Network Ownership: Taking, Dropping, and Transferring Object Control
Networked GameObjects can be owned by a connection. Objects owned by a connection are simulated by that connection — their position and sync variables are contr…
Console Variables and Commands: ConVar and ConCmd Runtime Configuration
s&box provides console variables () and console commands () for runtime configuration and debugging. Console Commands Static methods with attribute: Server Comm…
ISceneLoadingEvents: Async Scene Load Hooks with BeforeLoad, OnLoad, and AfterLoad
ISceneLoadingEvents: Async Scene Load Hooks Implement on a to hook into the scene loading pipeline. The game waits for async tasks to complete before proceeding…
Async Components: Coroutine-Style Async Tasks on the Main Thread
Async tasks in s&box run on the main thread by default, operating like coroutines. They are the recommended replacement for coroutines in s&box. Basic Async Fra…
HTTP Requests: Async GET, POST, and JSON with the Static Http Class
s&box provides a static class for creating asynchronous HTTP requests (GET, POST, DELETE, etc.) with JSON content and response parsing. URL Restrictions Only or…
HTTP Requests: Async GET and POST with JSON in s&box
s&box provides a static class for asynchronous HTTP requests (GET, POST, DELETE, etc.) with JSON support. Allowed URLs Only or URLs to domains (no IP addresses)…
ClothingContainer: Apply, ApplyAsync, CreateFromConnection, RemoveUnownedItems, and Body Group Masking
ClothingContainer: Avatar Dressing System — Apply, CreateFromConnection, and RemoveUnownedItems manages a player's avatar outfit. It handles clothing compatibil…
Component.OnLoad: Async Loading Pattern — LoadingContext, Scene.IsLoading, and Loading Screen Integration
Component.OnLoad: Async Loading Pattern for Components Components can perform async loading work by overriding . This is the correct way to load resources async…
Async Tasks and Coroutines in s&box Components
Async tasks in s&box run on the main thread by default, operating like coroutines. They are the recommended replacement for coroutines. Basic Async Method Frame…
Async tasks in s&box — coroutines, parallel tasks, and frame-by-frame animation
Async Tasks in s&box Components s&box async tasks run on the main thread — they behave like coroutines. Use to yield one frame, to wait, and to run tasks in par…