1440
GameYour flatmate vanished. His computer is still running, and it has twenty-four minutes left. Again.
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Alex has been missing for eleven days. His computer is still on, and the police are
on their way up.
You have twenty-four minutes.
At 24:00 the hardware clock fires
up exactly where it started — the same unread mail, the same half-finished
conversations, the same locked file. It remembers nothing.
1440 is an investigation played entirely on a desktop. No HUD, no objective
markers, no tutorial. Everything you learn, you learn from what is on the disk:
Alex's journal, his browser history, a daemon that fails the same way every cycle,
an IRC channel where someone is still waiting for him.
on their way up.
You have twenty-four minutes.
At 24:00 the hardware clock fires
IRQ_0, the room rolls back, and the machine wakesup exactly where it started — the same unread mail, the same half-finished
conversations, the same locked file. It remembers nothing.
1440 is an investigation played entirely on a desktop. No HUD, no objective
markers, no tutorial. Everything you learn, you learn from what is on the disk:
Alex's journal, his browser history, a daemon that fails the same way every cycle,
an IRC channel where someone is still waiting for him.
What is on the machine
- My Computer — a C: drive with eleven days of someone's life on it
- MS-DOS Prompt — real commands, real refusals
- NetTalk — conversations that stop mid-sentence
- NetRelay95 — an IRC server, and a contact who answers what you actually type
- HexEdit95 — a memory dump that is not empty
- Web Browser 95, MemoPad, Calculator — and Minesweeper, if the loop gets long
Four endings
Nobody asks you to choose. The ending you get is the state you left the system in
when the clock runs out: a port, a register, a file sent or not sent. There is no
dialogue wheel. There is a machine, and what you did to it.
Details
- Single player, mouse and keyboard
- English and French — follows your s&box language setting
- No music. System sounds only.
Twenty-four minutes back. The machine remembers nothing.
You do.
AI was used during development only for code, not for illustration
20
Total Users
30
Total Sessions
2.1 hours
Total Playtime
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
1
8m - 16m
1
8.5h - 17.1h
1
0 recorded entries
| Rank | Player | Score | Recorded |
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Package ID:
nca.1440
Created:
2026-09-22 19:01 UTC
Updated:
2026-09-24 17:46 UTC
Type:
game
Public:
Yes
Version:
395801
files:
72
Size:
5.2 MB
Engine Version:
29
Asset Version ID:
395801
Version Created:
2026-09-24 17:46 UTC
Hash:
1790271972
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 Players
Tick Rate:
50 Hz
Network Type:
Singleplayer
Startup Scene:
scenes/desktop.scene
Map Select:
Unrestricted
The Released update
Sep 24, 2026
Fixed
- fix a launching error for not compiling
Live API Passthrough & Removal Notice
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