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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "animation" 57 results closeClear
menu_bookDocumentation
May 5, 2026

Animation - s&box Documentation

Animation s&box supports skeletal animation for characters and objects. Animate models using imported animations, blend between states, and control playback fro…

menu_bookDocumentation
May 12, 2026

s&box EaseType: Animation easing functions

EaseType Enum Documentation EaseType is an enum that defines easing functions for animated hydraulic movement. It is used by HydraulicEntity to control how the …

menu_bookDocumentation
May 4, 2026

SkinnedModelRenderer: Bone Merge, Animation Parameters, Sequences, Attachments, and Animation Events

SkinnedModelRenderer: Bone Merge, Animation Parameters, and Attachments extends for models with bones and animations. It integrates with the for threaded animat…

menu_bookDocumentation
May 20, 2026

Animation System: Animgraph, Skeletal Animation, IK, and Ragdolls

s&box uses Valve's Animgraph system for character animation, providing a powerful node-based animation state machine. Key Features Animgraph — node-based animat…

menu_bookDocumentation
May 4, 2026

SceneAnimationSystem: Threaded Animation, Bone Merge Order, Procedural Bones, and Ragdoll Physics Step

SceneAnimationSystem: Threaded Animation Updates and Bone Merge Order drives all animation updates. It runs at (after , before ). Threading Model Animation upda…

menu_bookDocumentation
May 4, 2026

SkinnedModelRenderer: Animation Events (Footstep, Sound, Generic, AnimTag) and Sequence Playback

SkinnedModelRenderer Animation Events and Sequence Playback Animation Events exposes callbacks for animation events defined in the model's animation graph or se…

codeAPI Reference
May 12, 2026

s&box HydraulicEntity: Hydraulic piston

HydraulicEntity Component API Reference HydraulicEntity is a Component that implements IPlayerControllable for hydraulic pistons. It controls a SliderJoint to e…

menu_bookDocumentation
May 4, 2026

SkinnedModelRenderer Animation Parameters: Set, SetIk, SetLookDirection, Pre-Spawn Caching, and ClearParameters

SkinnedModelRenderer Animation Parameters: Set, SetIk, SetLookDirection, and Pre-Spawn Caching stores animation parameters in a dictionary and applies them to t…

menu_bookDocumentation
May 4, 2026

s&box SpriteRenderer: Billboard Modes, Animation Control, Broadcast Events, and Rendering Options

s&box SpriteRenderer: Animated Sprites, Billboard Modes, and Broadcast Events renders a asset in the s&box world with support for animation, billboarding, and f…

terminalCode Example
May 5, 2026

ModelPhysics — ragdolls and per-bone physics simulation

ModelPhysics — Ragdolls and Per-Bone Physics drives physics simulation per bone on a skinned model. Use it for ragdolls, destructible characters, and physics-dr…

menu_bookDocumentation
May 4, 2026

Sandbox: Map entities — Door, Button, FuncMover, TriggerPush, TriggerTeleport

Sandbox Map Entities — Door, Button, FuncMover, TriggerPush, TriggerTeleport These components implement interactive map elements. They live in the namespace and…

menu_bookDocumentation
May 20, 2026

BeamEffect: Animated Line Renderer for Tracers, Lasers, and Beams

The BeamEffect in s&box is an animated LineRenderer for creating beams, tracers, and lasers. It supports multiple beams, fade over time, scale over time, and te…

terminalCode Example
May 5, 2026

Async tasks in s&box — coroutines, parallel tasks, and frame-by-frame animation

Async Tasks in s&box Components s&box async tasks run on the main thread — they behave like coroutines. Use to yield one frame, to wait, and to run tasks in par…

terminalCode Example
May 3, 2026

Working with Models and Rendering

Guide to displaying 3D models in s&box. ModelRenderer Component Loading Models SkinnedMeshRenderer (Animated Models) Dynamic Model Creation LODs (Level of Detai…

menu_bookDocumentation
May 5, 2026

Movie Maker - s&box Documentation

Official s&box documentation for the Movie Maker - cinematic recording and editing. Movie Maker provides tools for creating cinematic sequences and gameplay rec…

menu_bookDocumentation
May 5, 2026

Citizen Characters - s&box Assets Documentation

Citizen Characters The Citizen is s&box's default human character model. It provides a standardized base for player characters, NPCs, and customization through …

menu_bookDocumentation
May 5, 2026

Beams - s&box Rendering Documentation

Beams Beam effects create animated lines between points - useful for lasers, lightning, energy beams, and trails. BeamEffect Component Create beams using the Be…

menu_bookDocumentation
May 20, 2026

PlayerController: Physics-Based Character with Events Interface

The component is a physics-based first/third person player controller. Add it to a scene and be running around with no programming required. Core Features Physi…

codeAPI Reference
May 12, 2026

Throwable enum

Throwable Enum Types of throwable weapons for s&box viewmodel animation selection. Values HEGrenade - High-explosive grenade SmokeGrenade - Smoke grenade StunGr…

menu_bookDocumentation
May 5, 2026

Player Controller - s&box Scene Documentation

Player Controller The Player Controller component provides character movement for games. It handles physics-based movement, ground detection, jumping, and camer…