s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "Static = true" 70 results closeClear
terminalCode Example
May 3, 2026

CleanupSystem Pattern for Map Reset and Scene Management

CleanupSystem - Scene State Management and Map Cleanup A that captures the baseline scene state and allows resetting the map to its original state. Removes spaw…

terminalCode Example
May 12, 2026

CleanupSystem: Map reset and baseline restoration

CleanupSystem: Map Reset and Baseline Restoration This example shows the CleanupSystem which tracks the baseline scene state and allows resetting the map to its…

terminalCode Example
May 5, 2026

Rendering entities — TextRenderer, LineRenderer, SpriteRenderer, TrailRenderer, and ModelRenderer

Rendering Entities — Text, Line, Sprite, and Trail Renderers s&box provides several lightweight renderer components for common visual needs that don't require a…

menu_bookDocumentation
May 4, 2026

Code Upgrader Diagnostics: SBOX001-SBOX007 and SB3000 Roslyn Analyzer Warnings

Code Upgrader Diagnostics: s&box Roslyn Analyzer Warnings s&box ships a Roslyn analyzer () that warns about deprecated patterns and auto-fixes them. These appea…

codeAPI Reference
May 12, 2026

TraceAttackInfo record struct

TraceAttackInfo Record Struct Information about a trace-based attack in s&box, used to pass attack data through the weapon system. Properties Target () - The Ga…

terminalCode Example
May 4, 2026

Sandbox: Duplicator tool — copy, paste, and save contraptions with DuplicationData

Duplicator Tool — Copy, Paste, and Save Contraptions The Duplicator tool copies a contraption (a connected graph of GameObjects) to JSON and pastes it back. It …

menu_bookDocumentation
May 4, 2026

Networking Static Class: IsHost, IsClient, CreateLobby, Connect, SetData, and Debug Convars

Networking Static Class: IsHost, IsClient, CreateLobby, Connect, and Server Data The static class manages the multiplayer session in s&box. Session State Note: …

menu_bookDocumentation
May 4, 2026

TemporaryEffect Component: Auto-Destroy, ITemporaryEffect, BecomeOrphan, and Editor Behavior

TemporaryEffect Component: Auto-Destroy with ITemporaryEffect Support destroys a after a set time, optionally waiting for child effects (particles, sounds) to f…

codeAPI Reference
May 3, 2026

LimitsSystem Per-Player Spawn Limits

LimitsSystem Per-Player Limits Enforces configurable spawn limits per player with automatic tracking via ISpawnEvents. Key Features Per-player tracking via Stea…

codeAPI Reference
May 3, 2026

Global.ISpawnEvents Spawn Event Interface

Global.ISpawnEvents Interface Scene-wide event interface for listening to spawn operations. Implement on components to receive pre/post spawn callbacks. Interfa…

terminalCode Example
May 12, 2026

s&box DemoRecording with DefaultMovieRecorderOptions

s&box DemoRecording with DefaultMovieRecorderOptions This example shows how to configure s&box's MovieRecorder system using the [DefaultMovieRecorderOptions] at…

codeAPI Reference
May 4, 2026

s&box ResourceLibrary: Loading and Accessing Game Resources

s&box ResourceLibrary: Loading and Accessing Game Resources (and ) provides access to all loaded resources. Loading Resources ```csharp // Synchronous get (retu…

groupsCommunity
May 5, 2026

Common s&box component gotchas — physics, networking, scene, and rendering pitfalls

Common s&box Component Gotchas Practical pitfalls that catch most new s&box developers. Physics Rigidbody + CharacterController on the same GO — don't do it. Th…

menu_bookDocumentation
May 4, 2026

Game Static Class: ActiveScene, ChangeScene, TypeLibrary, Cookies, and Core State Properties

Game Static Class: ActiveScene, ChangeScene, TypeLibrary, and Core State The static class is the primary entry point for global game state in s&box. Core State …

codeAPI Reference
May 12, 2026

s&box ClientInput: Input scope for controlled objects

Client input scope struct for routing input to controlled objects. Used by ControlSystem to redirect player input during chair/vehicle control. Static Propertie…

menu_bookDocumentation
May 4, 2026

Application Context Flags: IsDedicatedServer, IsHeadless, IsEditor, IsVR — Runtime Context in s&box

Application Context Flags: IsDedicatedServer, IsHeadless, IsEditor, IsVR is a static class in s&box that exposes runtime context flags. These are set at startup…

menu_bookDocumentation
May 4, 2026

s&box Input System: Down, Pressed, Released, AnalogLook, AnalogMove, Input Contexts, and Suppression

s&box Input System: Actions, Contexts, and How Input State Works The s&box static class provides all player input querying. Actions are defined in the project's…

codeAPI Reference
May 12, 2026

s&box BanSystem: Ban list management with persistence

BanSystem API Reference BanSystem is a GameObjectSystem that manages a ban list with LocalData persistence and connection blocking. Type Signature Key Methods -…

codeAPI Reference
May 3, 2026

PlayerData Component for Stats and Respawn

PlayerData Component Persistent player data component tracking stats (kills, deaths), respawn state, and providing connection lookup. Key Properties Connection …

terminalCode Example
May 10, 2026

Trigger-Based Background Music Crossfade Framework

This pattern replaces area music with a small local-client music framework. Each zone requests a target , while one controller crossfades the currently playing …