s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "Description" 82 results closeClear
menu_bookDocumentation
May 12, 2026

Steam filtering API for user content sanitization

Steam Filtering API in s&box s&box provides Steam filtering APIs to sanitize user-generated content like names and chat messages. This helps prevent profanity, …

menu_bookDocumentation
May 5, 2026

Editor Shortcuts - s&box Editor Documentation

Editor Shortcuts Custom keyboard shortcuts make your editor tools more efficient. Shortcuts can be bound globally or to specific widgets. Creating a Static Shor…

terminalCode Example
May 3, 2026

Sync Properties for Networked State

Sync Properties for Multiplayer The attribute automatically synchronizes property values to all clients when they change. Basic Sync Sync Flags Customize sync b…

menu_bookDocumentation
May 3, 2026

Prefab Instance Overrides

Prefab Instance Overrides Customize individual prefab instances without affecting the original or other instances. Types of Overrides Visual Indicators Prefab i…

menu_bookDocumentation
May 3, 2026

Localization (i18n)

Localization (i18n) Support multiple languages using localization tokens. How It Works Use tokens starting with in UI strings. The system replaces them based on…

codeAPI Reference
May 3, 2026

Sandbox.GameResource

Sandbox.GameResource Base class for custom asset types. Overview GameResource is the base class for creating custom asset types that appear in the editor with f…

codeAPI Reference
May 3, 2026

Sandbox.Rotation

Sandbox.Rotation Represents 3D orientation. Overview Rotation stores an orientation in 3D space, handling quaternion math internally. Creation Constants Applyin…

terminalCode Example
May 3, 2026

Physics Tracing Code Examples

Physics Tracing Code Examples Raycast and shape trace examples using — the builder pattern for physics queries. TraceResult Properties Builder Pattern Methods

menu_bookDocumentation
May 3, 2026

Post Processing System

Post Processing System Add visual effects like bloom, tonemapping, and film grain with post-processing volumes. Overview Post processing in s&box uses a volume-…

menu_bookDocumentation
May 3, 2026

Particle Effects System

Particle Effects System CPU-simulated, fully controllable particle system for effects like fire, smoke, sparks, and explosions. Architecture The particle system…

codeAPI Reference
May 3, 2026

Sandbox.BBox

Sandbox.BBox Axis-aligned bounding box. Overview BBox represents an axis-aligned box in 3D space. Used for collision, bounds checking, and spatial queries. Crea…

codeAPI Reference
May 3, 2026

Sandbox.Ray

Sandbox.Ray Infinite ray for intersection tests. Overview Ray represents an infinite line starting from a point and extending in a direction. Used for raycastin…

terminalCode Example
May 5, 2026

Physics joints — Fixed, Ball, Hinge, Slider, Spring, and Wheel

Physics Joints Joints connect two physics bodies together with constraints. All joint types are components added to a GameObject positioned at the joint's ancho…

menu_bookDocumentation
May 3, 2026

Decals in s&box

Decals in s&box Decals are textures projected onto surfaces for bullet holes, graffiti, scorch marks, etc. Decal Component Add to a GameObject: DecalDefinition …

terminalCode Example
May 3, 2026

Leaderboards API

Implement leaderboards using s&box Services API. Submitting Scores Reading Leaderboards Leaderboard Entry Properties Web API Access Query leaderboards from exte…

terminalCode Example
May 5, 2026

VerletRope — rope physics with attachment, slack, and stiffness

VerletRope simulates rope physics using Verlet integration. The rope hangs from the GameObject's position and optionally attaches its end to another GameObject.…

menu_bookDocumentation
May 3, 2026

VirtualGrid

VirtualGrid Efficient virtualized grid component for large lists in UI. When to Use Use when displaying: Large item lists (100s-1000s) Inventories with many slo…

menu_bookDocumentation
May 4, 2026

Sandbox: Weld tool — FixedJoint constraint with EasyMode rotation

Sandbox Weld Tool — Constraint Creation with EasyMode Rotation The Weld tool creates constraints between two GameObjects. It has an EasyMode that lets the playe…

codeAPI Reference
May 3, 2026

Sandbox.Transform - Position, Rotation and Scale

Sandbox.Transform Position, rotation, and scale combined. Overview Transform combines position, rotation, and scale into a single matrix for efficient calculati…

menu_bookDocumentation
May 4, 2026

Sandbox: Hydraulic tool — motorized SliderJoint with LineRenderer shaft

Sandbox Hydraulic Tool — Motorized SliderJoint Constraints The Hydraulic tool creates a between two objects with a component that can extend and retract the joi…