MishK MishK Game update 21d ago

[ALPHA v0.1.2] The Backrooms

An endless liminal maze of fluorescent halls. Explore, survive, and try not to lose your mind.

favorite144favorites
thumb_up124upvotes
thumb_down43downvotes
hard_drive 941 MB folder 347 files build Engine v28
open_in_new View on sbox.game
show_chart Player History
Loading history...
No history data available yet

About This Package

⚠️ Warning: the game is not finished yet

🚧 The project is still in development.

I decided to release it now to get feedback from you, because I can’t catch every issue on my own.
 
🙏 Thanks for your understanding, there are still a lot of missing things (like walls and other elements) and everything can still change during development.

👉 Please consider this as a pre-alpha version of the game.

🔗 Join the Discord here: https://discord.gg/uuvqUfzb6W

Loading Screen

Loading Screen

Media (7)

[ALPHA v0.1.2] The Backrooms - Thumbnail 2 [ALPHA v0.1.2] The Backrooms - Thumbnail 3 [ALPHA v0.1.2] The Backrooms - Thumbnail 4 [ALPHA v0.1.2] The Backrooms - Screenshot 5 [ALPHA v0.1.2] The Backrooms - Screenshot 6 [ALPHA v0.1.2] The Backrooms - Screenshot 7
1,508
Total Users
2,219
Total Sessions
8.0 days
Total Playtime

