s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "Friction" 7 results closeClear
menu_bookDocumentation
May 4, 2026

PlayerController: Architecture, Ground Detection, Jump System, WishVelocity Sync, and Physics Step Integration

PlayerController: Architecture, Ground Detection, and Jump System is the built-in s&box character movement component. It uses a internally and implements to hoo…

menu_bookDocumentation
May 4, 2026

Collider Component: Triggers, Surface Properties, Keyframe Bodies, Concave Shapes, and Tag Propagation

Collider Component: Triggers, Surface Properties, and Keyframe Bodies The abstract base class is the foundation for all physics colliders in s&box (, , , , ). T…

menu_bookDocumentation
May 3, 2026

Terrain System

Terrain System Create expansive outdoor environments with real-time terrain editing, heightmap import, and multi-layer materials. Features Creating Terrain Add …

menu_bookDocumentation
May 4, 2026

s&box CharacterController: Physics-Free Movement Component

s&box CharacterController: Physics-Free Movement Component provides collision-constrained movement without a . It only moves when you explicitly call or . Key P…

menu_bookDocumentation
May 4, 2026

Joint Components: HingeJoint Motor Modes, BreakForce, Body Resolution, and Joint Creation Timing

Joint Components: HingeJoint, FixedJoint, and the Joint Base Class s&box provides physics joint components for constraining physics bodies. All joints extend th…

menu_bookDocumentation
May 5, 2026

Player Controller - s&box Scene Documentation

Player Controller The Player Controller component provides character movement for games. It handles physics-based movement, ground detection, jumping, and camer…

terminalCode Example
May 5, 2026

Collider types — Box, Sphere, Capsule, Model, Hull, Plane, and Trigger volumes

Collider Types s&box provides several collider components for physics shapes. All colliders can be set as triggers (no physical response, just overlap detection…