s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "LocalData" 8 results closeClear
menu_bookDocumentation
May 12, 2026

LocalData persistence for server-side data

LocalData Persistence in s&box LocalData provides server-side data persistence that survives server restarts. It's useful for storing configuration, ban lists, …

menu_bookDocumentation
May 12, 2026

LocalData static class: Server-side data persistence

LocalData Static Class API Reference LocalData provides server-side data persistence that survives server restarts. It's useful for storing configuration, ban l…

codeAPI Reference
May 12, 2026

s&box BanSystem: Player ban management

BanSystem GameObjectSystem API Reference BanSystem holds a banlist and can ban users. Implements INetworkListener to reject banned connections. Bans are persist…

terminalCode Example
May 3, 2026

BanSystem Pattern for Player Management

BanSystem - Player Ban Management A GameObjectSystem that manages player bans with persistent storage. Demonstrates , persistence, and RPC commands. Implementat…

menu_bookDocumentation
May 4, 2026

Sandbox: PlayerInventory — weapon slots, pickup, drop, and loadout persistence

Sandbox PlayerInventory — Weapon Slots, Pickup, Drop, and Loadout Persistence manages up to 6 weapon slots, handles pickup/drop logic, and delegates loadout sav…

codeAPI Reference
May 12, 2026

s&box SaveSystem: Scene save/load

SaveSystem GameObjectSystem API Reference SaveSystem is a saving/loading system that captures the differences between the current scene state and the original s…

codeAPI Reference
May 12, 2026

s&box BanSystem: Ban list management with persistence

BanSystem API Reference BanSystem is a GameObjectSystem that manages a ban list with LocalData persistence and connection blocking. Type Signature Key Methods -…

menu_bookDocumentation
May 4, 2026

Sandbox: BanSystem — persistent ban list with INetworkListener.AcceptConnection

Sandbox BanSystem — Persistent Ban List with INetworkListener is a that implements to intercept incoming connections and reject banned players before they join.…