Global Statistics

34.2M
distance_walked
3.6K
playtime_hours
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
15
15
1m - 2m
10
26
36
2m - 4m
12
2
14
4m - 8m
3
3
8m - 16m
5
3
8
16m - 32m
8
3
11
32m - 1.1h
8
8
1.1h - 2.1h
2
2
2.1h - 4.3h
2
2
4
4.3h - 8.5h
3
1
4
8.5h - 17.1h
4
4
17.1h - 34.1h
2
3
5
Package ID: mishmaps.backrooms
Created: 2026-06-06 00:42 UTC
Updated: 2026-08-03 13:34 UTC
Type: game
Public: Yes
Version: 338497
files: 347
Size: 940.9 MB
Engine Version: 28
Asset Version ID: 338497
Version Created: 2026-08-03 13:34 UTC
Hash: 1785764085
Manifest: Open manifest
Multiplayer: Yes
Versus: Unknown
Co-op: Yes
Max Players: 64
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Launch Mode: Normal
Startup Scene: scenes/main_menu.scene
Resources: /scenes/* /scenes/backroom_scene_data/navmesh/* /sounds/* /materials/* /materials/default/* /materials/bacteria/* /models/* /decals/* /fonts/* /shaders/* /*.prefab
Game Settings:
Code Package References:
new_releases Latest Update Aug 3, 2026
Changes on 2026-08-03
Level: Unstable Descent Jun 10, 2026
Added
  • Added new walls and pillars to enhance the map environment.
  • Added a special achievement for when the developer is present in the same server.
  • Added an achievement for playing a match with the developer.
Improved
  • Improved the noclip spawn system: players now spawn at random locations in the map instead of always spawning in the same room.
  • Spawn system is now more global and varied, allowing better player distribution across the map.
Fixed
  • Fixed an issue where players would fall infinitely into the void without respawning.
Removed
  • N/A
Known Issues
  • N/A
The Signal Stabilizes Jun 9, 2026
Added
  • Multiplayer is now fully implemented and playable.
Improved
  • Voice chat volume increased from 1 to 10 (+900% increase) to improve proximity communication clarity in multiplayer.
  • Footstep audio volume increased from 3 to 15 (+400% increase) to enhance spatial awareness and environmental immersion.
Fixed
  • Fixed ambient sound loop not correctly repeating.
Removed
  • N/A
Known Issues
  • Multiplayer audio balancing may still require fine-tuning in crowded areas.
  • Footstep intensity may feel too strong in enclosed spaces depending on map geometry.
The Walls Keep Rewriting Themselves Jun 9, 2026
Added
  • Added 8 new achievements
  • Added new rooms, further expanding the map
  • Added occasional wall extrusions in select areas
Improved
  • Improved lighting environment for better atmosphere and visual consistency
  • Improved overall map variety through expanded geometry and layout changes
  • Updated light colors across the environment
  • Changed ceiling material and color (yellow → white)
  • Updated main wall textures in primary areas
Fixed
  • N/A
Removed
  • N/A
Known Issues
  • N/A
Brightness Does Not Mean Safety Jun 8, 2026
Added
  • Added 3 new achievements (more will be added in the future)
Improved
  • Partial expansion of the map
  • Improved overall lighting and skybox color (+24% brightness) to make the map more visible and enhance detail readability, while increasing resemblance to Kane Pixels’ Backrooms aesthetic
Fixed
  • Fixed ambient sound not looping correctly
Removed
  • N/A
Known Issues
  • N/A
I Swear the Walls Changed Jun 7, 2026
Added
  • Pillar-only arrow texture system implemented to reduce visual repetition across Level 0.
  • Environmental drawings left behind by previous explorers, hinting at past expeditions into the Backrooms.
  • New spawn mechanic that places players into Level 0 via noclip transition.
Improved
  • Added a new wall texture to improve environmental variety.
  • Level 0 layout expanded with additional corridors and new rooms.
  • Increased lighting density near the spawn area for better initial readability.
  • Fog has been reworked for improved in-game visibility and atmosphere consistency.
  • Skybox color has been adjusted for a more oppressive ambient tone.
  • Lighting distribution now gradually decreases with distance from spawn: closer areas are more illuminated, while deeper zones become increasingly dark to reinforce isolation and disorientation.
  • Fog color shifted to a brighter white tone to increase distant haze intensity.
Fixed
  • Improved fog behavior to enhance long-distance readability and immersion balance.
Removed
  • All dynamic light shadows have been disabled due to performance issues.
  • (Some lights may regain shadows later for improved atmospheric horror.)
  • Collision has been removed from light models to slightly improve performance and player movement smoothness.
Known Issues
  • Lighting balance in deeper areas may still require tuning.
  • Future updates may reintroduce selective shadows for stronger atmospheric contrast.
My Vision Is Not Stable Jun 6, 2026
Added
  • Added new camera post-process effects:
  • Film Grain
  • Chromatic Aberration
  • Tone Mapping
  • Sharpen
  • Map will be expanded in the next update to improve exploration and enhance the Backrooms atmosphere
Improved
  • Improved overall camera VFX consistency and visual stability for a more immersive Backrooms experience
Fixed
  • Fixed camera VFX not properly applying when the player spawns
  • Fixed player duplication issue when leaving and rejoining the gamemode
Removed
  • N/A
Known Issues
  • Some post-process effects may slightly vary depending on camera setup or Post Process Anchor configuration
