s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "OnSpawn" 7 results closeClear
codeAPI Reference
May 12, 2026

s&box Global.ISpawnEvents: Spawn event callbacks

Global.ISpawnEvents Interface API Reference Global.ISpawnEvents is an interface for Components that want to listen to spawn events across the scene. Implement t…

codeAPI Reference
May 3, 2026

Global.ISpawnEvents Spawn Event Interface

Global.ISpawnEvents Interface Scene-wide event interface for listening to spawn operations. Implement on components to receive pre/post spawn callbacks. Interfa…

codeAPI Reference
May 3, 2026

Player Event Interfaces (Local and Global)

Local.IPlayerEvents and Global.IPlayerEvents Event interfaces for player lifecycle, damage, inventory, and camera events. Local fires to player hierarchy only; …

codeAPI Reference
May 12, 2026

s&box LimitsSystem: Spawn and tool limits

LimitsSystem GameObjectSystem API Reference LimitsSystem enforces configurable limits on spawning and tool usage. Maintains a per-player tracked object list pop…

menu_bookDocumentation
May 20, 2026

Scene Events: Interface-Based Broadcasting and Listening

s&box uses interface-based events to broadcast and listen to events within a scene. Events are sent to active Components and GameObjectSystems — they are NOT se…

groupsCommunity
May 4, 2026

Sandbox: Full codebase architecture — systems, player components, weapons, tools, NPCs

Sandbox Codebase Architecture Overview The Facepunch Sandbox game is a large reference implementation. Here's a map of the major systems and how they connect. C…

terminalCode Example
May 4, 2026

Sandbox: ISpawner interface — custom spawner pattern with ISpawnEvents

ISpawner Interface — Custom Spawner Pattern The interface defines the contract for anything that can be spawned via the spawn menu. Implementations include , , …