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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "debugging" 31 results closeClear
menu_bookDocumentation
May 4, 2026

FixedUpdate Internals: Step Counting, Spiral of Death Prevention, Time.Scope, and ApplyForce vs ApplyImpulse

FixedUpdate Internals: How the Fixed Timestep Works in s&box The s&box fixed update system uses a step-counting approach rather than accumulating time. This is …

menu_bookDocumentation
May 3, 2026

s&box Cheat Sheet

s&box Cheat Sheet Quick reference for common s&box operations. Debugging Transforms GameObjects Components Input Networking

codeAPI Reference
May 12, 2026

s&box ScheduleBase: NPC schedule base class

Abstract base class for NPC schedules. A schedule executes a sequence of tasks with cancellation support. Properties Methods Behavior Executes tasks sequentiall…

menu_bookDocumentation
May 20, 2026

Tracing: Scene Traces with Ray, Sphere, and Box Shapes

Scenes can be traced against using with a builder pattern. At minimum, traces need a shape, start, and end position. You can filter by tags or use your project'…

menu_bookDocumentation
May 20, 2026

Scene Tracing: Raycasts, Sphere Traces, and Box Traces

Scenes can be traced against using with a builder pattern. At minimum, traces need a shape, start, and end. You can filter by tags or use your project's collisi…

menu_bookDocumentation
May 20, 2026

HudPainter: Immediate-Mode HUD Drawing in s&box

Each has a property (HudPainter) for immediate-mode drawing onto the screen. More efficient than UI panels since there's no layout, stylesheets, or interactivit…

codeAPI Reference
May 4, 2026

s&box SoundHandle: Full Audio Playback Control API

s&box SoundHandle: Full Audio Playback Control API is returned by and gives full control over a playing sound. Playing Sounds SoundHandle Properties Stopping St…

terminalCode Example
May 5, 2026

ConVar and ConCmd — console variables and commands with flags and game settings

ConVar and ConCmd — Console Variables and Commands and are s&box attributes for exposing variables and commands to the developer console. Console Commands Conso…

terminalCode Example
May 12, 2026

GameObject.FindNetworkRoot() extension method

GameObject.FindNetworkRoot() Extension Method This example shows an extension method for finding the network root of a GameObject hierarchy. Usage Example Key F…

menu_bookDocumentation
May 5, 2026

Testing Multiplayer - s&box Networking Documentation

Testing Multiplayer s&box provides tools for testing multiplayer locally without needing multiple computers or Steam accounts. New Instance Launch a second game…

menu_bookDocumentation
May 5, 2026

Physics Events - s&box Physics Documentation

Physics Events Receive callbacks for physics events in the scene. IScenePhysicsEvents Implement this interface on a component to receive scene-wide physics even…