s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "analog" 11 results closeClear
menu_bookDocumentation
May 20, 2026

Controller Input: Analog Sticks, Haptics, Motion Controls, and Local Multiplayer

s&box supports gamepad/controller input with analog sticks, haptics/rumble, motion controls, and local multiplayer. Detecting Controller Check to see if the pla…

terminalCode Example
May 12, 2026

IPlayerControllable example: ThrusterEntity

IPlayerControllable Example: ThrusterEntity ThrusterEntity demonstrates how to implement IPlayerControllable for a thruster that responds to player input while …

terminalCode Example
May 3, 2026

Input Handling Code Examples

Input Handling Code Examples Comprehensive input examples covering buttons, analog sticks, mouse, controller, and VR input. Default Input Actions

menu_bookDocumentation
May 20, 2026

Input System Overview: Button Queries, Analog Input, and Escape Override

The s&box Input class provides button queries, analog input, and escape key handling for gameplay. Button Queries Analog Input Custom Keys Configure input actio…

menu_bookDocumentation
May 5, 2026

Input - s&box Gameplay Documentation

Input s&box provides a comprehensive input system that handles keyboard, mouse, and gamepad input. The input system uses named actions defined in your project s…

terminalCode Example
May 3, 2026

Controller Input

Handle gamepad/controller input in s&box. Detecting Controllers Analog Inputs Auto-Mapped Input Haptics/Rumble Motion Controls Local Multiplayer

menu_bookDocumentation
May 3, 2026

s&box Cheat Sheet

s&box Cheat Sheet Quick reference for common s&box operations. Debugging Transforms GameObjects Components Input Networking

codeAPI Reference
May 12, 2026

s&box HydraulicEntity: Hydraulic piston

HydraulicEntity Component API Reference HydraulicEntity is a Component that implements IPlayerControllable for hydraulic pistons. It controls a SliderJoint to e…

codeAPI Reference
May 12, 2026

s&box ClientInput: Input scope for controlled objects

Client input scope struct for routing input to controlled objects. Used by ControlSystem to redirect player input during chair/vehicle control. Static Propertie…

menu_bookDocumentation
May 20, 2026

Input System: Button Queries, AnalogMove, AnalogLook, and Escape Override

Input is accessed using the class in s&box. It provides button state queries, analog stick/mouse values, and escape key handling for game components. Button Que…

menu_bookDocumentation
May 4, 2026

s&box Input System: Down, Pressed, Released, AnalogLook, AnalogMove, Input Contexts, and Suppression

s&box Input System: Actions, Contexts, and How Input State Works The s&box static class provides all player input querying. Actions are defined in the project's…