s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "OnTriggerExit" 9 results closeClear
menu_bookDocumentation
May 20, 2026

Physics Triggers: Enter, Exit Events and Polling in s&box

A trigger is a collider that detects when physics objects enter or exit it without blocking movement. Useful for pickup zones, death planes, checkpoints, and ar…

menu_bookDocumentation
May 20, 2026

Triggers: Non-Blocking Collision Detection with ITriggerListener

A trigger is a collider that detects when other physics objects enter or exit it without blocking their movement. Useful for pickup zones, death planes, checkpo…

terminalCode Example
May 3, 2026

Collision and Triggers

Working with physics collisions and trigger volumes. Collision Components Basic Collision Trigger Volumes Triggers detect overlap without blocking movement: Col…

terminalCode Example
May 10, 2026

Trigger-Based Background Music Crossfade Framework

This pattern replaces area music with a small local-client music framework. Each zone requests a target , while one controller crossfades the currently playing …

codeAPI Reference
May 12, 2026

s&box WaterVolume: Buoyancy physics for water volumes

WaterVolume API Reference WaterVolume is a Component that applies buoyancy physics to Rigidbody objects entering a trigger volume. Type Signature Physics Implem…

codeAPI Reference
May 12, 2026

s&box WaterVolume: Water buoyancy

WaterVolume Component API Reference WaterVolume is a Component that applies buoyancy physics to rigidbodies entering a water volume. Implements ITriggerListener…

codeAPI Reference
May 12, 2026

s&box TriggerPush: Trigger-based push force

TriggerPush Component API Reference TriggerPush is a Component that pushes objects (players and rigidbodies) that enter its trigger collider. Type Signature Pro…

menu_bookDocumentation
May 20, 2026

Component Interfaces: IDamageable, ICollisionListener, ExecuteInEditor

s&box provides several built-in component interfaces for physics, damage, networking, and editor execution. ExecuteInEditor Runs component methods (OnAwake, OnE…

terminalCode Example
May 5, 2026

Collider types — Box, Sphere, Capsule, Model, Hull, Plane, and Trigger volumes

Collider Types s&box provides several collider components for physics shapes. All colliders can be set as triggers (no physical response, just overlap detection…