Whispers Beyond Sight Jun 6, 2026
Added
  • Proximity voice chat has been implemented
  • Footstep volume increased (from 1 to 3, ~+200% louder audio intensity)
  • Improved audio presence for player movement and environmental interactions
Improved
  • Player FOV forced to 68 for a more immersive and claustrophobic Backrooms experience
  • Better visual consistency when close to walls and tight spaces
  • ZFar adjusted to work correctly with heavy fog, preventing distant objects and meshes from being rendered behind the fog layer
Fixed
  • Fixed an issue allowing players to see through walls when standing too close to surfaces
  • Fixed camera clipping behavior caused by near-plane and FOV interactions
Removed
  • N/A
Known Issues
  • Voice chat balancing may require further tuning (volume / range)
  • Footstep audio may need additional refinement for indoor acoustics
  • Further visual tuning may be required depending on fog density and map expansion
The System Flickers Back Jun 6, 2026
Added
  • Added flickering/glitching lights in certain areas to enhance the Backrooms atmosphere
Improved
  • Improved consistency of player visual and audio feedback on spawn
Fixed
  • Fixed an issue preventing player footstep sounds from being heard correctly
  • Fixed an issue where the player would spawn without their avatar and default cosmetics
Removed
  • N/A
Known Issues
  • Further testing required to ensure audio and cosmetics behave correctly in multiplayer sessions
  • Flickering lights may need further tuning for performance and visual balance
Breaking Free from Sandbox Jun 6, 2026
Added
  • Proper custom gamemode integration for the Backrooms lobby map
  • Player system now correctly uses the map’s custom gamemode instead of default Sandbox mode
  • Movement and gameplay settings are now fully controlled by the custom gamemode
Improved
  • Consistent player behavior between editor and live gameplay
  • Correct application of movement values (WalkSpeed, RunSpeed, Jump, etc.)
  • More stable gameplay setup by removing dependency on default Sandbox rules
  • Significant performance improvement after replacing Sandbox gamemode with custom gamemode (FPS increased from ~30–50 to ~130–150 observed)
Fixed
  • Fixed issue where the Sandbox gamemode was overriding custom player settings
  • Resolved problem where movement parameters were ignored in live sessions
  • Fixed inconsistency between editor behavior and in-game behavior caused by default Sandbox mode
Removed
  • The Sandbox gamemode is no longer usable for this map
Known Issues
  • Further balancing required for movement and gameplay feel
  • Additional testing needed to ensure full stability in multiplayer sessions
The Weight of the Backrooms Jun 5, 2026
Added
  • Adjusted player movement values for a more realistic and immersive feel
Improved
  • WalkSpeed reduced for heavier and more grounded movement
  • RunSpeed reduced to limit arcade-like sprinting and improve tension
  • Crouch movement speed reduced for better stealth realism
  • Jump behavior adjusted for more realistic physical response
  • Crouch height reduced to improve immersion in tight liminal spaces
Fixed
  • Minor inconsistencies caused by previous movement scaling adjustments
Removed
  • N/A
Known Issues
  • Further balancing may be required for movement feel and gameplay pacing
  • Additional playtesting needed to fine-tune player responsiveness
The Room Starts to Breathe Jun 4, 2026
Added
  • Added environmental audio reverb system with occlusion (sounds are now affected by walls and space geometry for increased realism)
Improved
  • Reduced ambient sound volume for a more subtle atmosphere
  • Optimized several meshes by removing unnecessary faces to improve performance
  • Improved overall performance in selected areas
  • Organized project files and cleaned folder structure for better workflow and readability
  • Slightly reduced overall map file size (MB optimization)
Fixed
  • Fixed inconsistent texture issue affecting visual uniformity across surfaces
Removed
  • Removed unnecessary mesh faces during optimization pass
Known Issues
  • Some areas may still require further optimization
  • Additional polish needed for audio balancing and environmental consistency
Stabilizing the Liminal Space Jun 4, 2026
Added
  • Initial tuning of ambient lighting
  • Updated and adjusted textures for better visual consistency
Improved
  • Refined overall lighting atmosphere
  • Improved texture alignment and visual readability
Fixed
  • Minor visual inconsistencies related to lighting and textures
Removed
  • Removed some unnecessary VFX elements
  • Cleaned up excessive or distracting lighting effects
Known Issues
  • The map still requires additional optimization in certain areas
  • Some minor bugs still need to be fixed
  • Further polish and detailing is required for full visual consistency
Entering the Backrooms Jun 3, 2026
Added
  • Basic lobby layout createdInitial
  • Backrooms environment setup
  • First ambient lighting pass
  • Temporary placeholder textures added
Improved
  • N/A (first version)
Fixed
  • N/A (first version)
Removed
  • N/A (first version)
Known Issues
  • Map is not finished and not fully playable
  • Missing details, props, and environmental storytelling
  • Lighting and textures are still temporary / placeholder
  • No optimization yet applied
  • Some areas may feel empty or incomplete