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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
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codeAPI Reference
May 12, 2026

s&box HydraulicEntity: Hydraulic piston

HydraulicEntity Component API Reference HydraulicEntity is a Component that implements IPlayerControllable for hydraulic pistons. It controls a SliderJoint to e…

menu_bookDocumentation
May 3, 2026

Property Attributes for Editor Inspector

Property Attributes for Editor Inspector Property attributes customize how fields appear and behave in the s&box editor inspector. Organization Attributes Visib…

codeAPI Reference
May 12, 2026

BulletConfiguration record struct

BulletConfiguration Record Struct Configuration for s&box bullet weapon behavior including damage, spread, and recoil. Properties Damage () - Base damage per bu…

menu_bookDocumentation
May 5, 2026

Inspector property attributes — Range, Group, ShowIf, Title, Feature, and more

Inspector Property Attributes Attributes control how component properties appear in the s&box editor inspector. Apply them alongside on your component fields to…

codeAPI Reference
May 12, 2026

s&box GamePreferences: ConVar-based user settings with attributes

GamePreferences API Reference GamePreferences is a static class for defining user preferences using ConVar attributes with automatic persistence. Type Signature…

codeAPI Reference
May 12, 2026

s&box PointLightEntity: Controllable point light

PointLightEntity Component API Reference PointLightEntity is a controllable point light that can be toggled and configured via player input. It wraps a PointLig…

codeAPI Reference
May 12, 2026

s&box CombatNpc: Combat NPC

CombatNpc Class API Reference CombatNpc is a combat NPC that searches for players, advances on them, fires in bursts, and repositions. When friendly, follows pl…

terminalCode Example
May 11, 2026

UIDecal Component - Render Razor UI as a Decal

A Render Component for s&box that allows you to project Razor UI onto surfaces as a Decal. Great for sticking UI onto rounded walls, curved surfaces, or any geo…

terminalCode Example
May 3, 2026

DynamiteEntity Explosive Entity Pattern

DynamiteEntity - Simple Explosive Entity A simple explosive entity that can be triggered via damage or player input. Demonstrates , , and prefab cloning pattern…

terminalCode Example
May 4, 2026

Sandbox: BaseBulletWeapon — hitscan shooting with BulletConfiguration, recoil, and IronSightsWeapon

BaseBulletWeapon — Hitscan Shooting with Recoil and Camera Noise extends and implements hitscan bullet firing with configurable aim cone, recoil, and camera noi…

codeAPI Reference
May 3, 2026

Player Component with Static Accessors

Player Component Main player component that manages health, damage, camera, and interfaces with the inventory system. Static Accessors Key Properties HUD Visibi…

codeAPI Reference
May 3, 2026

Sandbox.Angles

Sandbox.Angles Euler angles (yaw, pitch, roll) representation. Overview Angles stores rotation as yaw, pitch, and roll in degrees — easier to work with than qua…

codeAPI Reference
May 12, 2026

s&box DynamiteEntity: Explosive entity

DynamiteEntity Component API Reference DynamiteEntity is a Component that implements IPlayerControllable and IDamageable for an explosive entity. It can be trig…

terminalCode Example
May 4, 2026

Sandbox: ThrusterEntity and WheelEntity — contraption propulsion with ClientInput bindings

ThrusterEntity and WheelEntity — Contraption Propulsion Components Both and implement and use properties so players can bind them to keys from a vehicle seat. T…

terminalCode Example
May 5, 2026

RadiusDamage — explosion area damage with IDamageable, occlusion, and physics force

RadiusDamage Component is a built-in s&box component that applies damage to all objects within a sphere. It integrates with the system and can apply outward phy…

codeAPI Reference
May 4, 2026

s&box Inspector Attributes: Complete Reference for Component Properties

s&box Inspector Attributes: Complete Reference for Component Properties These attributes control how properties appear in the s&box editor inspector. Display At…

terminalCode Example
May 12, 2026

IPlayerControllable example: ThrusterEntity

IPlayerControllable Example: ThrusterEntity ThrusterEntity demonstrates how to implement IPlayerControllable for a thruster that responds to player input while …

codeAPI Reference
May 12, 2026

s&box EntitySpawnerEntity: Entity spawner

EntitySpawnerEntity Component API Reference EntitySpawnerEntity is a world-placed SENT that spawns another SENT at its location. Can be triggered manually via p…

menu_bookDocumentation
May 4, 2026

Inspector Attributes: Group, Title, Icon, Range, InfoBox, Feature, and More

Inspector Attributes: Controlling How Properties Appear in the Editor s&box provides a rich set of attributes to control how component properties appear in the …

menu_bookDocumentation
May 5, 2026

ActionGraph — visual scripting with action nodes, delegates, and C# integration

ActionGraph — Visual Scripting ActionGraph is s&box's visual scripting system. Nodes represent actions or expressions, and links carry values or signals between…