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s&box built-in component quick reference — rendering, physics, navigation, UI, and audio
s&box Component Quick Reference
A cheat sheet of the most commonly used built-in components and what they do.
Rendering
| Component | Purpose |
|---|---|
| ModelRenderer | Renders a static model |
| SkinnedModelRenderer | Renders an animated model with bone support |
| TextRenderer | World-space text label |
| SpriteRenderer | Camera-facing billboard sprite |
| LineRenderer | Renders a polyline through a list of points |
| TrailRenderer | Motion trail that follows a moving object |
| BeamEffect | Laser/energy beam between two points |
| ParticleEffect | CPU particle system base component |
| Decal | Projects a texture onto surfaces |
Lighting
| Component | Purpose |
|---|---|
| DirectionalLight | Sun/moon — parallel rays, global |
| PointLight | Omnidirectional light from a point |
| SpotLight | Cone-shaped light |
| AmbientLight | Flat fill light, no direction |
| SkyBox2D | Sky rendering + indirect lighting |
| IndirectLightVolume | DDGI probe grid for bounce light |
| EnvmapProbe | Cubemap capture for local reflections |
Physics
| Component | Purpose |
|---|---|
| Rigidbody | Physics simulation with forces and mass |
| CharacterController | Capsule movement with direct velocity control |
| BoxCollider | Box-shaped collision |
| SphereCollider | Sphere-shaped collision |
| CapsuleCollider | Capsule-shaped collision |
| ModelCollider | Collision from model's physics mesh |
| HullCollider | Box, cone, or cylinder convex hull |
| PlaneCollider | Infinite flat surface |
| ModelPhysics | Per-bone ragdoll physics |
| VerletRope | Rope simulation |
| HingeJoint / BallJoint / SpringJoint | Physics constraints |
| RadiusDamage | Sphere area damage |
Navigation
| Component | Purpose |
|---|---|
| NavMeshAgent | Automatic pathfinding movement |
| NavMeshLink | Connect two NavMesh points (jumps, ladders) |
| NavMeshArea | Block or modify NavMesh cost in a region |
UI
| Component | Purpose |
|---|---|
| ScreenPanel | 2D HUD overlay container |
| WorldPanel | 3D world-space UI panel |
| PanelComponent | Razor UI root (attach to Screen/WorldPanel) |
Audio
| Component | Purpose |
|---|---|
| SoundPointComponent | Positioned sound source |
| SoundBoxComponent | Area sound source |
| SoundscapeTrigger | Ambient soundscape zone |
| DspVolume | Audio DSP effects zone |
| AudioListener | Custom listener position |
Gameplay
| Component | Purpose |
|---|---|
| SpawnPoint | Marks a spawn location |
| TriggerHurt | Damages IDamageable on enter |
| FireDamage | Continuous fire damage |
| ClutterComponent | Scatter grass/rocks/debris |
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