s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "NetDictionary" 6 results closeClear
menu_bookDocumentation
May 4, 2026

NetList and NetDictionary: Delta Sync, OnChanged Callbacks, Write Guard, and CanWriteChanges

NetList and NetDictionary: Networked Collections with Delta Sync and are s&box networked collection types for use with . They only send changes (deltas) over th…

menu_bookDocumentation
May 5, 2026

Sync Properties - Complete Networking Guide

Sync Properties Sync Attribute Adding the attribute to a property on a Component will have its latest value sent to other players each time it changes. These pr…

codeAPI Reference
May 12, 2026

s&box AmmoInventory: Shared ammo pools

AmmoInventory Component API Reference AmmoInventory stores shared ammo pools on a player, keyed by AmmoResource. Add this component to the player prefab alongsi…

menu_bookDocumentation
May 20, 2026

Sync Properties: Networked State with Change Detection and Collections

The attribute on a Component property sends its latest value to other players each time it changes. Only the owner of the object can change synced properties. B…

menu_bookDocumentation
May 20, 2026

Sync Properties: Automatic Property Replication with [Sync] Attribute

Adding the attribute to a property on a Component will have its latest value sent to other players each time it changes. Only the owner of the object can change…

terminalCode Example
May 3, 2026

Sync Properties for Networked State

Sync Properties for Multiplayer The attribute automatically synchronizes property values to all clients when they change. Basic Sync Sync Flags Customize sync b…