

terminalCode Example
May 5, 2026

Rendering entities — TextRenderer, LineRenderer, SpriteRenderer, TrailRenderer, and ModelRenderer

Rendering Entities — Text, Line, Sprite, and Trail Renderers s&box provides several lightweight renderer components for common visual needs that don't require a…

menu_bookDocumentation
May 4, 2026

s&box LineRenderer and TrailRenderer: Points, Spline Interpolation, Face Modes, Texture Scrolling, and DepthFeather

s&box LineRenderer and TrailRenderer: Procedural Line Rendering renders a line through a list of points with configurable width, color, and spline interpolation…

menu_bookDocumentation
May 20, 2026

Particle Effects: CPU-Simulated Programmable Particle System

The s&box particle system is CPU-simulated (multithreaded) and fully programmable via components. You can emit particles manually, iterate and modify them at ru…

menu_bookDocumentation
May 4, 2026

BasePostProcess: Custom Post-Processing with GetWeighted, BlitMode, and PostProcessVolume Blending

BasePostProcess<T>: Custom Post-Processing Effects with Volume Blending is the current (non-obsolete) base class for post-processing effects in s&box. It replac…

menu_bookDocumentation
May 4, 2026

Engine Frame Loop Order: FrameStart, Scene Tick, and FrameEnd Sequence

Engine Frame Loop Order The s&box engine frame loop runs in a specific order each frame. Understanding this is important for knowing when your code runs relativ…

menu_bookDocumentation
May 4, 2026

s&box SpriteRenderer: Billboard Modes, Animation Control, Broadcast Events, and Rendering Options

s&box SpriteRenderer: Animated Sprites, Billboard Modes, and Broadcast Events renders a asset in the s&box world with support for animation, billboarding, and f…

menu_bookDocumentation
May 20, 2026

Creating Post-Process Effects: BasePostProcess with Volume Blending and Shaders

Create custom post-processing effects in s&box by deriving from . This enables volume-based blending and custom shader rendering. The Component Key Methods GetW…