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s&box built-in component quick reference — rendering, physics, navigation, UI, and audio

calendar_today May 5, 2026 schedule ~2 min read person patrickjr verified 50

s&box Component Quick Reference

A cheat sheet of the most commonly used built-in components and what they do.

Rendering

ComponentPurpose
ModelRendererRenders a static model
SkinnedModelRendererRenders an animated model with bone support
TextRendererWorld-space text label
SpriteRendererCamera-facing billboard sprite
LineRendererRenders a polyline through a list of points
TrailRendererMotion trail that follows a moving object
BeamEffectLaser/energy beam between two points
ParticleEffectCPU particle system base component
DecalProjects a texture onto surfaces

Lighting

ComponentPurpose
DirectionalLightSun/moon — parallel rays, global
PointLightOmnidirectional light from a point
SpotLightCone-shaped light
AmbientLightFlat fill light, no direction
SkyBox2DSky rendering + indirect lighting
IndirectLightVolumeDDGI probe grid for bounce light
EnvmapProbeCubemap capture for local reflections

Physics

ComponentPurpose
RigidbodyPhysics simulation with forces and mass
CharacterControllerCapsule movement with direct velocity control
BoxColliderBox-shaped collision
SphereColliderSphere-shaped collision
CapsuleColliderCapsule-shaped collision
ModelColliderCollision from model's physics mesh
HullColliderBox, cone, or cylinder convex hull
PlaneColliderInfinite flat surface
ModelPhysicsPer-bone ragdoll physics
VerletRopeRope simulation
HingeJoint / BallJoint / SpringJointPhysics constraints
RadiusDamageSphere area damage
ComponentPurpose
NavMeshAgentAutomatic pathfinding movement
NavMeshLinkConnect two NavMesh points (jumps, ladders)
NavMeshAreaBlock or modify NavMesh cost in a region

UI

ComponentPurpose
ScreenPanel2D HUD overlay container
WorldPanel3D world-space UI panel
PanelComponentRazor UI root (attach to Screen/WorldPanel)

Audio

ComponentPurpose
SoundPointComponentPositioned sound source
SoundBoxComponentArea sound source
SoundscapeTriggerAmbient soundscape zone
DspVolumeAudio DSP effects zone
AudioListenerCustom listener position

Gameplay

ComponentPurpose
SpawnPointMarks a spawn location
TriggerHurtDamages IDamageable on enter
FireDamageContinuous fire damage
ClutterComponentScatter grass/rocks/debris
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